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Virtual, Augmented and Mixed Reality: 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 July 4, 2024, Proceedings, Part II 2024 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 316 pages, height x width: 235x155 mm, 104 Illustrations, color; 18 Illustrations, black and white; XXI, 316 p. 122 illus., 104 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 14707
  • Izdošanas datums: 31-May-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031610431
  • ISBN-13: 9783031610431
  • Mīkstie vāki
  • Cena: 69,22 €*
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  • Formāts: Paperback / softback, 316 pages, height x width: 235x155 mm, 104 Illustrations, color; 18 Illustrations, black and white; XXI, 316 p. 122 illus., 104 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 14707
  • Izdošanas datums: 31-May-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031610431
  • ISBN-13: 9783031610431
This three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 July 4, 2024.





The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.





The VAMR 2024 proceedings were organized in the following topical sections:





Part I: : Perception, Interaction and Design; User Experience and Evaluation.





Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR.





Part III: Immersive Education and Learning; VAMR Applications and Development.
Part 1: Immersive Collaboration and Environment Design: Navigating
Real-to-Virtual Onboarding: A Holistic Exploration and Framework for
Immersive Transitions.- Research on the Benefits of Biophilia Effects in
Virtual Environments.- LimberUI: A Model-Based Design Tool for 3D UI Layouts
Accommodating Uncertainty in Context of Use and User Attributes.- XR Smart
Environments Design and Fruition: Personalizing Shared Spaces.- Exploring VR
Wizardry: A Generic Control Tool for Wizard of Oz Experiments.- The Impact of
Different Levels of Spatial Cues on Size Perception: A Spatial Perception
Study of Altered Conditions.- Modeling and Simulation Technologies for
Effective Multi-Agent Research.- Optimizing XR User Experiences through
Network-Based Asset Bundles.- Enhancing Remote Collaboration Through
Drone-Driven Agent and Mixed Reality.- Identifying Influencing Factors of
Immersion in Remote Collaboration. Part 2: Sensory, Tangible and Embodied
Interaction in VAMR: Study of Perception and Cognition in Immersive Digital
Twins for Robotic Assembly Processes.- A Literature Review and Proposal
Towards the Further Integration of Haptics in Aviation.- Investigation of the
Impression Given by the Appearance and Gestures of a Virtual Reality Agent
Describing a Display Product.- Assessing the Influence of Passive Haptics on
User Perception of Physical Properties in Virtual Reality.- Collecting and
Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences
in Closed Elicitation Study.- Research on the Multisensory Feedback
Representation of the Menu Cards in VR Home Interface.- Augmented Reality
Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Augmented
Virtuality A Simplified, Scalable, and Modular Open-Source Unity
Development System for Tangible VR with the Meta Quest 2.- An Analysis of the
Sense of Presence and Cybersickness in Virtual Reality: The Influence of
Content Type, Exposure Time, and Gender.- Proof-of-concept MARG-based Glove
for Intuitive 3D Human-Computer Interaction.- An Effective Design on
Locomotion and View Management for An Immersive Analytics Platform in
Everyday Use.