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Virtual Weaponry: The Militarized Internet in Hollywood War Films 1st ed. 2017 [Hardback]

  • Formāts: Hardback, 250 pages, height x width: 210x148 mm, weight: 4451 g, 21 Illustrations, color; 1 Illustrations, black and white; XI, 250 p. 22 illus., 21 illus. in color., 1 Hardback
  • Izdošanas datums: 16-Nov-2017
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319601970
  • ISBN-13: 9783319601977
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  • Cena: 46,91 €*
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  • Formāts: Hardback, 250 pages, height x width: 210x148 mm, weight: 4451 g, 21 Illustrations, color; 1 Illustrations, black and white; XI, 250 p. 22 illus., 21 illus. in color., 1 Hardback
  • Izdošanas datums: 16-Nov-2017
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319601970
  • ISBN-13: 9783319601977
Citas grāmatas par šo tēmu:
This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.

1 Introduction: Virtual Weaponry
1(36)
2 The Hard Technological Body in the Exoskeletal Soldier
37(32)
3 The Soldier Interfaces on the Digitally Augmented Battlefield
69(38)
4 War Films, Combat Simulators and the Absent Virtual Soldier
107(38)
5 Ender's Wargames: Drones, Data and the Simulation of War as Weapon and Tactic
145(42)
6 The Civilian Soldiers of Cyberwarfare
187(42)
Conclusion: What Might a War Film Look Like Going Forward? 229(6)
Films Cited 235(10)
Index 245
Aaron Tucker is author of Interfacing with the Internet in Popular Cinema along with the poetry collections punchlines and irresponsible mediums: the chesspoems of Marcel Duchamp. His current collaborative project, Loss Sets, translates poems into sculptures which are then 3D printed; he is also the co-creator of The ChessBard, an app that transforms chess games into poems (chesspoetry.com). He is currently a lecturer in the English Department and a Research Fellow with the Centre for Digital Humanities at Ryerson University in Toronto, Canada.