Multimodal Interaction in VR |
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Presence, Immersion and Usability of Mobile Augmented Reality |
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3 | (13) |
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Explorations in AR: Finding Its Value |
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16 | (17) |
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Mauricio Gomes de Sa Ribeiro |
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Alice Neves Gomes dos Santos |
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Designing Inclusive Virtual Reality Experiences |
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33 | (11) |
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Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in Virtual Reality |
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44 | (15) |
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A Multimodal Interface for Virtual Information Environments |
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59 | (12) |
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AR Assistive System in Domestic Environment Using HMDs: Comparing Visual and Aural Instructions |
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71 | (13) |
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KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality |
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84 | (12) |
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CHARM: Cord-Based Haptic Augmented Reality Manipulation |
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96 | (19) |
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To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training |
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115 | (18) |
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Xavier Electromyographic Wheelchair Control and Virtual Training |
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133 | (10) |
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The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality |
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143 | (10) |
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Information Design for XR Immersive Environments: Challenges and Opportunities |
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153 | (12) |
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Multimodal Head-Mounted Virtual-Reality Brain-Computer Interface for Stroke Rehabilitation: A Clinical Case Study with REINVENT |
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165 | (18) |
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Rendering, Layout, Visualization and Navigation |
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Physically-Based Bimanual Volumetric Selection for Immersive Visualizations |
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183 | (13) |
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Integrating Historical Content with Augmented Reality in an Open Environment |
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196 | (10) |
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Surface Prediction for Spatial Augmented Reality Using Cubature Kalman Filtering |
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206 | (15) |
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Marker Concealment Using Print Color Correction and Its Application |
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221 | (14) |
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Visual Effects of Turning Point and Travel Direction for Outdoor Navigation Using Head-Mounted Display |
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235 | (12) |
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Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task |
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247 | (11) |
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Impact of Foveated Rendering on Procedural Task Training |
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258 | (10) |
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User Guidance for Interactive Camera Calibration |
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268 | (9) |
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Scaling Gain and Eyeheight While Locomoting in a Large VE |
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277 | (22) |
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Emergency Response Using HoloLens for Building Evacuation |
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299 | (13) |
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A New Traversal Method for Virtual Reality: Overcoming the Drawbacks of Commonly Accepted Methods |
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312 | (9) |
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Comparative Study for Multiple Coordinated Views Across Immersive and Non-immersive Visualization Systems |
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321 | (14) |
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Avatars, Embodiment and Empathy in VAMR |
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A Face Validation Study for the Investigation of Proteus Effects Targeting Driving Behavior |
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335 | (14) |
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Corinna A. Faust-Christmann |
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Towards a Framework to Model Intelligent Avatars in Immersive Virtual Environments for Studying Human Behavior in Building Fire Emergencies |
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349 | (12) |
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The Effects of Embodiment in Virtual Reality on Implicit Gender Bias |
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361 | (14) |
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Effects of Character Guide in Immersive Virtual Reality Stories |
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375 | (20) |
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Cognitive and Health Issues in VAMR |
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Spatial Perception of Size in a Virtual World |
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395 | (8) |
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Design Implications from Cybersickness and Technical Interactions in Virtual Reality |
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403 | (13) |
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Characterizing the Cognitive Impact of Tangible Augmented Reality |
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416 | (12) |
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Evaluation of Immersive Interfaces for Tactical Decision Support |
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428 | (13) |
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Virtual Nature: A Psychologically Beneficial Experience |
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441 | (9) |
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Effects of Weight and Balance of Head Mounted Display on Physical Load |
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450 | (11) |
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The Impact of Motion on Individual Simulator Sickness in a Moving Base VR Simulator with Head-Mounted Display (HMD) |
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461 | (12) |
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Communicating Information in Virtual Reality: Objectively Measuring Team Performance |
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473 | (17) |
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Quality of Experience Comparison Between Binocular and Monocular Augmented Reality Display Under Various Occlusion Conditions for Manipulation Tasks with Virtual Instructions |
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490 | (10) |
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Cybersickness and Postural Sway Using HMD Orientation |
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500 | (11) |
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Author Index |
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511 | |