Atjaunināt sīkdatņu piekrišanu

Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry: 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II 2018 ed. [Mīkstie vāki]

Edited by , Edited by
  • Formāts: Paperback / softback, 395 pages, height x width: 235x155 mm, weight: 6321 g, 184 Illustrations, black and white; XXII, 395 p. 184 illus., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 10910
  • Izdošanas datums: 03-Jun-2018
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319915835
  • ISBN-13: 9783319915838
  • Mīkstie vāki
  • Cena: 46,91 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Standarta cena: 55,19 €
  • Ietaupiet 15%
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Paperback / softback, 395 pages, height x width: 235x155 mm, weight: 6321 g, 184 Illustrations, black and white; XXII, 395 p. 184 illus., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 10910
  • Izdošanas datums: 03-Jun-2018
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319915835
  • ISBN-13: 9783319915838
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA.





HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.

Interaction, navigation, and visualization in VAMR; Embodiment, communication, and collaboration in VAMR; Education, training, and simulation; VAMR in psychotherapy, exercising, and health; Virtual reality for cultural heritage, entertainment, and games; Industrial and military applications.