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E-grāmata: V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows Volume 1

  • Formāts: 836 pages
  • Sērija : 3D Photorealistic Rendering
  • Izdošanas datums: 07-Jun-2021
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9781000362893
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  • Formāts: 836 pages
  • Sērija : 3D Photorealistic Rendering
  • Izdošanas datums: 07-Jun-2021
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9781000362893
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Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene.

Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few.

Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump.

Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex.

In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper.

Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more.

Key Features











This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020





This book has professional supporting files ready to open and explore





This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings





This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020





This book includes 3d rendering methodologies currently used by key industry players

Author

Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with

years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR,

XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and

designers.
Preface ix
Acknowledgments xi
Author xiii
Chapter 1 Clients, Projects, Pre-Production, Production, and Post-Production Overview 1(58)
Approaching Clients
2(26)
Emails
2(3)
Calls
5(1)
Meeting the Client
6(2)
Emails/Newsletter
8(2)
Social Media and Forums
10(3)
Projects
13(6)
Pricing Projects
19(2)
Contracts
21(3)
Invoices
24(1)
Pre-Production
25(3)
Production Overview
28(18)
Rendering
46(8)
Post-Production Overview
54(5)
Chapter 2 Creating Materials and Shaders in V-Ray 5 59(196)
Basic Parameters
75(2)
Diffuse
77(5)
Reflect
82(15)
Refract
97(8)
Fog
105(2)
Translucency
107(2)
Self-illumination
109(2)
Coat Parameters
111(3)
Sheen Parameters
114(3)
BRDF Rollout
117(4)
Options Rollout
121(2)
Maps Rollout
123(10)
More VRay Shaders and Procedural Maps
133(1)
VRayBitmap
133(4)
VRayUVWRandomizer
137(11)
VRayMultiSubTex
148(26)
VRayTriplana rTex
164(10)
VRayPointCloudColor
174(1)
VRayDirt
175(14)
VRayAerialPerspective
189(13)
VRayLightMtl
202(3)
VRayMtlWrapper
205(5)
VRayOverrideMtl
210(5)
VRay2SidedMtl
215(11)
VRayBlendMtl
226(7)
VRayCarPaintMtl
233(10)
VRayEdgesTex
243(10)
Conclusion
253(2)
Chapter 3 Cameras and Lighting in VRay 255(90)
Cameras: VRayPhysicalCamera
256(20)
Sensors & Lens
261(2)
Aperture
263(3)
DoF and Motion Blur
266(1)
Color and Exposure
267(5)
Tilt and Shift
272(1)
Tilt
273(1)
Shift
274(2)
Bokeh Effects
276(2)
Distortion
278(1)
Clipping and Environment
279(2)
Lighting in VRay
281(1)
VRayLight
282(2)
Plane Light
284(13)
Rectangle/disc light
297(1)
Options
298(9)
Sampling
307(1)
Viewport
307(1)
Advanced Options
308(1)
Dome Light
308(4)
Dome Light
312(3)
VRay Sphere Light
315(2)
VRay Mesh Light
317(2)
VRay Disc Light
319(1)
VRayIES
320(9)
VRaySun
329(4)
Sun Parameters
333(3)
Sky Parameters
336(1)
Options
337(1)
Sampling
337(1)
VRay Light Lister
337(3)
Daylight System
340(4)
Conclusion
344(1)
Chapter 4 Rendering in VRay 345(128)
Render Setup: VRay
346(3)
VRay Frame Buffer Parameters
349(54)
VRay Raw Image File
403(4)
Global Switches
407(1)
IPR Options
408(2)
Image Sampler (Antialiasing)
410(1)
Progressive Image Sampler
411(2)
Bucket Image Sampler
413(2)
Image Filter
415(1)
Global DMC
415(1)
Environment
416(1)
Color Mapping
417(2)
Global Illumination
419(2)
Light Cache
421(2)
Settings
423(1)
Color Management
424(1)
Default Displacement
424(1)
System
425(3)
Tiled Textures Options
428(1)
Proxy Preview Cache
428(1)
Render Elements
429(42)
VRayLightMix
431(3)
MultiMatteElement
434(10)
VRayReflection/VRayRawReflection
444(1)
VRaySampleRate
445(1)
VRayBackToBeauty
446(1)
VRaySpecular
446(1)
VRayRefraction/VRayRawRefraction
447(1)
VRayDiffuseFilter
448(1)
VRayWireColor
449(1)
VRayZDepth
450(7)
VRayNormals
457(14)
Conclusion
471(2)
Chapter 5 Tips and Tricks 473(100)
Script for Verified Views
502(7)
Using the vanishing line to correct camera shifts for verified views
509(19)
Camera-Matching without a Survey Data
528(14)
Integrating Shots in 3ds max
542(11)
Useful Render Elements
553(20)
Chapter 6 Pre-Production 573(4)
Client Brief
574(1)
Photo References and/or Mood Board
574(2)
Conclusion
576(1)
Chapter 7 Scene, Camera, and Lights 577(28)
Introduction
578(1)
Setting Up the scene
578(9)
Camera Composition
587(6)
Lights
593(11)
Conclusion
604(1)
Chapter 8 Materials and Final Render 605(74)
Introduction
606(1)
Creating Materials
606(1)
Wood Planks Material
606(13)
Glass Material
619(2)
Iron material
621(2)
Wood Laminate Material
623(6)
Plastic Metallic Material
629(1)
Metallic Paint Copper
630(3)
Stucco Material
633(7)
Brick Wall Material
640(5)
Assigning Previous Materials to More Objects in the Scene
645(1)
Asphalt Material
646(5)
Final Tweaks to the Wood Planks Material
651(4)
Merging 3d Assets from Websites such as Evermotion and 3dsky
655(2)
Attaching Mesh Components Before Creating VRayProxies
657(4)
Creating VRayProxies
661(9)
Merging Proxies and Setting Up for Final Render
670(8)
Conclusion
678(1)
Chapter 9 Post-Production 679(56)
Introduction
680(1)
Post-Production
680(53)
Conclusion
733(2)
Chapter 10 Pre-Production 735(2)
Client Brief
736(1)
Photo References and/or Mood Board
736(1)
Conclusion
736(1)
Chapter 11 Lighting and Rendering 737(24)
Introduction
738(1)
Getting Started
738(1)
Lighting
739(12)
Setting Up for Final Render
751(2)
Final Render with LightMix Filter
753(7)
Conclusion
760(1)
Chapter 12 Post-Production 761(44)
Introduction
762(1)
Post-Production
762(41)
Conclusion
803(2)
Index 805
Jamie Cardoso is a senior 3D artist and special effects designer. Currently he is working as a 3D Consultant for a variety of professional organizations worldwide. Find more information at jamiecardoso-mentalray.blogspot.com.