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E-grāmata: Usability Testing Essentials: Ready, Set ...Test!

3.82/5 (92 ratings by Goodreads)
(Director and Co-founder, Usability Center, Southern Polytechnic, Graduate Program Director for MS in Information Design and Communication Program)
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  • Izdošanas datums: 27-Jun-2020
  • Izdevniecība: Morgan Kaufmann Publishers In
  • Valoda: eng
  • ISBN-13: 9780128169438
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 27-Jun-2020
  • Izdevniecība: Morgan Kaufmann Publishers In
  • Valoda: eng
  • ISBN-13: 9780128169438

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Usability Testing Essentials: Ready, Set...Test!, Second Edition provides readers with the tools and techniques needed to begin usability testing or advance their knowledge in this area. The book begins by presenting the essentials of usability testing, focusing on the user and not the product and explaining when to conduct small or large studies and think of usability as hill climbing. It then reviews testing options and places usability testing into the context of a user-centered design (UCD). Remaining chapters cover the analysis and reporting of usability test findings and the unique aspects of international usability testing.

This updated edition, filled with new examples and case studies, is suitable for both students and anyone involved in the development or support of any type of product, such as software or web developers, engineers, interaction designers, information architects, technical communicators, visual or graphic designers, trainers, user-assistance specialists and instructional technologists.

  • Provides a comprehensive, step-by-step guide to usability testing, a crucial part of product development
  • Features important usability issues, such as international testing, persona creation, remote testing and accessibility
  • Includes new examples, case studies and newer strategies in user experience testing methods

Recenzijas

"Readers will find in this book a complete workflow for becoming competent usability researchers. Though the book doesnt cover every possible nuance of usability testingno one volume could accomplish thatUsability Testing Essentials is perhaps one of the most complete books on usability testing available. More importantly, it is written where even a complete novice can understand, but it also contains a wealth of wisdom that seasoned professionals will find useful as a reference guide to the most difficult art and science that is usability testing." --Technical Communication

