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E-grāmata: Videogame Sciences and Arts: 13th International Conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, Revised Selected Papers

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This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 2830, 2023.





The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
Game Experience and Evaluation.- Data Driven Agents for User Experience
Testing.- Embraceable Virtual Paws: Player Experiences in Animal Shelter
Simulators.- Livestreaming Games and Parenthood: Exploring the Experience of
Portuguese Parent Streamers.- Videogame Students in Portuguese Higher
Education: Perceptions, Motivations, and Playing Habits.- Psychological and
Behavioral Effects of League of Legends rank system for Italian Competitive
Players.- Comparing Performance and Experience in VR vs. Real-world through a
Puzzle Game.- Looking Up the Camera to Play Right: An Interview Study of the
Implications of Cinematic Storytelling in Game Design.- Game-based learning
and edutainment.- Breaking the Wall of E-Waste Recycling Education by Means
of a Digital Game.- How Players Develop Computational Thinking while Modeling
Character Behaviors in Gameplay.- Extending Educational Games Across Product
Lines.- A Videogame for Architectural Design? Minecraft for Young People to
Imagine Desirable Climate Futures.- Math-Masters: An Educational Game to
Practice the Mathematical Operations.- A Framework for the Creation of a
Reading Video Game for Children.- Games and Culture. - Video Games and
Adaptation: an Introduction.- A Lantern Called Desire: Time Travel, Space
Nostalgia, and Desiring-Machines in 'The Great Perhaps'.- Adolescent
masculinity and the geek aesthetic: a study of gaming magazine imagery 1982
to 1993.- For a pragmatic study of the generic categorization of video games:
the case of survival horror.- Game Design and Development.- Cities: Skylines:
the digital and analog game design lessons for learning about collaborative
urban planning.- Humans vs AI: An Exploratory Study With Online and Offline
Learners.- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform
Game.- Icarus, towards diplomatic agents in Diplomacy.- Unlocking the
Untapped Potential of Video Game Data: A Case Study of Aim Trainers.- ChemXP
AR Edition, A Serious Game