Preface |
|
xv | |
Acknowledgments |
|
xvii | |
Author |
|
xix | |
Introduction |
|
xxi | |
Transmedia Overview |
|
1 | (72) |
|
|
|
1 History/Evolution of Animation |
|
|
13 | (1) |
|
|
14 | (5) |
|
|
14 | (1) |
|
Television Series and Shows |
|
|
15 | (1) |
|
|
15 | (1) |
|
|
16 | (1) |
|
|
17 | (1) |
|
Alternative Forms of Animation |
|
|
18 | (1) |
|
|
19 | (16) |
|
|
19 | (14) |
|
|
33 | (2) |
|
|
35 | (32) |
|
The Television Animation Process |
|
|
39 | (1) |
|
|
39 | (2) |
|
|
41 | (1) |
|
|
41 | (6) |
|
|
42 | (1) |
|
|
42 | (2) |
|
|
44 | (1) |
|
|
45 | (1) |
|
|
46 | (1) |
|
|
46 | (1) |
|
|
47 | (5) |
|
Difference #1 Calling Out the Shots |
|
|
47 | (3) |
|
Difference #2 Dialogue and the Lip Synch Factor |
|
|
50 | (1) |
|
Difference #3 Script Length |
|
|
51 | (1) |
|
|
52 | (1) |
|
|
52 | (2) |
|
The 3D Script versus the 2D Script |
|
|
54 | (1) |
|
Restrictions Breed Creativity |
|
|
55 | (1) |
|
Other Things You May Be Expected to Do |
|
|
56 | (1) |
|
|
57 | (1) |
|
The Animated Feature Film |
|
|
57 | (2) |
|
|
59 | (7) |
|
Keep Your Story Editor Happy |
|
|
60 | (1) |
|
Be Kind to the Storyboard Artist |
|
|
60 | (1) |
|
Present Tense and "-ing" Words |
|
|
61 | (1) |
|
|
61 | (1) |
|
|
62 | (1) |
|
|
62 | (1) |
|
|
63 | (1) |
|
|
63 | (1) |
|
|
64 | (1) |
|
The Other Translation Problem |
|
|
64 | (1) |
|
Getting around the Lip-Synch Problem |
|
|
65 | (1) |
|
Capitalizing Character Names |
|
|
65 | (1) |
|
|
65 | (1) |
|
The "Spykecam" Outline and Script |
|
|
66 | (1) |
|
|
67 | (18) |
|
Breaking into Television Animation |
|
|
67 | (6) |
|
|
68 | (2) |
|
|
70 | (1) |
|
|
70 | (1) |
|
Writing Contests and Other Outlets |
|
|
71 | (1) |
|
|
72 | (1) |
|
|
72 | (1) |
|
Learning about the Business |
|
|
72 | (1) |
|
Breaking into Feature Animation |
|
|
73 | (1) |
|
Selling an Animation Series Concept |
|
|
73 | (5) |
|
|
74 | (1) |
|
What Goes into an Animation Bible |
|
|
74 | (2) |
|
Using Artwork in a Pitch Bible |
|
|
76 | (1) |
|
|
76 | (1) |
|
|
77 | (1) |
|
|
78 | (2) |
|
|
80 | (1) |
|
|
80 | (1) |
|
|
81 | (3) |
|
The WGAw and the Animation Writers Caucus |
|
|
82 | (1) |
|
IATSE Union 839 aka The Animation Guild |
|
|
83 | (1) |
|
Location, Location, Location |
|
|
84 | (1) |
|
|
85 | (10) |
|
|
85 | (1) |
|
|
85 | (1) |
|
|
85 | (1) |
|
Contests and Competitive Writing Programs |
|
|
86 | (1) |
|
|
87 | (1) |
|
Film Festivals for Writers |
|
|
88 | (1) |
|
|
89 | (1) |
|
|
89 | (1) |
|
Copyright and Legal Information |
|
|
90 | (1) |
|
|
90 | (1) |
|
Entry Level Industry Jobs |
|
|
90 | (1) |
|
|
91 | (4) |
|
|
|
5 History/Evolution of the Comic Book |
|
|
95 | (8) |
|
|
99 | (4) |
|
|
100 | (3) |
|
|
103 | (32) |
|
|
105 | (1) |
|
|
106 | (1) |
|
|
106 | (1) |
|
|
107 | (1) |
|
|
108 | (4) |
|
|
112 | (8) |
|
Script Style (Plot-Script-Art) |
|
|
113 | (1) |
|
Plot Style (Plot-Art-Script) |
|
|
114 | (1) |
|
|
114 | (3) |
|
Instructions for Letterer and Colorist |
|
|
117 | (1) |
|
|
118 | (1) |
|
|
119 | (1) |
|
Beyond the Basics (Advice, Tips, and Tricks) |
|
|
120 | (9) |
|
|
120 | (3) |
|
|
123 | (1) |
|
|
124 | (1) |
|
|
125 | (4) |
|
|
129 | (6) |
|
|
135 | (18) |
|
|
138 | (1) |
|
|
139 | (1) |
|
|
139 | (1) |
|
|
140 | (1) |
|
|
140 | (1) |
|
|
140 | (1) |
|
What If You're Invited to Pitch? |
|
|
141 | (1) |
|
|
142 | (3) |
|
|
145 | (1) |
|
|
145 | (1) |
|
If You Absolutely Cannot Find an Artist |
|
|
146 | (1) |
|
|
147 | (3) |
|
The Trade-Off: Ownership versus Making a Deal |
