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1 The Web from Freshman to Senior in 20+ Years (that is, A Short History of the Web) |
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1 | (52) |
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2 | (10) |
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1.1.1 Browsers: Mosaic and Netscape |
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2 | (2) |
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1.1.2 Client/Server and P2P |
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4 | (3) |
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7 | (2) |
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1.1.4 Commerce on the Web |
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9 | (3) |
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12 | (7) |
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12 | (1) |
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13 | (3) |
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16 | (1) |
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17 | (2) |
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1.3 Hardware Developments |
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19 | (4) |
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1.3.1 Moore's Law: From Mainframes to Smartphones |
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19 | (2) |
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21 | (2) |
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1.4 Mobile Technologies and Devices |
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23 | (8) |
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1.4.1 Mobile Infrastructure |
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23 | (5) |
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28 | (3) |
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1.5 From a Flat World to a Fast World that Keeps Accelerating |
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31 | (4) |
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1.6 Socialization. Comprehensive User Involvement |
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35 | (14) |
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36 | (4) |
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40 | (3) |
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1.6.3 The Crowd as Your Next Community |
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43 | (6) |
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1.7 The Web at Graduation? |
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49 | (1) |
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50 | (3) |
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2 Digital (Information) Technologies |
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53 | (52) |
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2.1 Digitized Business Processes |
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53 | (12) |
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2.1.1 What Is the Problem? |
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54 | (1) |
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2.1.2 Business Process Modeling and the Horus Method |
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55 | (2) |
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2.1.3 Holistic Business Process Management |
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57 | (3) |
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60 | (5) |
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2.2 Virtualization and Cloud Computing |
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65 | (16) |
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2.2.1 Cloud Service Examples |
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66 | (2) |
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68 | (3) |
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2.2.3 Precursors of Cloud Computing |
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71 | (3) |
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2.2.4 What Defines Cloud Computing? |
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74 | (1) |
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2.2.5 Classification of Cloud Services |
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75 | (2) |
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77 | (2) |
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2.2.7 Cloud Revenue Models |
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79 | (1) |
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2.2.8 Cloud Benefits and Pitfalls |
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80 | (1) |
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2.3 Technology for the Management of (Big) Data |
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81 | (14) |
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2.3.1 Characterizing Big Data |
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82 | (1) |
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2.3.2 Databases and Data Warehouses |
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83 | (2) |
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2.3.3 Distributed Files Systems |
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85 | (3) |
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2.3.4 Map-Reduce and Hadoop |
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88 | (4) |
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2.3.5 NoSQL and In-Memory Databases |
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92 | (1) |
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93 | (2) |
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2.4 Integrated Systems and Appliances |
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95 | (6) |
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96 | (2) |
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98 | (3) |
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101 | (4) |
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105 | (52) |
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3.1 Commercialization of the Web |
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105 | (11) |
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3.1.1 Components of an E-Commerce System |
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106 | (3) |
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3.1.2 Types of Electronic Commerce |
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109 | (2) |
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3.1.3 Recommendation, Advertising, Intermediaries |
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111 | (2) |
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113 | (3) |
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3.2 Big Data Analytics Application Areas |
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116 | (6) |
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3.3 Mobile Commerce and Social Commerce |
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122 | (5) |
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3.3.1 Applications of Mobile Commerce |
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122 | (1) |
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3.3.2 Attributes of Mobile Commerce |
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123 | (1) |
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3.3.3 User Barriers of Mobile Commerce |
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123 | (1) |
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124 | (1) |
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3.3.5 Dimensions and Models of Social Commerce |
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125 | (2) |
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3.4 Social Media Technology and Marketing |
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127 | (6) |
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3.4.1 Social Media and Business |
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127 | (1) |
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3.4.2 Social Networks as Graphs |
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128 | (2) |
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3.4.3 Processing Social Graphs |
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130 | (3) |
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133 | (9) |
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3.5.1 A Greedy Algorithm for Matching Ads and Queries |
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135 | (4) |
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139 | (3) |
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142 | (9) |
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3.6.1 Content-Based Recommenders |
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145 | (2) |
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3.6.2 Collaborative Filtering |
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147 | (4) |
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3.7 Electronic Government |
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151 | (3) |
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154 | (3) |
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157 | (66) |
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157 | (12) |
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4.1.1 Strategy Development |
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158 | (1) |
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4.1.2 Cloud Strategy Development |
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159 | (3) |
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4.1.3 Cloud Provider Evaluation and Monitoring |
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162 | (5) |
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4.1.4 Crowdsourcing for Enterprises |
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167 | (2) |
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4.2 Business Intelligence and the Data Warehouse 2.0 |
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169 | (19) |
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170 | (7) |
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4.2.2 Strategy Development for Big Data Exploitation |
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177 | (1) |
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4.2.3 From Big Data to Smart Data |
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178 | (8) |
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4.2.4 Next Up: Data Marketplaces and Ubiquitous Analytics |
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186 | (2) |
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4.3 IT Consumerization, BYOD and COPE |
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188 | (6) |
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190 | (1) |
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4.3.2 Access Control Though Mobile Device Management |
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191 | (2) |
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4.3.3 Governance for Security and Privacy |
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193 | (1) |
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4.4 The Digital Workplace |
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194 | (5) |
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4.4.1 Requirements of a Digital Workplace |
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194 | (3) |
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197 | (1) |
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198 | (1) |
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4.5 BPM and the CPO: Governance, Agility and Efficiency for the Digital Economy |
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199 | (21) |
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4.5.1 CPO: The CIO's New Role |
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200 | (1) |
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4.5.2 Business-Driven Implementation of BPM |
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201 | (5) |
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4.5.3 Governance, Risk, and Compliance |
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206 | (2) |
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4.5.4 Simultaneous Planning of the Business Architecture |
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208 | (1) |
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4.5.5 Standardization and Harmonization: Company-Wide and Beyond |
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209 | (3) |
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4.5.6 Business Process Outsourcing (BPO) |
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212 | (5) |
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4.5.7 Social Innovation Management |
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217 | (1) |
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4.5.8 Sustainability of BPM Strategies: The Business Process Factory |
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218 | (2) |
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220 | (3) |
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5 Digitization and Disruptive Innovation |
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223 | (26) |
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5.1 Innovation. Social Innovation Labs |
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223 | (9) |
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5.2 Digital Transformation. The Chief Digital Officer |
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232 | (3) |
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235 | (3) |
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5.4 The Price of Data. Publicity Versus Privacy |
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238 | (2) |
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5.5 Towards Sharing and On-Demand Communities |
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240 | (4) |
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244 | (5) |
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6 The Road Ahead: Living in a Digital World |
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249 | |
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6.1 Cyber-Physical Systems and the Internet of Things |
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250 | (5) |
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6.2 The Smart Factory and Industry 4.0 |
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255 | (13) |
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6.2.1 IoT-Enabled Value Chains |
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256 | (3) |
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259 | (5) |
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6.2.3 IoT Software Platforms |
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264 | (3) |
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267 | (1) |
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6.3 Towards the E-Society |
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268 | (3) |
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6.3.1 Future Customer Relationship Management |
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268 | (1) |
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269 | (1) |
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6.3.3 Learning for the E-Society |
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269 | (2) |
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271 | |
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275 | (10) |
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285 | |