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Video Games Annotated edition [Hardback]

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  • Formāts: Hardback, 136 pages, height x width x depth: 236x165x13 mm, weight: 431 g, Illustrations, 32 hardbacks
  • Sērija : Introducing Issues with Opposing Viewpoints
  • Izdošanas datums: 30-Sep-2010
  • Izdevniecība: Greenhaven Press
  • ISBN-10: 0737749466
  • ISBN-13: 9780737749465
  • Hardback
  • Cena: 37,78 €
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  • Formāts: Hardback, 136 pages, height x width x depth: 236x165x13 mm, weight: 431 g, Illustrations, 32 hardbacks
  • Sērija : Introducing Issues with Opposing Viewpoints
  • Izdošanas datums: 30-Sep-2010
  • Izdevniecība: Greenhaven Press
  • ISBN-10: 0737749466
  • ISBN-13: 9780737749465
Offers views on the issues surrounding video games, including video game violence, their use in education, and whether they should be banned.

This series is inspired by the highly acclaimed Opposing Viewpoints series, which explores important issues, placing expert opinions from a wide range of sources in a unique pro/con format. Like its predecessor, Introducing Issues with Opposing Viewpoints promotes issue awareness as well as critical thinking. Even more user-friendly and accessible than its parent series, it offers a wealth of information at a lower reading level, in a bright, engaging package. This appealing combination helps more students grasp the controversies of our increasingly complex world. Each anthology features useful charts, graphs and cartoons, engaging fact boxes that provide at-a-glance information and questions that focus on vocabulary and reading comprehension. Further research is encouraged through annotated bibliographies, web sites and organizations to contact.

Foreword 5(2)
Introduction 7(5)
Chapter 1 Do Video Games Have a Positive Impact on Society?
1 Video Games Offer Users a Rich Experience
12(5)
Naomi Alderman
2 Some Video Games Should Be Banned
17(5)
Adam Sorice
3 Video Games Can Have Both Positive and Negative Impacts on Children
22(6)
Douglas A. Gentile
4 Video Games Can be the Future of Education
28(9)
Duncan Fyfe
5 Video Game-Style Software is not an Educational Cure-All
37(5)
Evany Thomas
6 On-Screen Violence Causes Aggressive Behavior
42(6)
United Press International
7 Violent Video Games Do Not Cause Violence
48(5)
Christopher J. Ferguson
Chapter 2 How do Video Games Affect Players' Health?
1 Video Game Playing Can Improve Health
53(8)
Jodai Saremi
2 Video Game Playing Has Health Risks
61(5)
Elsevier Health Sciences
3 Video Game Addiction is a Legitimate Addiction
66(5)
Meghan Vivo
4 Video Game Addiction is Not a True Addiction
71(4)
Brandon Erickson
5 Video Game Playing Can Help Attention Disorders
75(8)
Rick Hodges
Chapter 3 Do Video Games Portray Minorities Fairly?
1 Video Games are Becoming More Gay-Friendly
83(6)
Alice Bonasio
2 Video Games are Becoming Less Gay-Friendly
89(6)
Brad Hilderbrand
3 Games for Girls May Simply Reflect What Girls Like
95(5)
Susan Arendt
4 Games for Girls Perpetuate Negative Stereotypes
100(4)
Michael Abbott
5 Games are Unfairly Labeled as Racist
104(6)
Chris Mottes
6 Racist Stereotypes in Games Reinforce Racist Attitudes
110(6)
Richard O. Jones
Facts About Video Games 116(3)
Glossary 119(1)
Organizations to Contact 120(4)
For Further Reading 124(4)
Index 128(6)
Picture Credits 134