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E-grāmata: What Designers Know [Taylor & Francis e-book]

  • Formāts: 140 pages
  • Izdošanas datums: 08-Apr-2004
  • Izdevniecība: Architectural Press
  • ISBN-13: 9780080481722
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  • Taylor & Francis e-book
  • Cena: 155,64 €*
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  • Standarta cena: 222,34 €
  • Ietaupiet 30%
  • Formāts: 140 pages
  • Izdošanas datums: 08-Apr-2004
  • Izdevniecība: Architectural Press
  • ISBN-13: 9780080481722
Citas grāmatas par šo tēmu:
Each chapter deals with a different technique from which we can best represent and make explicit the forms of knowledge used by designers. The book explores whether design knowledge is special, and attempts to get to the root of where design knowledge comes from. Crucially, it focuses on how designers use drawings in communicating their ideas and how they 'converse' with them as their designs develop. It also shows how experienced designers use knowledge differently to novices suggesting that design 'expertise' can be developed. Overall, this book builds a layout of the kinds of skill, knowledge and understanding that make up what we call designing.

1. Provides an exploration of research techniques giving an insight into the source of design knowledge
2. Illustrates how designers interact with their drawings and with computers in developing their knowledge
3. Provides the latest debates on the nature of design knowledge

Papildus informācija

1. Provides an exploration of research techniques giving an insight into the source of design knowledge 2. Illustrates how designers interact with their drawings and with computers in developing their knowledge 3. Provides the latest debates on the nature of design knowledge
Preface ix
Acknowledgements xii
Uncovering design knowledge
1(5)
Is there such a thing as `design knowledge'?
1(1)
Expertise in design
2(1)
Types of knowledge
3(1)
Ways of uncovering design knowledge
3(3)
Why might design knowledge be special?
6(15)
Knowing by doing
6(2)
Knowledge beyond the problem
8(2)
Problems and solutions
10(2)
Design solutions tend to be holistic
12(1)
Knowledge about design problems
13(1)
Process sequence
14(1)
The components of design thought
15(2)
Design `events'
17(1)
Design `episodes'
18(1)
The language of thought
18(1)
Design as problem solving
19(2)
Sources and types of knowledge
21(10)
Sources of design knowledge
21(1)
Immediacy of knowledge in design
22(1)
The client and the brief
23(1)
Legislators and the brief
24(1)
Users and the brief
25(1)
Clients and users, problems and solutions
25(1)
Establishing boundaries
26(2)
Importance and criticality
28(1)
Direct lines of communication
29(2)
Drawings and types of design knowledge
31(21)
Design by drawing
31(1)
Design representations
32(1)
Types of drawings
33(1)
Presentation drawings
34(1)
Instruction drawings
34(2)
Consultation drawings
36(1)
Experiential drawings
37(2)
Diagrams
39(4)
Fabulous drawings
43(2)
Proposition drawings
45(4)
Calculation drawings
49(1)
Types of drawings
50(2)
Manipulating design knowledge embedded in drawings
52(12)
Size of drawing
55(2)
The dangers of drawings
57(1)
Selectivity of drawings
57(1)
Drawings as symbol systems
58(1)
Drawings as transformations between problem and solution
59(2)
What do designers `see' when they look at their drawings?
61(1)
The symbolic and formal content of design drawings
61(3)
Exchanging design knowledge with computers
64(20)
The roles of the computer
64(1)
The computer as `oracle'
65(2)
The computer as draftsman
67(1)
Pixels versus components
68(3)
The computer as a negative force
71(1)
What the drawing represents
71(1)
The computer as modeller
72(3)
The computer as critic
75(1)
Conceptual structures
76(4)
Modellers and carvers
80(1)
Deskilling design
80(1)
Co-ordinating and managing design information
81(1)
Networks
82(2)
Design conversations
84(11)
A picture is worth a thousand words ... but not always!
86(2)
Drawing and talking
88(1)
Conversational roles
88(2)
Conversations of the mind
90(1)
Narrative design conversations
90(3)
A design lexicon
93(2)
Theoretical and experiential knowledge in design
95(11)
A designerly way of knowing
95(1)
Precedent
96(1)
Precedent versus reference
96(1)
Solution-based precedent
97(1)
Types of precedent
98(2)
Using precedent
100(1)
Episodic memory and design knowledge
100(3)
Design precedent and episodic memory
103(1)
Design education
104(2)
Expert knowledge in design
106(14)
Levels of expertise
107(1)
Development of schemata
108(3)
Acquisition of precedent
111(1)
Development of guiding principles
112(1)
Ability of recognition
113(2)
Design gambits
115(1)
The `situated' nature of design knowledge
116(2)
The nature of design expertise
118(2)
Bibliography 120(5)
Index 125
Bryan Lawson is a Professor of Architecture at the University of Sheffield. He is however both an architect and a psychologist, which has enabled him to study the nature of the design process.