Foreword xvii
Acknowledgments xix
About the author xxi
Image credits and permissions xxiii
Introduction: Getting started guide 1(8)
Usability is invisible
1(1)
Users don't tolerate a bad user experience
2(1)
U R usability
3(1)
How to use this book
3(5)
A lot can happen in a decade
4(1)
What's new in the 2nd edition
4(1)
How the chapters are organized
5(1)
Special features you can use or skip
6(1)
A few words about words
7(1)
Check out the companion website
8(1)
1 Establishing the essentials 9(26)
Focus on the user, not the product
10(1)
Start with some essential definitions
11(8)
What is usability?
11(4)
Sidebar: ISO 9241-11:2018 expanded definition of usability
13(2)
What is usability testing?
15(3)
Sidebar: Take a peek at a brief history of usability testing-then and now
16(2)
What is UX (user experience)?
18(1)
What is UCD (user-centered design)?
18(1)
Know how and why to conduct small usability studies
19(3)
Establish the user profile
20(1)
Create task-based scenarios
20(1)
Use a think-aloud process
20(1)
Make changes and test again
21(1)
Know how and why to conduct large studies
22(2)
Use the same tasks or different ones
23(1)
Gather metrics to quantify results-with or without a think-aloud process
23(1)
Choose a method or combination of methods
24(1)
Balance your goals and your budget
24(1)
Get buy-in for usability testing
25(6)
Get to know your stakeholders
25(1)
Engage your stakeholders in your research from start to finish
25(1)
Advocate for more (and earlier) usability testing throughout product development
26(1)
Make the case for cost-justifying usability testing
26(3)
Sidebar: Making usability a priority-advocating for the value of user research
27(2)
Get in where you fit in
29(1)
Agile development is fast and focused
29(1)
The current approach to design thinking focuses on a 5-day sprint
30(1)
Summary for
Chapter 1
31(4)
2 Exploring the usability and UX toolkit 35(34)
Opening the toolkit and seeing what's there
37(6)
Analysis tools lay the foundation
37(3)
Design/implementation tools build user research into development
40(2)
Deployment tools provide feedback on actual use
42(1)
Understanding which tool is the right one for the job
43(3)
Choosing heuristic evaluation from the toolkit
46(6)
Heuristic evaluation is review by experts
46(3)
Heuristic evaluation has a clearly defined methodology
49(1)
Expert review can mean different things to different people
50(1)
An informal review may have no rules
50(2)
Sidebar: Five steps to a (user-centered) expert review
51(1)
Comparing the results from heuristic evaluation and usability testing
52(7)
Sidebar: What the CUE-4 study tells us about both methods
53(3)
Using a storytelling approach for heuristic evaluation
56(1)
Putting both methods together: The 1-2 punch
57(1)
Adopting a user-centered design process
58(1)
Summary for
Chapter 2
59(2)
Sample report: Heuristic evaluation report using storytelling approach
61(8)
3 Testing here, there, everywhere 69(30)
Acquiring the basic equipment for usability testing
70(2)
Extending your capabilities with specialized equipment and software
72(6)
Mobile device testing uses specialized equipment and software
72(2)
Eye-tracking equipment shows you where users look
74(4)
Using a conference room or office
78(1)
Investing in a dedicated lab
78(4)
Evaluating the disadvantages of lab testing
82(1)
Getting into the user's world with field testing
83(3)
Advantages of field testing
84(1)
Disadvantages of field testing
85(1)
Reaching users anywhere and everywhere with remote testing
86(5)
Moderated remote testing is synchronous
86(2)
Unmoderated remote testing is asynchronous
88(3)
Using other online tools to expand the scope of remote unmoderated testing
91(3)
Choosing the right method
94(1)
Summary for
Chapter 3
95(4)
4 Understanding users and their goals 99(36)
People are goal-oriented
100(2)
Sidebar: The psychologist's view of UX design: 10 insights
101(1)
When people use the web, they bring their experience and expectations
102(6)
People expect web objects to be in specific places
105(1)
Make a good first impression. You may not get a second chance.
106(1)
Users decide right away if a website can be trusted
106(2)
People don't want to read. They want to act.
108(1)
Generational differences matter when it comes to technology usage
108(8)
Three-quarters of American adults go online daily
110(1)
What we know about older users online
111(2)
What we know about Millennials online
113(1)
What we know about teens online
114(2)
What we know about children online
116(1)
Gender differences matter when it comes to Internet and social media usage
116(4)
Gender affects website design
117(1)
Gender affects technology and social media usage
117(2)
Gender affects communication styles on social media
119(1)
Generational and gender research sheds light on your users
120(1)
Personas help you get to know your users
120(5)
Personas are based on real information about real users
121(2)
Personas are a creative activity, but don't get carried away
123(1)
Personas should be a manageable number
123(1)
Personas should be visible
124(1)
Scenarios tell the story of your users' goals
125(7)
Know the difference between a task and a goal
125(1)
Know the difference between a use case and a scenario
125(3)
Sidebar: Use case example
126(2)
Know the difference between a user story and a scenario
128(1)
Tell stories about your personas in a compelling way
129(3)
Summary for
Chapter 4
132(3)
5 Planning for usability testing 135(62)
Scheduling the planning meeting
136(51)
Establish test goals
136(7)
Sidebar: Accessibility goals are in everyone's interest
140(3)
Determine how to test the product
143(7)
Sidebar: Getting early feedback on paper prototypes using "The Wizard of Oz" technique
146(2)
Sidebar: Testing faster, cheaper
148(2)
Agree on user subgroups
150(1)
Define the characteristics of a subgroup
151(2)
Focus on user motivation
153(1)
Mix some characteristics within a subgroup
153(3)
Sidebar: How to ask inclusive gender questions
154(2)
Combine characteristics in a user profile
156(2)
Determine participant incentives
158(2)
Draft the screener for recruiting participants
160(11)
Create scenarios based on tasks that match test goals
171(10)
Sidebar: Comparative/competitive testing requires special considerations
176(5)
Determine quantitative and qualitative feedback methods
181(2)
Set dates for testing and deliverables
183(4)
Sidebar: How many one-hour sessions are optimal for a day?
184(3)
Producing the test plan
187(8)
Writing an informal test plan
188(1)
Using other informal ways to document test plans
188(5)
Writing a formal test plan
193(2)
Summary for
Chapter 5
