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Virtual and Augmented Reality in English Language Arts Education [Hardback]

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  • Formāts: Hardback, 280 pages, height x width x depth: 227x162x23 mm, weight: 617 g, 31 BW Illustrations, 12 Tables
  • Izdošanas datums: 04-Mar-2021
  • Izdevniecība: Lexington Books
  • ISBN-10: 1793629854
  • ISBN-13: 9781793629852
  • Hardback
  • Cena: 119,74 €
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  • Formāts: Hardback, 280 pages, height x width x depth: 227x162x23 mm, weight: 617 g, 31 BW Illustrations, 12 Tables
  • Izdošanas datums: 04-Mar-2021
  • Izdevniecība: Lexington Books
  • ISBN-10: 1793629854
  • ISBN-13: 9781793629852
New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.
List of Tables and Figures
vii
Introduction 1(4)
PART 1 OVERVIEW AND RESEARCH: HOW CAN VIRTUAL AND AUGMENTED REALITIES SUPPORT TEACHER LEARNING?
5(102)
1 A Review of the Literature on Virtual Reality: A New Frontier for English Language Arts Teaching
7(42)
Paige Jacobson
2 VR Immersion in the ELA Classroom: Supporting the Professional Development of Novice Teachers
49(38)
Christine Chang
Elisabeth Etopio
Erin Kearney
David Mower
3 "So Similar, But So Different From My Real-Life Classroom": Using Augmented Reality in Teacher Learning to Facilitate Discussion in Diverse ELA Classes
87(20)
Jennifer M. Higgs
Megan E. Welsh
Steven Z. Athanases
PART 2 PRACTICAL APPLICATIONS: HOW CAN VIRTUAL AND AUGMENTED REALITIES SUPPORT STUDENT LEARNING?
107(90)
4 How Am I Supposed to Teach This? Using Google Cardboards to Enhance English Language Arts Learning
109(22)
Clarice M. Moran
5 Designing Engaging Virtual Field Trips for Secondary English Language Art Students
131(26)
Kelly Torres
Aubrey Statti
6 Experiencing Literature in Virtual Reality
157(20)
Christine Oughtred
Louise Paatsch
Anne Cloonan
7 Engaging ELA Teacher Candidates with the Power and Possibility of Geolocated Augmented Reality
177(20)
William Wright
PART 3 INTERDISCIPLINARY WORK IN ELA CLASSROOMS: WHAT ARE THE BOUNDARIES AND FRONTIERS OF VIRTUAL AND AUGMENTED REALITIES?
197(60)
8 "It's the Actual Bomb!": Middle School Females Using Virtual Reality to Develop Twenty-First-Century Literacies
199(26)
Rick Marlatt
9 Integrating Culturally Responsive Pedagogy and Virtual Reality: Preparing Preservice Educators for Secondary Language Arts Classes
225(20)
Rebecca Smith
Nichole Ralston
Benjamin Gallegos
10 Empowering Language Teachers with Emerging Technologies: Augmented Reality for English Language Arts Classrooms
245(12)
Babak Khoshnevisan
Afterword: Daydreaming of Equity and Virtual Reality 257(4)
Dawn Whipple
Index 261(4)
About the Editors and Contributors 265
Clarice M. Moran is assistant professor of English education at Appalachian State University.

Mary F. Rice is assistant professor of literacy at the University of New Mexico.