Part I. Background: 1. Introduction |
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2. Background on set theory | |
Part II. Vicious Circles: 3. Circularity in computer science |
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4. Circularity in philosophy | |
5. Circularity and paradox | |
Part III. Basic Theory: 6. The solution dilemma |
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7. Bisimulation | |
Part IV. Elementary applications: 8. Graphs |
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9. Modal logic | |
10. Streams | |
11. Games | |
12. Modeling the semantic paradoxes | |
Part V. Further Theory: 13. Greatest fixed points |
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14. Uniform operators | |
15. Corecursion | |
Part VI. Further Applications: 16. Some applications |
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17. Modeling partial information | |
18. Circularity and the notion of set | |
19. Conclusions and future directions. |