195(2)
6 Preparing for usability testing 197(52)
Recruiting participants
198(7)
How to do the recruiting yourself
199(3)
Sidebar: Guerilla recruiting using the intercept technique
200(2)
How to recruit through a recruiting company
202(1)
How to recruit through an online recruiting company
203(1)
How to recruit through an online testing platform
203(1)
How to plan for no-shows
204(1)
Assigning team roles and responsibilities
205(2)
Developing team checklists
207(3)
Writing the moderator's script
210(7)
Writing the moderator's script for in-person testing
212(5)
Writing the moderator's script for remote testing
217(2)
Sidebar: The effect of thinking out loud on timed tasks and other considerations
215(2)
Writing the moderator's script for remote testing
217(2)
Preparing or using other forms
219(3)
Preparing a video consent form
219(1)
Preparing a special consent form for testing with minors
220(1)
Using a nondisclosure agreement
220(1)
Preparing an observer form
221(1)
Creating questionnaires
222(10)
Creating a pretest questionnaire
222(4)
Creating posttask questionnaires
226(1)
Creating a posttest questionnaire
227(5)
Sidebar: Writing good questions
230(2)
Using standard posttest questionnaires
232(5)
Using the SUS (System Usability Scale)
233(2)
Using the CSUQ
235(1)
Using the NPS (Net Promoter Score)
236(1)
Creating or using qualitative feedback methods
237(4)
Using product reaction cards
238(1)
Ending with an interview
239(2)
Sidebar: Retrospective recall is an in-depth review of the testing session
240(1)
Testing the test
241(3)
Conducting the walkthrough
241(1)
Conducting the pilot
242(2)
Managing all this test preparation
244(1)
Summary for
Chapter 6
244(2)
Sample report: Moderator's script for usability study of betterworldbooks.com
246(3)
7 Conducting a usability test 249(38)
Setting up for testing
250(1)
Being an effective and unbiased moderator
250(15)
Sidebar: What makes a good moderator
251(3)
Monitor your body language
254(1)
Balance your praise
255(1)
Ask "good" questions
255(5)
Sidebar: Methods for successful engagement with participants
257(3)
Avoid asking "bad" questions
260(1)
Know how and when to intervene
261(2)
Administer posttest feedback mechanisms
263(2)
Managing variations on the theme of testing
265(5)
Testing with two or more participants
265(3)
Sidebar: Partial script for co-discovery usability test
267(1)
Testing with two or more moderators
268(1)
Testing remotely with a moderator
269(1)
Handling observers
270(6)
Observers with you and the participant
271(3)
Sidebar: Understanding the impact of the observer effect
273(1)
Observers in the executive viewing room
274(2)
Remote observers
276(1)
Providing help or customer support
276(2)
Logging observations
278(1)
Working solo
278(1)
Summary for
Chapter 7
279(2)
Sample log: Log from cruise website usability study
281(6)
8 Analyzing the findings 287(34)
What did we see?
288(8)
Gather input from everyone
289(1)
Collect the top findings and surprises
289(1)
Choose your organizational method
290(6)
Sidebar: Affinity matching tips and tricks
293(3)
What does it mean?
296(10)
Determine who should do the analysis
296(1)
Collate the findings
296(2)
Present quantitative data
298(1)
Know how and when to work with statistics
299(3)
Analyze the questionnaires
302(2)
Use qualitative feedback from the think-aloud process
304(1)
Collate responses from product reaction cards
305(1)
What should we do about it?
306(7)
Triangulate the data from findings
306(1)
Characterize findings by severity
307(2)
Determine global and local findings
309(1)
Make recommendations
310(3)
Summary for
Chapter 8
313(2)
Sample findings: Partial findings from Holiday Inn China website study
315(6)
9 Reporting the findings 321(46)
Following Aristotle's advice
323(1)
Preparing the message for the medium
324(1)
Writing an informal report
324(4)
Preparing a formal report
328(11)
Sidebar: CUE-10 Ryanair.com website study-review of reports
328(2)
Planning for a document-style report
330(2)
Writing the executive summary
332(1)
Organizing the rest of the report to match your audience needs
333(4)
Sidebar: Development of the Common Industry Format
336(1)
Planning for a presentation-style report
337(2)
Presenting the findings
339(12)
Using tables
340(3)
Using screenshots
343(2)
Using charts and graphs
345(3)
Embedding video clips
348(1)
Ordering the findings
349(2)
Presenting posttask and posttest results
351(3)
Presenting survey responses
351(2)
Presenting SUS results
353(1)
Presenting qualitative responses
353(1)
Making recommendations
354(5)
Delivering an oral report
359(4)
Planning your presentation
360(1)
Preparing video clips
360(1)
Practicing your presentation
361(1)
Delivering your presentation
362(1)
Knowing how and when to ask for questions
362(1)
Advocating for more UCD
363(2)
Summary for
Chapter 9
365(2)
10 International usability testing 367(44)
Learning about your international users
368(1)
Some international users are here
368(1)
Other international users are "there"
369(1)
Understanding cultural differences
369(10)
Books to learn more
369(1)
Articles to learn more
370(9)
Applying the work of Hall and Hofstede to your understanding of international users
379(4)
Hall's concept of high-context and low-context cultures
380(1)
Hofstede's concept of cultural dimensions
380(3)
Creating personas of your users
383(6)
Focus on specific cultural characteristics
383(1)
Keep other considerations in mind
384(2)
Set up a research plan
386(3)
Sidebar: Creating Chinese personas for a study of China's Holiday Inn website
387(2)
Planning for international testing
389(7)
Where to test
389(6)
Sidebar: Working with an interpreter
394(1)
How to test
395(1)
Structuring the test protocol
396(6)
Localizing the scenarios
397(1)
Localizing the questionnaires
398(3)
Scheduling single sessions or co-discovery sessions
401(1)
Choosing think-aloud or retrospective recall
402(1)
Selecting the moderator
402(2)
Anticipating other aspects of international testing
404(3)
What if the participant arrives with someone else?
404(1)
Should more time be set aside for meeting and greeting?
405(1)
Should breaks be longer between sessions?
406(1)
Can you interpret nonverbal communication cues?
406(1)
Summary for
Chapter 10
407(2)
Sample report: Analysis of the UPS Costa Rica website
409(2)
References 411(22)
Index 433
Carol M. Barnum, PhD, became a usability advocate in the early 1990s. It happened when she heard the word usability” at a Society for Technical Communication conference. Technical communicators have always seen themselves as the users advocate, but here was an emerging discipline that championed the cause of the user!

