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E-grāmata: V01CE: Vocal Aesthetics in Digital Arts and Media

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Contributions by (Macquarie University), Contributions by (Princeton University), Contributions by , Edited by (University of Technology Sydney), Contributions by , Edited by (University of Southern Denmark), Contributions by (The University of Sydney), Contributions by , Edited by (University of Melbourne), Contributions by (Macquarie University)
  • Formāts: 440 pages
  • Sērija : Leonardo
  • Izdošanas datums: 20-Aug-2010
  • Izdevniecība: MIT Press
  • Valoda: eng
  • ISBN-13: 9780262289696
  • Formāts - PDF+DRM
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  • Formāts: 440 pages
  • Sērija : Leonardo
  • Izdošanas datums: 20-Aug-2010
  • Izdevniecība: MIT Press
  • Valoda: eng
  • ISBN-13: 9780262289696

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Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between the uniqueness of an individual voice and the social and cultural forces that shape it. This volume offers interdisciplinary perspectives on these topics from history, philosophy, cultural theory, film, dance, poetry, media arts, and computer games. Many chapters demonstrate Lewis Mumford's idea of the "cultural preparation" that precedes technological innovation---that socially important new technologies are foreshadowed in philosophy, the arts, and everyday pastimes.

Chapters cover such technologies as voice mail, podcasting, and digital approximations of the human voice. A number of authors explore the performance, performativity, and authenticity (or "authenticity effect") of voice in dance, poetry, film, and media arts. Others examine more immaterial concerns---the voice's often-invoked magical powers, the ghostliness of disembodied voices, and posthuman vocalization. The chapters evoke an often paradoxical reassertion of the human in the use of voice in mainstream media including recorded music, films, and computer games.

Perspectives on the voice and technology, from discussions of voice mail and podcasts to reflections on dance and sound poetry.

Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between the uniqueness of an individual voice and the social and cultural forces that shape it. This volume offers interdisciplinary perspectives on these topics from history, philosophy, cultural theory, film, dance, poetry, media arts, and computer games. Many chapters demonstrate Lewis Mumford's idea of the "cultural preparation" that precedes technological innovation—that socially important new technologies are foreshadowed in philosophy, the arts, and everyday pastimes.

Chapters cover such technologies as voice mail, podcasting, and digital approximations of the human voice. A number of authors explore the performance, performativity, and authenticity (or 'authenticity effect') of voice in dance, poetry, film, and media arts; while others examine more immaterial concerns—the voice's often-invoked magical powers, the ghostliness of disembodied voices, and posthuman vocalization. The chapters evoke an often paradoxical reassertion of the human in the use of voice in mainstream media including recorded music, films, and computer games.

Contributors: Mark Amerika, Isabelle Arvers, Giselle Beiguelman, Philip Brophy, Ross Gibson, Brandon LaBelle, Thomas Levin, Helen Macallan, Virginia Madsen, Meredith Morse, Norie Neumark, Andrew Plain, John Potts, Theresa M. Senft, Nermin Saybasili, Amanda Stewart, Axel Stockburger, Michael Taussig, Martin Thomas, Theo Van Leeuwen, Mark Wood
Series Foreword vii
Preface ix
Acknowledgments xiii
Introduction: The Paradox of Voice xv
Norie Neumark
I Capturing Voice
1(90)
1 Vox Humana: The Instrumental Representation of the Human Voice
5(12)
Theo van Leeuwen
2 Before the Beep: A Short History of Voice Mail
17(16)
Thomas Y. Levin
3 Voice-Cast: The Distribution of the Voice via Podcasting
33(28)
Virginia Madsen
John Potts
4 Four Rooms
61(10)
Theresa M. Senft
5 The Crackle of the Wire: Media, Digitization, and the Voicing of Aboriginal Languages
71(20)
Martin Thomas
II Performing Voice
91(116)
6 Doing Things with Voices: Performativity and Voice
95(24)
Norie Neumark
7 Voice, Dance, Process, and the "Predigital": Simone Forti and Yvonne Rainer in the Early 1960s
119(28)
Meredith Morse
8 Raw Orality: Sound Poetry and Live Bodies
147(26)
Brandon LaBelle
9 Vocal Textures
173(18)
Amanda Stewart
10 Professor VJ's Big Blog Mashup
191(16)
Mark Amerika
III Reanimating Voice
207(94)
11 Carbon and Silicon
211(14)
Ross Gibson
12 Cheats or Glitch?: Voice as a Game Modification in Machinima
225(18)
Isabelle Arvers
13 Filmic Voices
243(24)
Helen Macallan
Andrew Plain
14 Voice, Videogames, and the Technologies of Immersion
267(14)
Mark Ward
15 The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games
281(20)
Axel Stockburger
IV At the Human Limits of Voice
301(82)
16 Humming
305(14)
Michael Taussig
17 "Digital Ghosts": Voice and Migratory Hauntings
319(26)
Nermin Saybasili
18 Media Voices: Beyond Talking Heads
345(16)
Giselle Beiguelman
19 Vocalizing the Posthuman
361(22)
Philip Brophy
List of Contributors 383(2)
Index 385