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E-grāmata: Visual Perception from a Computer Graphics Perspective

4.29/5 (14 ratings by Goodreads)
(University of Utah, Salt Lake City, USA), (University of Utah, Salt Lake City, Utah, USA), (University of Giessen, Germany), (University of Utah, Salt Lake City, Utah, USA)
  • Formāts: 540 pages
  • Izdošanas datums: 19-Apr-2016
  • Izdevniecība: A K Peters
  • Valoda: eng
  • ISBN-13: 9781466502765
  • Formāts - EPUB+DRM
  • Cena: 56,34 €*
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  • Formāts: 540 pages
  • Izdošanas datums: 19-Apr-2016
  • Izdevniecība: A K Peters
  • Valoda: eng
  • ISBN-13: 9781466502765

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"This book introduces human visual perception to readers studying or working in the field of computer graphics, though it may also be of use to perceptual psychologists using computer graphics to generate experimental stimuli, directly investigating the perceptual effectiveness of some aspect of computer graphics, or interested in perceptual topics relevant to the information content of images but not included in most standard vision science references. The book can be used either as a text for an advanced undergraduate or graduate course or as an overview of perception for those active as researchers or developers in computer graphics or related fields"--

Introduces the psychology of human visual perception to those who are studying or working in the field of computer graphics.

Provided by publisher.

Recenzijas

This is a fabulous book written by the right people, and if I had to pick only three books for my desk, this would be one of them. Peter Shirley, author of Fundamentals of Computer Graphics

This is the first book on perception to build on the need to understand how images are formed in order to understand how they are perceived and used. The discussions of applications to computer graphics are the icing on the cake of a broad and often deep treatment of the ever-growing science of human visual perception. Daniel Kersten, Department of Psychology, University of Minnesota

Finally, here is a book that offers a thorough introduction to visual perception specifically geared toward the graphics practitioner. It should be required reading for anyone serious about computer graphics. Alexei A. Efros, School of Computer Science, Carnegie Mellon University

It matches basic vision texts in coverage and adds the unique point of view of production: how would you create this scene? It is an excellent resource and new source of ideas about how vision works and how computer graphics can best take advantage of the properties of the human visual system. Patrick Cavanagh, Université Paris Descartes and Harvard University

