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Virtual, Augmented and Mixed Reality. Design and Interaction: 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 1924, 2020, Proceedings, Part I 1st ed. 2020 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 658 pages, height x width: 235x155 mm, weight: 1038 g, 261 Illustrations, color; 56 Illustrations, black and white; XXV, 658 p. 317 illus., 261 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 12190
  • Izdošanas datums: 10-Jun-2020
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030496945
  • ISBN-13: 9783030496944
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 658 pages, height x width: 235x155 mm, weight: 1038 g, 261 Illustrations, color; 56 Illustrations, black and white; XXV, 658 p. 317 illus., 261 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 12190
  • Izdošanas datums: 10-Jun-2020
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030496945
  • ISBN-13: 9783030496944
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic.

A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.

The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:

Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.

Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Design and User Experience in VAMR.- Guerilla Evaluation of Truck HMI
with VR.- A Mixed-reality Shop System Using Spatial Recognition to Provide
Responsive Store Layout.- Mixed Mock-Up Development of an Interactive
Augmented Reality System for Assembly Planning.- Interactive AR Models in
Participation Processes.- Calibration of Diverse Tracking Systems to Enable
Local Collaborative Mixed Reality Applications.- Contrast and Parameter
Research of Augmented Reality Indoor Navigation Scheme.- Study on
User-centered Usability Elements of User Interface Designs in an Augmented
Reality Environment.- Research on a Washout Algorithm for 2-DOF Motion
Platforms.- Usability of the Virtual Agent Interaction Framework.- Towards a
Predictive Framework for AR Receptivity.- Arms and Hands Segmentation for
Egocentric Perspective based on PSPNet and Deeplab.- Virtual Scenarios for
Pedestrian Research: A Matter of Complexity?.- Comparative Study Design of
Multiple Coordinated Views for 2D Large High-Resolution Display with 3D
Visualization using Mixed Reality Technology.- Study on Assessing User
Experience of Augmented Reality Applications.- How Interaction Paradigms
Affect User Experience and Perceived Interactivity in Virtual Reality
Environment.- MRCAT: In Situ Prototyping of Interactive AR Environments.-
Augmented Reality for City Planning.- Gestures and Haptic Interaction in
VAMR.- Assessing the Role of Virtual Reality with Passive Haptics in Music
Conductor Education: A Pilot Study.- FingerTac A Wearable Tactile Thimble
for Mobile Haptic Augmented Reality Applications.- WikiNectVR: A
Gesture-based Approach for Interacting in Virtual Reality Based on WikiNect
and Gestural Writing.- An Empirical Evaluation on Arm Fatigue in Free Hand
Interaction and Guidelines for Designing Natural User Interfaces in VR.-
Design and Validation of a Unity-Based Simulation to Investigate Gesture
Based Control of Semi-Autonomous Vehicles.- Hand Gesture Recognition for
Smartphone-Based Augmented Reality Applications.- User-Centric AR Sceneized
Gesture Interaction Design.- Cognitive, Psychological and Health Aspects in
VAMR.- Towards the Specification of an Integrated Measurement Model for
Evaluating VR Cybersickness in Real Time.- Cognitive Workload Monitoring in
Virtual Reality based Rescue Missions with Drones.- Negative Effects
Associated with HMDs in Augmented and Virtual Reality.- Mixed ock-up eets
ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual
Assembly Processes in Real-Time Using Augmented Reality and Markerless
Posture Analysis.- Fake people, real effects The presence of virtual
onlookers can impair performance and learning Fake People, Real Effects - The
Presence of Virtual Onlookers can Impair Performance and Learning.-
Investigating the Inuence of Optical Stimuli on the Human Decision Making
Process in Dynamic VR-Environments.- A HMD-based Virtual Display Environment
with Adjustable Viewing Distance for Improving Task Performance.- Comparative
Analysis of Mission Planning and Execution Times between the Microsoft
HoloLens and the Surface Touch Table.- Effect of Motion Cues on Simulator
Sickness in a Flight Simulator.- Crew Workload Considerations in Using HUD
Localizer Takeoff Guidance in Lieu of Currently Required Infrastructure.-
Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in
Virtual and Augmented Realities.- Robots in VAMR.- The Effects of Asset
Degradation on Human Trust in Swarms.- Visual Reference of Ambiguous Objects
for Augmented Reality-Powered Human-Robot Communication in a Shared
Workspace.- Safety in a Human Robot Interactive: Application to Haptic
Perception.- Virtual Reality for Immersive Human Machine Teaming with
Vehicles.- A Robotic Augmented Reality Virtual Window for Law Enforcement
Operations.- Enabling Situational Awareness via Augmented Reality of
Autonomous Robot-Based Environmental Change Detection.- Construction of
Human-Robot CooperationAssembly Simulation System Based on Augmented
Reality.- Using Augmented Reality to Better Study Human-Robot Interaction.