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Virtual Reality and Virtual Environments in 10 Lectures Second Edition 2024 [Hardback]

  • Formāts: Hardback, 185 pages, height x width: 240x168 mm, weight: 568 g, 123 Illustrations, color; 22 Illustrations, black and white; XV, 185 p. 145 illus., 123 illus. in color., 1 Hardback
  • Sērija : Synthesis Lectures on Image, Video, and Multimedia Processing
  • Izdošanas datums: 03-Jan-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031494679
  • ISBN-13: 9783031494673
  • Hardback
  • Cena: 46,91 €*
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  • Standarta cena: 55,19 €
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  • Formāts: Hardback, 185 pages, height x width: 240x168 mm, weight: 568 g, 123 Illustrations, color; 22 Illustrations, black and white; XV, 185 p. 145 illus., 123 illus. in color., 1 Hardback
  • Sērija : Synthesis Lectures on Image, Video, and Multimedia Processing
  • Izdošanas datums: 03-Jan-2024
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031494679
  • ISBN-13: 9783031494673

This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.

Introduction.- History of VR and Current Applications.- Human Senses.- VR Systems User Experience, Human Computer Interaction and UI Input Devices and Tracking.- Display Networked VR.- Augmented Reality.- VE and Video Games.- VR in the Last Decade.

Stanislav Stankovi is originally from Ni, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Ni. He obtained his PhD from  Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution. After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.