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Virtual, Augmented and Mixed Reality: 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 2227, 2025, Proceedings, Part III [Mīkstie vāki]

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  • Formāts: Paperback / softback, 379 pages, height x width: 235x155 mm, 118 Illustrations, color; 21 Illustrations, black and white; XXI, 379 p. 139 illus., 118 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15790
  • Izdošanas datums: 31-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031937147
  • ISBN-13: 9783031937149
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 379 pages, height x width: 235x155 mm, 118 Illustrations, color; 21 Illustrations, black and white; XXI, 379 p. 139 illus., 118 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 15790
  • Izdošanas datums: 31-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031937147
  • ISBN-13: 9783031937149
This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 2227, 2025.



The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions.



The papers presented in these three volumes are organized in the following topical sections:: 



Part I: Designing and Developing Virtual Environments; UX in Virtual Environments



Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments



Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments
.-VR Games


.- The Impact of Wind Experience on VR Game Immersion.
.- Mathematical Models with War Games: Symbolism and Numerology in Game.
.- Play and Learning Across Realities: Design Strategies for a Permeable
Magic Circle.
.- The Influence of User Experience Satisfaction in VR Serious Games: Flow
Experience and Self-efficacy as Mediating Effects.
.- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with
Mediapipe.
.- Virtual Environments for Learning, Training and Professional Development


.- Exploring How Augmented Reality Display Features Affect Training System
Performance.
.- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design
Reviews Work.
.- A Study of Comparison between Real and Virtual Environment of Operation
Experience of PVD Coating Machine.
.- Integrating Virtual and Augmented Reality into Public Education:
Opportunities and Challenges in Language Learning.
.- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A
Case Study of a Virtual Photography Studio.
.- The Application of Sharestart Teaching Method for Combining VR / AI in 3D
Modeling Learning.
.- Augmented and Mixed Reality Procedural Task Training Effectiveness and
User Experience.
.-  Seamless Augmented Reality Support for a Computer-Assisted Surgery System
for Minimally Invasive Orthopedic Surgeries.
.- Immersive Active Shooter Response Training and Decision-Making Environment
for a University Campus Building .
.- Procedures Training in VR & The Role of Episodic Memory: Literature Review
& Synthesis.
.- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and
Virtual Avatars.
.- Research on the Application of Tangible Interaction in Mixed Reality for
Dental Implant Teaching.


.- Multimodal Interaction in Virtual Environments


.- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving
Fatigue Detection Method.
.- The Impact of Integration between Visual and Haptic Texture Simulations on
Comprehension of Counterfactual Artifacts in Mixed Reality.
.- Blurring Self-touch Improves Sense of Body Ownership in Incongruence
between VR Avatar and Real User's Body Part.
.- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic
Appendage.
.- Exploring Mixed Reality Design Considerations for Adaptable User
Interfaces to Improve Interaction on Physical Textured Surfaces.