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E-grāmata: Worth A Thousand Words: Using Graphic Novels to Teach Visual and Verbal Literacy [Wiley Online]

  • Formāts: 176 pages
  • Izdošanas datums: 18-Jan-2019
  • Izdevniecība: John Wiley & Sons Inc
  • ISBN-10: 1119548691
  • ISBN-13: 9781119548690
  • Wiley Online
  • Cena: 30,51 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Formāts: 176 pages
  • Izdošanas datums: 18-Jan-2019
  • Izdevniecība: John Wiley & Sons Inc
  • ISBN-10: 1119548691
  • ISBN-13: 9781119548690

Use graphic novels to teach visual and verbal literacy

While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals.

Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. 

  • Provides research to back up why graphic novels are such powerful educational tools
  • Helps you engage diverse student learners with exciting texts
  • Shows you how to make lessons more meaningful
  • Offers advice on implementing new literary mediums into your classroom

Perfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy. 

Notes of Thanks vii
Preface ix
About the Authors xi
1 Graphic Novels: Fears and Facts
1(10)
Fears
1(3)
Facts
4(4)
How and Where to Find Graphic Novels
8(1)
Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula
9(2)
2 Why Use Graphic Novels? Why Now?
11(14)
Graphic Novels Improve and Enhance Teaching Methods
11(6)
Graphic Novels Motivate All Kinds of Readers and Learners
17(2)
Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them
19(2)
References
21(4)
3 Foundational Skills in Graphic Novels, Part 1: Reading Pictures
25(14)
Visual Literacy: Teaching How to Critically Read an Image
26(5)
This Assessment: Understanding What to Expect Developmentally
31(2)
Teaching Visual Literacy Skills to Your Students
33(4)
Moving On
37(2)
4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels
39(20)
The Anatomy of a Graphic Novel: Panels
41(4)
The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons
45(4)
Gutters
49(2)
Putting This All Together and Taking a Page for a Spin
51(5)
Taking These Basics Further
56(3)
5 Motivation
59(16)
Getting to Know Your Students
59(1)
Are Your Students Comfortable Taking Risks?
60(5)
Are Your Students Artistic?
65(5)
Leveraging Collaboration and Group Work
70(1)
Leveraging Student Affinities
71(4)
6 Using Graphic Novels to Teach Reading
75(32)
Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum
75(7)
Using Graphic Novels for Reading Instruction
82(14)
Graphic Novels and Literary Devices
96(6)
Graphic Novels and Character Development
102(5)
7 Graphic Novels and the Writing Process
107(24)
Using Graphic Novels to Teach Writing Prose Fiction
108(6)
Using Graphic Novels to Teach Writing Prose Nonfiction
114(10)
Writing Graphic Novels
124(7)
8 Graphic Novels and Content-Area Curriculum
131(20)
Reasons for Using Graphic Novels in Your Math Classroom
131(7)
Reasons for Using Graphic Novels in Your Social Studies Classroom
138(6)
Reasons for Using Graphic Novels in Your Science Classroom
144(7)
9 Final Words
151(2)
Where We've Come From
151(1)
Where We're Heading
151(1)
Where We May Continue Together
152(3)
Appendix A Guidelines and Resources to Support Your Reading and Graphic Novel Choices 153(2)
Appendix B Resources for Creating and Using Graphic Novels in Your Classroom 155(2)
For Making Comics and Graphic Novels
155(1)
For Creating Storyboards
156(1)
Additional Links and Resources
156(1)
Index 157