Atjaunināt sīkdatņu piekrišanu

E-grāmata: Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications: 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II

Edited by , Edited by
  • Formāts - EPUB+DRM
  • Cena: 53,52 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic.

A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions.

The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows:

Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR.

Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
VAMR for Training, Guidance and Assistance in Industry and Business.-
Navigating a Heavy Industry Environment Using Augmented Reality A
Comparison of Two Indoor Navigation Designs.- A GPU Accelerated Lennard-Jones
System for Immersive Molecular Dynamics Simulations in Virtual Reality.- User
Interface for an Immersive Virtual Reality Greenhouse for Training Precision
Agriculture.- A Comparison of Augmented and Virtual Reality Features in
Industrial Trainings.- AR Assisted Process Guidance System for Ship Block
Fabrication.- The Virtual Dressing Room: A Return Rate Study.- A
Context-Aware Assistance Framework for Implicit Interaction with an Augmented
Human.- A Literature Review of AR-based Remote Guidance Tasks with User
Studies.- Development of an Augmented Reality system achieving in CNC Machine
Operation Simulations in Furniture Trial Teaching Course.- Virtual Reality
(VR) in the Computer Supported Cooperative Work (CSCW) domain: A Mapping and
a Pre-Study on Functionality and Immersion.- Measurement Based AR for
Geometric Validation within Automotive Engineering and Construction
Processes.- Augmented Instructions: Analysis of Performance and Efficiency of
Assembly Tasks.- Interactive Mixed Reality Cooking Assistant for Unskilled
Operating Scenario.- Learning, Narrative, Storytelling and Cultural
Applications of VAMR.- Engaging Place with Mixed Realities: Sharing
Multisensory Experiences of Place through Community-generated Digital Content
and Multimodal Interaction.- Augmented Reality and Microbit for Project-based
Learning.- Research on the Perceptual Interaction Model of Virtual Reality
Films.- Interactive Narrative in Augmented Reality: An Extended Reality of
the Holocaust.- Learning in Virtual Reality: Investigating the Effects of
Immersive Tendencies and Sense of Presence.- Empeirķa: Powering Future
Education Training Systems with Device Agnostic Web-VR Apps.- Did You Say
Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented
Reality Storytelling Experiences.- Using Laser Scans and 'Life History' to
Remember Heritage in Virtual Environments.- Study on Learning Effectiveness
of Virtual Reality Technology in Retail Store Design Course.- VAMR for
Health, Well-being and Medicine.- Development and Human Factors
Considerations for Extended Reality Applications in Medicine: The Enhanced
ELectrophysiology Visualization and Interaction System (LVIS).- Classifying
the Levels of Fear by Means of Machine Learning Techniques and VR in a
Holonic-Based System for Treating Phobias - Experiments and Results.-
Multi-Channel Interaction Design and Implementation of Medical Pendant Based
on Virtual Reality Technology.- A Virtual Reality Dental Anxiety Mitigation
Tool Based on Computerized Cognitive Behavioral Therapy.- Sampling
Electrocardiography Conformation for a Virtual Reality Pain Management Tool.-
VREye: Exploring Human Visual Acuity Test Using Virtual Reality.