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Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 2227, 2025, Proceedings, Part II [Mīkstie vāki]

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  • Formāts: Paperback / softback, 301 pages, height x width: 235x155 mm, 142 Illustrations, color; 22 Illustrations, black and white; XX, 301 p. 164 illus., 142 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15789
  • Izdošanas datums: 31-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031937112
  • ISBN-13: 9783031937118
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 301 pages, height x width: 235x155 mm, 142 Illustrations, color; 22 Illustrations, black and white; XX, 301 p. 164 illus., 142 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15789
  • Izdošanas datums: 31-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031937112
  • ISBN-13: 9783031937118
This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 2227, 2025.



The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions.



The papers presented in these three volumes are organized in the following topical sections:: 



Part I: Designing and Developing Virtual Environments; UX in Virtual Environments



Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments



Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments
.- VR, Culture, Art and Entertainment.
.- Balancing Historical Value and Structural Safety: Revolutionary
Applications of Digital Twins and XR Technology in Heritage Tunnel
Restoration.
.- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art
Piece.
.- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains".
.- Enhancing Tourists' Experience and Cultural Perception in the Summer
Palace through VR Interaction.
.- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee
Conservation Awareness Among K12 Students.
.- Bridging the Gap Between Broadcast TV and Virtual Reality.
.- Serious Space: Exploring the Interactive Art Experience of Data Gaze and
Panopticism through Multimodal System.
.- AI-Echo: Exploring Technological Alienation Through an Interactive Art
Experience.
.- Social Interaction and Wellbeing in Virtual Environments.
.- Stepping into Her Shoes: Designing and Evaluating the VR system on User
Empathy Development for Domestic Violence Victims.
.- Human Obedience and Social Norm Adherence in Small Groups with Virtual
Agents.
.- The Emotional Space of Public Opinion in Virtual Reality: Embodied
Interaction Design Between Digital Swarming and News Emotions.
.- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic
Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception.
.- Two Explorative Studies on Tangible Augmented Reality for
Neurodevelopmental Disorders.
.- Research on Sound Design of VR Healing Interactive Space - Taking the Work
'Wonder Garden' as an Example.
.- Enhancing Altruistic Behavior through Virtual Reality: The Impact of
Immersive Environments and Digital Embodiment on Prosocial Tendencies.
.- AliceBot: Designing AI-Driven Applications for Mental Health Management.
.- Influence of Floor Type on Social Navigation with Small Free-Standing
Groups in Virtual Reality.