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World of Lazarus: A Modern AGE Campaign Setting [Hardback]

  • Formāts: Hardback, 144 pages, height x width x depth: 279x203x25 mm, weight: 739 g
  • Izdošanas datums: 12-Feb-2019
  • Izdevniecība: Green Ronin Publishing
  • ISBN-10: 1934547921
  • ISBN-13: 9781934547922
Citas grāmatas par šo tēmu:
  • Hardback
  • Cena: 44,30 €
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  • Formāts: Hardback, 144 pages, height x width x depth: 279x203x25 mm, weight: 739 g
  • Izdošanas datums: 12-Feb-2019
  • Izdevniecība: Green Ronin Publishing
  • ISBN-10: 1934547921
  • ISBN-13: 9781934547922
Citas grāmatas par šo tēmu:
The World of Lazarus is the first campaign setting for Green Ronin's newModern AGE RPG. Based on the critically acclaimed Lazarus series by Greg Ruckaand Michael Lark and presented by Image Comics, the book brings this noirdystopia to tabletop roleplaying games. In the near future, time has rendereddeath obsolete, and life infinitely cheap. In the wake of governments' failureand global upheaval, the Families stepped in and divvied up the world. Now peaceand order reign in a world of technological marvels and neo-feudalism. TheFamilies quietly war with one another, wagering the lives of loyal Serfs whilethey relax in lives of indulgence, all while the Waste-those left behind by thisnew order-struggle daily for base survival. Play members of a Family in thehighest of high-stakes game, Serfs fighting for their Family's interests tomaintain order and safety, or disaffected Waste fighting for a better life inthe burned ruins of the old world. The World of Lazarus requires the Modern AGEBasic Rulebook for use.

Foreword 3(1)
Chapter 1 X+65
4(4)
The Future Is the Past
4(1)
The Rise of the Lazarl
5(1)
War Against the Throne
5(1)
Theme and Genre
6(2)
Chapter 2 Lift Selection -- Character Options
8(16)
Character Creation Summary
8(1)
Backgrounds
9(3)
Existing Backgrounds
9(1)
New Backgrounds
10(2)
Professions
12(2)
New Professions
13(1)
Drives
14(1)
Ability Focuses
15(1)
Talents
16(4)
Specializations
20(4)
New Specializations
20(4)
Chapter 3 Tech Briefing -- Equipment and Technology
24(11)
Economics & Resources
24(1)
International Trade
25(1)
Resources & Equipment
26(1)
Restricted Goods
26(1)
Weapons
26(2)
Armor
28(1)
Vehicles
29(1)
Information Technology
30(2)
Computer and IT Rules
31(1)
Medical Technology
32(3)
Medical Equipment
32(1)
Hock Drugs
33(2)
Chapter 4 The Rule of Law -- Game Mastering Lazarus
35(30)
The Human Adventure
35(1)
Where There Is No Wealth, Reputation Is Everything
36(1)
Adventure Elements
36(4)
Campaign Models
40(1)
Family
41(2)
Adventures
42(1)
Opponents
42(1)
Compromises
43(1)
Rewards
43(1)
Serfs
43(2)
Adventures
44(1)
Opponents
44(1)
Compromises
45(1)
Rewards
45(1)
Waste
45(2)
Adventures
45(1)
Opponents
46(1)
Compromises
46(1)
Rewards
46(1)
Resistance
47(2)
Adventures
47(1)
Opponents
47(1)
Compromises
48(1)
Rewards
48(1)
Organizations
49(5)
Organization Abilities
49(1)
Creating Organizations
50(1)
Organizations in Play
50(3)
Sample Organizations
53(1)
New Hazards
54(3)
Adversaries
57(5)
Factional Adjustments
62(1)
Notable Dangers
62(3)
The Cartel
62(1)
The Gangs
62(2)
The Invisible
64(1)
The Ravagers
64(1)
Chapter 5 The World Divided
65(42)
Realities
65(1)
Dissent
66(1)
Carlyle
67(13)
Denver
74(2)
Los Angeles
76(2)
San Francisco
78(2)
Hock
80(5)
New York
83(2)
Armitage
85(2)
Bittner
87(2)
Carragher
89(1)
D'Souza
90(2)
Inamura
92(2)
Li
94(1)
Martins
95(2)
Meyers-Qasimi
97(1)
Minetta
98(2)
Morray
100(2)
Nkosi
102(1)
Vassalovka
103(2)
Other Powers
105(2)
The Church
105(1)
Extinct Families
105(1)
The Free
106(1)
TAKING THE STONE: A WORLD OF LAZARUS ADVENTURE
107(5)
Rock
107(4)
Concluding the Adventure
111(1)
APPENDIX: THE LAZARI
112(13)
The Lazarus Role
112(1)
Lazari in Campaigns
113(1)
Lazarus Oversight
113(1)
Rotating Lazarus
113(1)
Tip of the Spear
114(1)
The Phalanx
114(1)
Creating a Lazarus
114(1)
Lazarus Talents
115(6)
Acquiring and Improving Lazarus Talents
116(5)
The Lazari
121(2)
Forever Carlyle
121(1)
Sonja Bittner
121(1)
Joacquim Morray
122(1)
Li Jiaolong
123(1)
Other Lazari
123(2)
Index 125(2)
Character Sheet 127