It was love at first sight.

In 1993, Carol attended the second Usability Professionals Association Conference, where she was thrilled to mix and mingle with several hundred usability folks on Microsofts corporate campus. Those two conferences sparked a desire to combine her love of teaching students how to be clear communicators with a new-found passion for helping companies understand how to promote good communication between their product and their users.

In 1994, Carol opened her first usability lab in a windowless basement location at Kennesaw State University (formerly Southern Polytechnic State University). Throughout her teaching career, she built several more labs, developed a course in usability testing, developed a graduate program in Information Design and Communication, and worked with numerous clients to help them unlock the users experience with software, hardware, documentation and training products, mobile devices, web applications, websites, apps, and more.

Not one to retire, she left her teaching career in 2013 at the rank of Professor Emeritus to become a fulltime UX consultant, trainer, and speaker. She has traveled the world speaking at conferences and training UX practitioners and students. Recognition for her speaking includes the Presentation Prize at the first European Usability Professionals Association Conference and top ratings at UXPA, STC, and IEEEs Professional Communication conferences.

Carol is the author of five other books and more than 50 articles and book chapters covering a variety of topics, including the state of UX research, UX reporting styles, the impact of Agile on usability testing, the Magic Number 5” and whether it is enough for web testing, using Microsofts product reaction cards for insights into the desirability factor in user experience, storytelling for user experience, and issues affecting international/intercultural communication and design.

Carols work has brought recognition from the Society for Technical Communication, including the designation of Fellow, the Rainey Award for Research, and the Gould Award for Excellence in Teaching Technical Communication. She also received the Blicq Award for Distinction in Technical Communication Education from the IEEE Professional Communication Society.

Above all else, Carol continues to love helping others improve user experience in all aspects of their life.

To keep up with Carols activities or contact her with a question, visit her website at https://www.carolbarnum.com