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Virtual Reality for Industrial Applications Softcover reprint of the original 1st ed. 1998 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 173 pages, height x width: 235x155 mm, weight: 295 g, IX, 173 p., 1 Paperback / softback
  • Sērija : Computer Graphics: Systems and Applications
  • Izdošanas datums: 29-Jun-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642468497
  • ISBN-13: 9783642468490
  • Mīkstie vāki
  • Cena: 58,86 €
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  • Formāts: Paperback / softback, 173 pages, height x width: 235x155 mm, weight: 295 g, IX, 173 p., 1 Paperback / softback
  • Sērija : Computer Graphics: Systems and Applications
  • Izdošanas datums: 29-Jun-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3642468497
  • ISBN-13: 9783642468490
Just a few years ago, virtual reality was regarded as more a toy than a tool. Today, however, it is becoming the enabling technology for man-machine communications. The rapid development of graphics hardware and soft­ ware makes its application possible. Besides building walkthroughs and landscape fly-overs with very realistic visual effects, we can recognize the trend toward industrial applications. This is because of the emerging need for tools for rapid product development. Especially in the aeronautical and automotive industries, companies have began to investigate and develop virtual reality tools for their own needs in co-operation with research or­ ganizations. In co-operation with the Fraunhofer Institute for Computer Graphics (IGD), the Computer Graphics Center (ZGDV) in Darmstadt established the German working group on virtual reality in 1993 as a forum for infor­ mation exchange between industry and research. German researchers, system developers, and industrial users have met several times in Darm­ stadt at the Computer Graphics Center. In these meetings they discussed the essential issues inherent in applying virtual reality to industrial appli­ cations and exchanged their latest research results and experiences.

Papildus informācija

Springer Book Archives
Introduction - Beyond Walkthroughs.- Part I: VR Techniques.- VR-Techniques for Industrial Applications.- Immersive User Interaction Within Industrial Virtual Environments.- A Vision Based System Controlling the Virtual Tables Camera.- Part II: From CAD to VR.- Data Preparation on Polygonal Basis.- SIMPLIFY - Application Specific Data Preparation.- Part III: Applications.- Virtual Reality (VR) - New Methods for Improving and Accelerating Vehicle Development.- 3D Realtime Simulation and VR-Tools in the Manufacturing Industry.- Virtual Reality in Telerobotics Applications at CAE Elektronik GmbH.- Experiences with Virtual Reality Techniques in the Prototyping Process at BMW.- Color Plates.- List of Figures