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Visual Research: An Introduction to Research Methods in Graphic Design 4th edition [Mīkstie vāki]

(ondon College of Communication, UK), (London College of Communication, UK)
  • Formāts: Paperback / softback, 256 pages, height x width x depth: 268x210x14 mm, weight: 869 g, 200 colour illus
  • Izdošanas datums: 08-Sep-2022
  • Izdevniecība: Bloomsbury Visual Arts
  • ISBN-10: 1350160563
  • ISBN-13: 9781350160569
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  • Mīkstie vāki
  • Cena: 38,76 €*
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  • Formāts: Paperback / softback, 256 pages, height x width x depth: 268x210x14 mm, weight: 869 g, 200 colour illus
  • Izdošanas datums: 08-Sep-2022
  • Izdevniecība: Bloomsbury Visual Arts
  • ISBN-10: 1350160563
  • ISBN-13: 9781350160569
Citas grāmatas par šo tēmu:
"Packed with more than 200 colour illustrations, Visual Research explores a range of research methods that can be used by graphic designers and visual communicators in the development of clear and purposeful design solutions. The book introduces key terms and theories that underlie design research; examining the importance of visual grammar and design literacy, audience, communication theory and semiotics"--

Packed with more than 200 colour illustrations, Visual Research explores a range of research methods that can be used by graphic designers and visual communicators in the development of clear and purposeful design solutions. The book introduces key terms and theories that underlie design research; examining the importance of visual grammar and design literacy, audience, communication theory and semiotics.

Each chapter features case studies, many new to this edition, that demonstrate how the use of research methods can form the basis of effective visual communication and design problem solving, eschewing end-product analysis for a discussion of the way research feeds into the design process.

With new case studies from Matt Cooke, Colette Sadlier and many others, this new edition also brings together all of the 'Key Concept' features and content from previous editions into their own distinct chapter, making it easier for readers to discover design-led tools and information design methods, for both print and on-screen design.

Papildus informācija

Featuring practical design tasks and a range of international examples, this book is an engaging introduction to the practice of researching for design projects.
Foreword 8(2)
Introduction 10(6)
The Structure of this Book
13(1)
A Manifesto for Higher Learning in Design
14(2)
01 Why Research?
16(28)
Problematizing Design
20(1)
Design Research
20(1)
Critical Thinking and Critical Reflection
20(1)
Terms of Reference
21(1)
The Design Cycle
22(1)
Thinking Differently
23(1)
Design and Education
24(1)
Analysis to Synthesis
25(1)
Case Study 01 Delugional Games
26(8)
Case Study 02 Blackdora: A Type Hybrid
34(10)
02 Design Literacy
44(18)
Invisible Systems
48(1)
Visual Meaning
48(1)
Reading a Text
49(1)
Principles of Gestalt
50(2)
Case Study 03 Visual Grammar
52(10)
03 Analysis and Proposition
62
Research and Design
66(1)
Defining the Project
66(1)
The Research Context
66(1)
The Research Question
67(1)
The Research Methodology
67(1)
Safety in Numbers
68(1)
Claim and Evidence
69(1)
Evaluating the Design of Objects
70(2)
Case Study 04 Emotionally Vague
72(8)
Case Study 05 Message as Flux
80(10)
Case Study 06 Memorial
90
Dr. Russell Bestley is Principal Lecturer in Graphic Design at London College of Communication, UK. Russell also teaches on the MA Graphic Design program.

Paul McNeil is a graphic designer with experience in corporate and brand communications. He is a co-founder of MuirMcNeil, specialising in typography, systems and information design, and works as a Senior Lecturer in Typography at the London College of Communication, UK.