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Universal Design in Video Games: Active Participation Through Accessible Play [Mīkstie vāki]

  • Formāts: Paperback / softback, 299 pages, height x width: 235x155 mm, 7 Illustrations, color; 34 Illustrations, black and white; XVII, 299 p. 41 illus., 7 illus. in color., 1 Paperback / softback
  • Sērija : HumanComputer Interaction Series
  • Izdošanas datums: 23-Apr-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031305973
  • ISBN-13: 9783031305979
  • Mīkstie vāki
  • Cena: 145,08 €*
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  • Standarta cena: 170,69 €
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  • Formāts: Paperback / softback, 299 pages, height x width: 235x155 mm, 7 Illustrations, color; 34 Illustrations, black and white; XVII, 299 p. 41 illus., 7 illus. in color., 1 Paperback / softback
  • Sērija : HumanComputer Interaction Series
  • Izdošanas datums: 23-Apr-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031305973
  • ISBN-13: 9783031305979
As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society.





Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone through mechanics, options, and user experience.











This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, theyre much more likely to engage with the content. Conversely, when players cant physically play a game, or dont see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that theyre accessible, empowering and representative for every participant.













 
Introduction.- Part 1: Universal Design Foundations for More Attainable
Game Experiences.- From Universal Design to Attainable Game Experiences.- The
Attainable Game Experience Framework.- Design Implications and Processes for
an Attainable Game Experience.- Part II: Strategies for Enhancing the
Attainability of the Video Game Experience.- Assistive Technologies for
Attainable Gaming Experiences.- Design Elements and Design Spaces for
Attainable Game Experiences.- Assessing the Attainability of Video Game
Experiences.- Part III: Expanding the Age Horizons Across Multiple Game
Modalities.-   Attainable Game-Based Artifacts - An Introspection of the
Intersection of Fun and Function.- Universal Design in Extended Realities.-
Universal Design in Exergames.- Concluding Remarks