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E-grāmata: Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies: 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I

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This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.
UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, eInclusion and Innovation; Intelligent Assistive Environments.

Universal Design of ICT: A Historical Journey from Specialized
Adaptations towards Designing for Diversity.- From Accessible Interfaces to
Useful and Adapted Interactions.- Integrated Assistive Auxiliary System -
Developing Low Cost Assistive Technology to Provide Computational
Accessibility for Disabled People.- Co-creating Persona Scenarios with
Diverse Users Enriching Inclusive Design.- Construction of an Inexpensive Eye
Tracker for Social Inclusion and Education.- Understanding Organizations
through Systems Oriented Design: Mapping Critical Intervention Points for
Universal Design.- Process Modelling (BPM) in Healthcare Breast Cancer
Screening.- Brain-Computer Interfaces for Communication in Severe Acquired
Brain Damage: Challenges and Strategies in Clinical Research and
Development.- Evaluating Hands-on and Hands-free Input Methods for a Simple
Game.- Affective Communication Enhancement System for Locked-In Syndrome
Patients.- Perceived Midpoint of the Forearm.- User Interfacesin Dark Mode
During Daytime Improved Productivity or Just Cool-Looking?.- Usability
Evaluation of Short Dwell-time Activated Eye Typing Techniques.- A
Comparative Study of Three Sudoku Input Methods for Touch Displays.- QB-Gest:
Qwerty Bimanual Gestural Input for Eyes-free Smartphone Text Input.-
Exploring WAI-Aria Techniques to Enhance Screen Reader Interaction: The Case
of a Portal for Rating Accessibility of Cultural Heritage Sites.- Impact of
Sentence length on the Readability of Web for Screen Reader Users.- Towards
Universal Accessibility on the Web: Do Grammar Checking Tools Improve Text
Readability?.- Investigating the Effect of Adding Visual Content to Textual
Search Interfaces on Accessibility of Dyslexic Users.- A Comparative Study of
Accessibility and Usability of Norwegian University Websites for Screen
Reader Users Based on User Experience and Automated Assessment.- Usability of
User-centric Mobile application design from Visually Impaired People's
Perspective.- Large Scale Augmented Reality for Collaborative Environments.-
Walking Support for Visually Impaired Using AR/MR and Virtual Braille Block.-
Effect of Background Element Difference on Regional Cerebral Blood Flow while
Viewing Stereoscopic Video Clips.- Dementia: I Am Physically Fading. Can
Virtual Reality Help? Physical Training for People with Dementia in Confined
Mental Health Units.- A Virtual Rehabilitation System for Occupational
Therapy with Hand Motion Capture and Force Feedback -Implementation with
Vibration Motor.- iVision: An Assistive System for the Blind based on
Augmented Reality and Machine Learning.- Relationship between Eye Movements
and Individual Differences in Motion Sickness Susceptibility While Viewing
Stereoscopic Movies under Controlled Consciousness.- HoloPrognosis - An
AR-based Serious Exercise Game for Early Stage Parkinsons Disease Patients.-
A Feasibility Study on the Application of Virtual Reality Technology for the
Rehabilitation of Upper Limbs after Stroke.- Usable and Accessible Robot
Programming System for People Who are Visually Impaired.- Lego Robots in
Puppet Play for Children with Cerebral Palsy.- Being Aware of Ones Self in
the Auto-Generated Chat with a Communication Robot.- Voice User Interfaces
for Service Robots: Design Principles and Methodology.- Robotic Cane for the
Visually Impaired.