This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.
Designing and Evaluating VAMR Environments.- Narrative Cognition in
Mixed Reality Systems: Towards an Empirical Framework.- Exploratory Study on
the Use of Augmentation for Behavioural Control in Shared Spaces.- Pose
Estimation and Video Annotation Approaches for Understanding Individual and
Team Interaction during Augmented Reality-Enabled Mission Planning.- GazeXR:
A General Eye-tracking System Enabling Invariable Gaze Data in Virtual
Environment.- SpatialViewer: A Remote Work Sharing Tool that Considers
Intimacy Among Workers.- A Review of Virtual Therapists in Anxiety and
Phobias Alleviating Applications.- Designing Limitless Path in Virtual
Reality Environment.- A Comparative Study of Conversational Proxemics for
Virtual Agents.- Real-time Data Analytics of COVID Pandemic using Virtual
Reality.- Design Considerations for Interacting and Navigating with 2
Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed
Reality Medical Applications.- Virtual Reality Sickness Evaluation in
Exergames for Older Hypertensive Patients: A Comparative Study of Training
Methods in a Virtual Environment.- Consistency in Multi-device Service
including VR : A Case Study.- Multimodal and Natural Interaction in VAMR.-
The Effect of Body-Based Haptic Feedback on Player Experience during VR
Gaming.- User Defined Walking-in-place Gestures for Intuitive Locomotion in
Virtual Reality.- Exploring Human-to-Human Telepresence and the Use of
Vibro-Tactile Commands to Guide Human Streamers.- Pseudo-haptic Perception in
Smartphones Graphical Interfaces: a Case Study.- A Research on Sensing
Localization & Orientation of Objects in VR with Facial Vibrotactile
Display.- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer
Vision Semantic.- Position Estimation of Occluded Fingertip based on Image of
Dorsal Hand from RGB Camera.- Head-mounted Displays and VR Glasses.-
Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR
Cardboard and AR Smartphone in a Biomedical Application.- Simulation of the
Field of View in AR and VR Headsets.- Exploring Perspective Switching in
Immersive VR for Learning First Aid in Lower Secondary Education.- Beyond
Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.-
No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display
(HUD) for Takeoff in Low Visibility and High Crosswind Conditions.- Robust
Camera Motion Estimation for Point-of-View Video Stabilization.- Rendering
Tree Roots Outdoors: A Comparison between Optical See Through Glasses and
Smartphone Modules for Underground Augmented Reality Visualization.- Using
Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions
to Eye-Tracking Scenarios.- Omnidirectional Flick View.- VAMR Applications in
Design, the Industry and the Military.- Virtual Fieldwork: Designing
Augmented Reality Applications using Virtual Reality Worlds.- Contextually
Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming
with Unmanned System Swarms.- Virtual Solutions for Gathering Consumer
Feedback on Food: A Literature Review and Analysis.- Modernizing Aircraft
Inspection: Conceptual Design of an Augmented Reality Inspection Support
Tool.- The Potential of Augmented Reality for Remote Support.- A Review of
Distributed VR Co-Design Systems.- The Mobile Office: A Mobile AR Systems for
Productivity Applications in Industrial Environments.- Virtual Reality
Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Mixed Reality
Visualization of Friendly vs Hostile Decision Dynamics.- Doing versus
Observing: Virtual Reality and 360-degree Video for Training Manufacturing
Tasks.- VAMR in Learning and Culture.- Design and Research on the Virtual
Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on
Unity 3d Technology.- IME VR: an MVC Framework for Military Training VR
Simulators.- Extended Reality, Pedagogy, and Career Readiness: A Review of
Literature.- Development of an AR Training Construction System using Embedded
Information in a Real Environment.- LibrARy Enriching the Cultural Physical
Spaces with Collaborative AR Content.- Supporting Embodied and Remote
Collaboration in Shared Virtual Environments.- A Survey on Applications of
Augmented, Mixed and Virtual Reality for Nature and Environment.- Flexible
Low-Cost Digital Puppet System.- Mixed Reality Technology Capabilities for
Combat-Casualty Handoff Training.