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Virtual Environments 98: Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 1618, 1998 Softcover reprint of the original 1st ed. 1998 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 335 pages, height x width: 244x170 mm, weight: 660 g, 150 Illustrations, black and white; VIII, 335 p. 150 illus., 1 Paperback / softback
  • Sērija : Eurographics
  • Izdošanas datums: 20-Nov-1998
  • Izdevniecība: Springer Verlag GmbH
  • ISBN-10: 3211832335
  • ISBN-13: 9783211832332
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  • Mīkstie vāki
  • Cena: 46,91 €*
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  • Formāts: Paperback / softback, 335 pages, height x width: 244x170 mm, weight: 660 g, 150 Illustrations, black and white; VIII, 335 p. 150 illus., 1 Paperback / softback
  • Sērija : Eurographics
  • Izdošanas datums: 20-Nov-1998
  • Izdevniecība: Springer Verlag GmbH
  • ISBN-10: 3211832335
  • ISBN-13: 9783211832332
Citas grāmatas par šo tēmu:
Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.

Papildus informācija

Springer Book Archives
Keynote Papers Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity 1(7) H.J. Bullinger A. Roessler New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory 8(10) T. Emmerson Teraflop Visualization 18(10) A. R. Breckenridge Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century 28(10) R. D. Schraft M. Wapler Making Virtual Worlds Work in a Real World 38(7) M. R. Mine Technical Papers Experiences from an Inhabited Television Experiment 45(19) P. Rea Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds 64(16) A. Huxor Remote Object Translation Methods for Immersive Virtual Environments 80(10) J. D. Mulder Meet.Me@Cyberstage: Towards Immersive Telepresence 90(13) V. Lalioti C. Garcia F. Hasenbrink VR Geo - Planning Tool for the Redevelopment of Landscape 103(11) B. Lutz R. Ziegler Design of a Virtual Environment that Employs Attention-Driven Interaction and Prioritization 114(10) D. Y. Cheng Navigation in Real and Virtual Environments: Judging Orientation and Distance in a Large-Scale Landscape 124(10) H. K. Distler H. A. H. C. Van Veen S. J. Braun W. Heinz M. O. Franz H. H. Bulthoff Analyzing Draft Tube Characteristics for Hydraulic Turbines in a VR Environment 134(8) R. Eisinger E. Gode D. Rantzau A. Ruprecht U. Wossner Collaborative Volume Rendering in a Distributed Virtual Reality Environment 142(9) P. Benolken R. Niemeier U. Lang Sharing Virtual Environments over a Transatlantic ATM Network in Support of Distant Collaboration in Vehicle Design 151(11) V. Kindratenko B. Kirsch Architecture and Digital Exhibitions - The Einstein Tower World 162(10) F. Pittarello M. Pittarello G. F. Italiano Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments 172(10) S. Balcisoy D. Thalmann An Interactive Face Robot Able to Create Virtual Communication with Humans 182(13) F. Hara H. Kobayashi F. Iida A Flexible Prototyping Tool for 3D Real-Time User-Interaction 195(9) R. Blach J. Landauer A. Rosch A. Simon Reactive Virtual Environment System: Living Worlds Multi-User World 204(12) R. Yoshida C. F. Greco Strolling Through Cyberspace with Your Hands in Your Pockets: Head Directed Navigation in Virtual Environments 216(10) A. Fuhrmann D. Schmalstieg M. Gervautz Automatic Facial Expression Composition from Base Faces 226(9) M. Park H. Ko H. Byun Symbolic Representations of Exclude and Include for Audio Sources and Sinks: Figurative Suggestions of mute/solo & cue and deafen/confide & harken 235(8) M. Cohen J. Herder ``The Virtual Endeavour - a VR-Gallery Application for Remote Multimedia Data Access 243(10) C. Brandt K. Meyer J. Johnson J. Benfield Panel Reports Automotive Panel: Using VR in the Automotive Business 253(3) U. Lang Virtual Reality in the Telcommunications Industry - Current State and Future 256(6) J. Landauer Industrial Case Studies Virtual Reality and the Link between Design and Engineering Analysis 262(8) Th. Reuding M. Schulz Virtual Environment for Education and Training in Safety Engineering and Maintenance 270(10) Th. Flaig Window into Virtuality -- A Sales-Support-System Based on Ideas and Technology Components out of the Virtual Reality Area 280(2) Ch. Stratmann Virtual Reality Applications for Spacecraft Operations 282(6) R. Luettgens Industrial Application Potential of Virtual Reality - An Empirical Study of Demands, Barriers and Drivers 288(14) Th. Lechner A. Saad Layout Planning of Manufacturing Systems with VR-based Construction Sets 302(10) J. Gausemeier M. Grafe R. Wortmann Creating VR-based Setups for the Study of Human Behaviour 312(9) T. Kuhlen R. Steffan M. Schmitt C. Dohle Applying the Third Dimension to E-Commerce 321(8) J. Dauner M. Wittkowski A. Muller Appendix: Colour Images 329