|
|
148 | (2) |
|
|
150 | (1) |
|
Location, Location, Location |
|
|
151 | (1) |
|
|
151 | (1) |
|
|
152 | (1) |
|
|
153 | (10) |
|
|
153 | (1) |
|
Talent Searches and Submission Guidelines |
|
|
154 | (1) |
|
|
154 | (1) |
|
|
155 | (1) |
|
|
156 | (1) |
|
|
157 | (1) |
|
|
157 | (1) |
|
Conventions (A Short List) |
|
|
158 | (1) |
|
|
159 | (1) |
|
Literary Agents that Represent Graphic Novels |
|
|
159 | (4) |
|
|
|
8 History/Evolution of Videogames |
|
|
163 | (16) |
|
The Boundaries of Interactive Entertainment |
|
|
163 | (1) |
|
The Evolution of the Videogame |
|
|
164 | (5) |
|
Story-Driven versus Gameplay-Driven |
|
|
169 | (1) |
|
|
169 | (1) |
|
|
170 | (7) |
|
|
170 | (1) |
|
|
171 | (1) |
|
|
171 | (1) |
|
ARG: Alternate Reality Games |
|
|
171 | (1) |
|
|
172 | (1) |
|
|
172 | (1) |
|
|
173 | (1) |
|
|
173 | (1) |
|
|
173 | (1) |
|
FPS: First-Person Shootets |
|
|
173 | (1) |
|
|
173 | (1) |
|
MMOG: Massively Multiplayer Online Games |
|
|
174 | (1) |
|
MOBA: Multiplayer Online Battle Arena |
|
|
174 | (1) |
|
|
174 | (1) |
|
|
174 | (1) |
|
|
175 | (1) |
|
|
175 | (1) |
|
|
175 | (1) |
|
|
175 | (1) |
|
|
176 | (1) |
|
|
176 | (1) |
|
|
176 | (1) |
|
|
177 | (2) |
|
9 Design Roles and Terminology |
|
|
179 | (1) |
|
|
179 | (3) |
|
|
182 | (1) |
|
|
182 | (1) |
|
|
183 | (1) |
|
|
184 | (1) |
|
|
184 | (11) |
|
|
185 | (1) |
|
Game Development and Game Playing Terms |
|
|
185 | (6) |
|
|
191 | (4) |
|
10 Deeper Dive into Narrative Design |
|
|
195 | (34) |
|
|
195 | (1) |
|
|
195 | (3) |
|
|
198 | (1) |
|
|
199 | (1) |
|
Variables and Flexibility |
|
|
200 | (2) |
|
Easy to Learn, Difficult to Master |
|
|
202 | (1) |
|
|
202 | (4) |
|
|
206 | (1) |
|
|
206 | (1) |
|
|
207 | (1) |
|
Three-Act Structure in Games |
|
|
208 | (3) |
|
|
209 | (1) |
|
|
210 | (1) |
|
|
210 | (1) |
|
|
211 | (5) |
|
|
212 | (1) |
|
|
213 | (1) |
|
|
214 | (1) |
|
Player Race, Faction, or Class |
|
|
214 | (1) |
|
Acquisition of Game Objects |
|
|
215 | (1) |
|
|
215 | (1) |
|
|
215 | (1) |
|
|
216 | (7) |
|
|
218 | (1) |
|
|
218 | (1) |
|
|
219 | (3) |
|
|
222 | (1) |
|
|
223 | (2) |
|
|
225 | (1) |
|
Virtual Reality Storytelling |
|
|
225 | (2) |
|
|
227 | (2) |
|
11 Story-Driven Games and Branching Dialogue |
|
|
229 | (10) |
|
|
232 | (7) |
|
|
234 | (1) |
|
|
235 | (2) |
|
|
237 | (1) |
|
|
237 | (2) |
|
|
239 | (16) |
|
|
239 | (1) |
|
|
240 | (1) |
|
|
240 | (11) |
|
|
240 | (1) |
|
|
241 | (4) |
|
|
245 | (1) |
|
|
245 | (1) |
|
|
246 | (4) |
|
|
250 | (1) |
|
Naming NPCs and Game Objects |
|
|
250 | (1) |
|
|
250 | (1) |
|
|
250 | (1) |
|
Website and Promotional Materials |
|
|
251 | (1) |
|
Beyond the Basics (Advice, Tips, and Tricks) |
|
|
251 | (3) |
|
|
251 | (1) |
|
|
252 | (2) |
|
Game Bible, Game Story, and Cinematic Samples |
|
|
254 | (1) |
|
|
255 | (18) |
|
The Million Dollar Question |
|
|
255 | (1) |
|
Publishers and Developers |
|
|
256 | (2) |
|
Looking for Work: Freelance or Employee |
|
|
258 | (5) |
|
|
258 | (2) |
|
|
260 | (3) |
|
|
263 | (1) |
|
|
264 | (1) |
|
|
264 | (2) |
|
|
264 | (1) |
|
|
265 | (1) |
|
|
266 | (1) |
|
|
267 | (3) |
|
|
267 | (1) |
|
|
267 | (3) |
|
Location, Location, Location |
|
|
270 | (1) |
|
|
270 | (1) |
|
|
271 | (2) |
|
|
273 | (8) |
|
|
273 | (1) |
|
Trade Shows and Conferences |
|
|
274 | (1) |
|
|
274 | (1) |
|
|
275 | (1) |
|
|
276 | (1) |
|
|
276 | (1) |
|
|
277 | (1) |
|
|
278 | (1) |
|
|
279 | (2) |
Index |
|
281 | |