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E-grāmata: Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time

4.14/5 (24 ratings by Goodreads)
(Saint Cloud State University, Minnesota, USA)
  • Formāts: 376 pages
  • Izdošanas datums: 08-May-2019
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9781000007763
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  • Bibliotēkām
  • Formāts: 376 pages
  • Izdošanas datums: 08-May-2019
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9781000007763
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Super Mario Bros. Doom. Minecraft. Its hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but todays games offer sophisticated and wondrously immersive experiences that no other media can hope to match.

Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the authors own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the worlds most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video games history and meteoric rise from niche market to global phenomenon.

Credit for the cover belongs to Thor Thorvaldson.

Recenzijas

"Matt Barton knows how to tell stories, and he knows how to tell stories across the spectrum of media.

Barton's interview style, a laidback, conversational tone that encourages developers to dig into the nitty-gritty of their experiences, made the jump to Vintage Games 2.0, his latest and best book that delves into the histories of the names you know and ones you don't but should.

Best of all, Barton draws deep from first- and secondhand sources to emphasize intimate details aboutand in cases where he pulls from his vast archive of interviews, anecdotes fromthe developers who made games like Space Invaders, Elite, Super Mario Bros., Rogue, Minecraft, Grand Theft Auto III, and more."

-David Craddock

Preface ix
Acknowledgments xv
I The Innovators
1(52)
1 Spacewar!: It's Rocket Science
5(8)
2 Pong: Easy to Learn, Hard to Master
13(8)
3 Space Invaders: The Japanese Invasion
21(8)
4 Zork: Sticking Graphics Where the Sun Don't Shine
29(8)
5 MUD: Swords with Friends
37(4)
6 Rogue: Procedural Generation
41(6)
7 Maze War: The First First-Person Shooter?
47(6)
II The Early Adopters
53(82)
8 Pac-Man: Gamers Just Want to Have Lunch
55(8)
9 Donkey Kong: Miyamoto's 800-Pound Gorilla
63(8)
10 Pole Position: Where the Raster Hits the Road
71(6)
11 Pitfall!: Activision's Fearless Fortune Hunter
77(8)
12 Flight Simulator: The Sky's the Limit
85(8)
13 Elite: The Stellar Sandbox
93(8)
14 Pinball Construction Set: The Game of Games
101(8)
15 King's Quest: From Peanuts to Palaces
109(10)
16 Wizardry: A New Perspective on Computer Role Playing
119(6)
17 Ultima: The Virtues of an Avatar
125(10)
III The Early Majority
135(62)
18 Super Mario Bros.: Mario and the Mushroom Kingdom
137(8)
19 The Legend of Zelda: A Link to the Future
145(6)
20 Final Fantasy: Console Games Get a Level Up
151(4)
21 Tetris: The Perfect Video Game?
155(6)
22 Street Fighter II: The Arcade Comes Back Swinging
161(10)
23 SimCity: A City of Silicon
171(10)
24 Civilization: Just One More Turn
181(8)
25 Pool of Radiance: The Gold Box Games
189(4)
26 Wasteland: Hot, Mean, and Radioactive
193(4)
IV The Late Majority
197(100)
27 Dungeon Master: Real Time Hits the Big Time
199(6)
28 Myst: Creating Worlds, One Tent at a Time
205(10)
29 Doom: Profound Carnage
215(10)
30 John Madden Football: The Greatest Play
225(10)
31 Sonic the Hedgehog: Faster than a Portly Plumber
235(8)
32 The Sims: The World's Most Profitable Ant Farm
243(6)
33 Diablo: Click Click Boom
249(4)
34 Starcraft: The ESport Zerg Rush
253(6)
35 Pokemon: Gotta Catch'em All
259(4)
36 Ultima Online: Persistence Pays Off
263(10)
37 Super Mario 64: No Disc, No Problem
273(4)
38 Tomb Raider: A 3D Platformer with Legs
277(6)
39 Final Fantasy VII: The Legend of the Square Disc
283(4)
40 Metal Gear Solid: Lights, Camera, Inaction!
287(6)
41 Ocarina of Time: Miyamoto's Finest Hour
293(4)
V The Laggards
297(44)
42 Dance Dance Revolution: Konami Shakes Its Money Maker
299(4)
43 Grand Theft Auto III: The Industry's Bad Boy
303(6)
44 Halo: Combat Evolved: Spartans Never Die
309(6)
45 Call of Duty: Wars with Friends
315(4)
46 Half-Life 2
319(4)
47 World of Warcraft: An MMORPG for the Masses
323(6)
48 Wii Sports: Let Grandpa Teach You
329(4)
49 Angry Birds: Slingshot to the Top
333(4)
50 Minecraft: Let Them Build It, and They Will Play
337(4)
Afterword 341(2)
Index 343
Matt Barton