Preface xiii
I Introduction
1(24)
1 Overview
3(22)
1.1 Organization of the Book
4(1)
1.2 Computer Graphics
5(2)
1.3 Vision Science
7(4)
1.4 The Process of Vision
11(8)
1.5 Useful Generalizations about Perception
19(1)
1.6 Issues Specific to Computer Graphics
20(2)
1.7 Suggestions for Further Reading
22(3)
II Building Blocks
25(122)
2 Visual Sensitivity
27(22)
2.1 The Human Eye
28(1)
2.2 Terminology and Units
29(1)
2.3 Acuity
30(4)
2.4 Contrast
34(5)
2.5 Dynamic Range
39(2)
2.6 Issues Specific to Computer Graphics
41(6)
2.7 Suggestions for Further Reading
47(2)
3 2D Image Features
49(22)
3.1 Contour Detection and Appearance
50(3)
3.2 Interpretation of Contours
53(6)
3.3 Spatial Frequency Features
59(3)
3.4 Grouping
62(4)
3.5 Issues Specific to Computer Graphics
66(3)
3.6 Suggestions for Further Reading
69(2)
4 Color
71(24)
4.1 Measuring the Spectral Distribution of Light
72(6)
4.2 The Perception of Color
78(7)
4.3 Issues Specific to Computer Graphics
85(9)
4.4 Suggestions for Further Reading
94(1)
5 2D Motion
95(22)
5.1 Sensing Visual Motion
96(1)
5.2 Image Changes Seen as Motion
97(7)
5.3 Local Ambiguity
104(3)
5.4 Apparent Motion
107(4)
5.5 Eye Movements
111(1)
5.6 Issues Specific to Computer Graphics
112(3)
5.7 Suggestions for Further Reading
115(2)
6 Stereo and Accommodation
117(30)
6.1 The Geometry of Stereo Vision
118(2)
6.2 Depth from Triangulation in the Visual System
120(11)
6.3 Accommodation and Blur
131(4)
6.4 Issues Specific to Computer Graphics
135(10)
6.5 Suggestions for Further Reading
145(2)
III Surfaces and Movement
147(178)
7 Perspective
149(26)
7.1 The Nature of Perspective
150(6)
7.2 Interposition
156(1)
7.3 The Relationship between Size and Distance
157(4)
7.4 Size and Shape Constancy
161(3)
7.5 The Importance of the Ground Plane
164(7)
7.6 Issues Specific to Computer Graphics
171(2)
7.7 Suggestions for Further Reading
173(2)
8 Texture
175(18)
8.1 Characterizing Information About a Visual Texture
176(2)
8.2 Classification and Discrimination
178(3)
8.3 Perception of Three-Dimensional Surface Structure from Visual Texture
181(5)
8.4 Issues Specific to Computer Graphics
186(6)
8.5 Suggestions for Further Reading
192(1)
9 Illumination, Shading, and Shadows
193(40)
9.1 Physical Properties of Illumination and Shading
194(11)
9.2 Shape from Shading
205(10)
9.3 Illumination and the Intrinsic Properties of Surfaces
215(3)
9.4 Global Illumination and the Light Field
218(4)
9.5 Experiments on Human Estimation of Illumination
222(4)
9.6 Cast Shadows
226(5)
9.7 Issues Specific to Computer Graphics
231(1)
9.8 Suggestions for Further Reading
231(2)
10 Perception of Material Properties
233(44)
10.1 What Makes Material Perception Difficult?
234(3)
10.2 Estimating Material Properties: Two Approaches
237(1)
10.3 Surface Reflectance and the BRDF
238(4)
10.4 Matte Materials: Albedo and Lightness Constancy
242(6)
10.5 Specular Reflection and Glossiness
248(8)
10.6 Transparency and Translucency
256(8)
10.7 Texture and Surface Relief
264(4)
10.8 3D Shape, Deformations, and the Perception of Material Properties
268(6)
10.9 Issues Specific to Computer Graphics
274(1)
10.10 Suggestions for Further Reading
274(3)
11 Motion of Viewer and Objects
277(26)
11.1 Relative Motion, Optic Flow, and Frames of Reference for Describing Movement
277(2)
11.2 Viewer Motion
279(12)
11.3 Object Motion
291(8)
11.4 Issues Specific to Computer Graphics
299(1)
11.5 Suggestions for Further Reading
300(3)
12 Pictorial Space
303(22)
12.1 Missing and Conflicting Spatial Cues
304(4)
12.2 Incorrect Viewpoint
308(11)
12.3 Is Picture Perception Learned?
319(1)
12.4 Issues Specific to Computer Graphics
320(3)
12.5 Suggestions for Further Reading
323(2)
IV Perception of Higher-Level Entities
325(126)
13 Spatial Orientation and Spatial Cognition
327(26)
13.1 Divisions and Information for Space Perception
328(1)
13.2 Distance Perception and Ways to Measure It
329(3)
13.3 Dynamic Spatial Orientation
332(2)
13.4 Perceptual Adaptation
334(1)
13.5 Imagery and Spatial Transformations
335(6)
13.6 Spatial Knowledge and Memory
341(3)
13.7 The Process of Wayfinding: A Summary
344(1)
13.8 Individual Differences
345(2)
13.9 Issues Specific to Computer Graphics
347(5)
13.10 Suggestions for Further Reading
352(1)
14 Perception and Action
353(16)
14.1 Ecological Approach to Perception
354(3)
14.2 Separate Systems for Perception and Action
357(2)
14.3 Integrated Perception and Action Systems
359(2)
14.4 Reaching and Grasping
361(2)
14.5 Embodied Perception
363(2)
14.6 Issues Specific to Computer Graphics
365(2)
14.7 Suggestions for Further Reading
367(2)
15 Object and Scene Recognition
369(24)
15.1 The Problem of Object Recognition
369(5)
15.2 Possible Approaches to Object Recognition
374(12)
15.3 Scene Perception and the Role of Context in Object Recognition
386(3)
15.4 Issues Specific to Computer Graphics
389(2)
15.5 Suggestions for Further Reading
391(2)
16 Visual Attention and Search
393(22)
16.1 Bottom-Up and Top-Down Processing
394(1)
16.2 Eye Movements
395(4)
16.3 Selective Attention
399(6)
16.4 Visual Search
405(3)
16.5 Other Failures of Visual Awareness
408(2)
16.6 Issues Specific to Computer Graphics
410(3)
16.7 Suggestions for Further Reading
413(2)
17 Event Recognition---Inanimate
415(16)
17.1 Types of Events
416(1)
17.2 Perceiving Natural Events
416(5)
17.3 Event Recognition and Segmentation
421(3)
17.4 Event Recognition: Interactions between Vision and Audition
424(3)
17.5 Issues Specific to Computer Graphics
427(3)
17.6 Suggestions for Further Reading
430(1)
18 Event Recognition---Biological
431(20)
18.1 Perception of Point-Light Displays
431(3)
18.2 What Makes Biological Events Compelling?
434(5)
18.3 Perception of Faces
439(5)
18.4 Why Are Biological Events Special?
444(1)
18.5 Issues Specific to Computer Graphics
445(5)
18.6 Suggestions for Further Reading
450(1)
References 451(68)
Index 519
William Thompson, Roland Fleming, Sarah Creem-Regehr, Jeanine Kelly Stefanucci