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E-grāmata: Writing for Animation, Comics, and Games 2nd edition [Taylor & Francis e-book]

  • Formāts: 290 pages, 9 Line drawings, black and white; 32 Halftones, black and white; 41 Illustrations, black and white
  • Izdošanas datums: 04-Aug-2021
  • Izdevniecība: CRC Press Inc
  • ISBN-13: 9781351215985
  • Taylor & Francis e-book
  • Cena: 186,77 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 266,81 €
  • Ietaupiet 30%
  • Formāts: 290 pages, 9 Line drawings, black and white; 32 Halftones, black and white; 41 Illustrations, black and white
  • Izdošanas datums: 04-Aug-2021
  • Izdevniecība: CRC Press Inc
  • ISBN-13: 9781351215985

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

Key Features

  • An insider's perspective on career rules-of-the-road on writing for comics, videogames, and animation
  • Written for beginners and professionals alike
    • A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium
  • Author Bio

      • Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.
    • Preface xv
      Acknowledgments xvii
      Author xix
      Introduction xxi
      Transmedia Overview 1(72)
      ANIMATION
      1 History/Evolution of Animation
      13(1)
      Genres and Categories
      14(5)
      Features
      14(1)
      Television Series and Shows
      15(1)
      Children's Animation
      15(1)
      Animation for Adults
      16(1)
      Anime
      17(1)
      Alternative Forms of Animation
      18(1)
      2 Terminology
      19(16)
      Script Terms
      19(14)
      Other Animation Terms
      33(2)
      3 The Basics
      35(32)
      The Television Animation Process
      39(1)
      Script-driven Shows
      39(2)
      Board-Driven Shows
      41(1)
      The Script Process
      41(6)
      The Springboard
      42(1)
      The Premise
      42(2)
      The Outline
      44(1)
      The Script Format
      45(1)
      The Basic Layout
      46(1)
      The Title Page
      46(1)
      The Differences
      47(5)
      Difference #1 Calling Out the Shots
      47(3)
      Difference #2 Dialogue and the Lip Synch Factor
      50(1)
      Difference #3 Script Length
      51(1)
      Writing to Length
      52(1)
      Working Out Act Breaks
      52(2)
      The 3D Script versus the 2D Script
      54(1)
      Restrictions Breed Creativity
      55(1)
      Other Things You May Be Expected to Do
      56(1)
      Scriprwrittng Software
      57(1)
      The Animated Feature Film
      57(2)
      Beyond the Basics
      59(7)
      Keep Your Story Editor Happy
      60(1)
      Be Kind to the Storyboard Artist
      60(1)
      Present Tense and "-ing" Words
      61(1)
      Verboten Words
      61(1)
      Everybody Gets Out Alive
      62(1)
      Imitatable Behavior
      62(1)
      Subtle Emotion
      63(1)
      Use of Slang
      63(1)
      Dialect
      64(1)
      The Other Translation Problem
      64(1)
      Getting around the Lip-Synch Problem
      65(1)
      Capitalizing Character Names
      65(1)
      Be a Good Net Citizen
      65(1)
      The "Spykecam" Outline and Script
      66(1)
      4 Breaking and Entering
      67(18)
      Breaking into Television Animation
      67(6)
      Spec Scripts
      68(2)
      Networking
      70(1)
      Ways to Network
      70(1)
      Writing Contests and Other Outlets
      71(1)
      Script Database Services
      72(1)
      Internet Searches
      72(1)
      Learning about the Business
      72(1)
      Breaking into Feature Animation
      73(1)
      Selling an Animation Series Concept
      73(5)
      The Animation Bible
      74(1)
      What Goes into an Animation Bible
      74(2)
      Using Artwork in a Pitch Bible
      76(1)
      What Will Sell and Why
      76(1)
      Getting in the Door
      77(1)
      Getting an Agent
      78(2)
      Once You Have an Agent
      80(1)
      Getting Paid
      80(1)
      Unions and Organizations
      81(3)
      The WGAw and the Animation Writers Caucus
      82(1)
      IATSE Union 839 aka The Animation Guild
      83(1)
      Location, Location, Location
      84(1)
      ANIMATION RESOURCES
      85(10)
      Books
      85(1)
      Trades and Magazines
      85(1)
      Organizations
      85(1)
      Contests and Competitive Writing Programs
      86(1)
      Script Networking Sites
      87(1)
      Film Festivals for Writers
      88(1)
      Schools
      89(1)
      Informational Sites
      89(1)
      Copyright and Legal Information
      90(1)
      Writers on Writing
      90(1)
      Entry Level Industry Jobs
      90(1)
      Obtaining Scripts
      91(4)
      COMICS
      5 History/Evolution of the Comic Book
      95(8)
      Publishing Options
      99(4)
      Genres and Categories
      100(3)
      6 What Is a Comic Book?
      103(32)
      Web Comics
      105(1)
      Mobile Platform Comics
      106(1)
      Newspaper Comic Strips
      106(1)
      The Production Process
      107(1)
      Terminology
      108(4)
      The Comic Book Script
      112(8)
      Script Style (Plot-Script-Art)
      113(1)
      Plot Style (Plot-Art-Script)
      114(1)
      The Script Format
      114(3)
      Instructions for Letterer and Colorist
      117(1)
      The Visual Elements
      118(1)
      Script Length
      119(1)
      Beyond the Basics (Advice, Tips, and Tricks)
      120(9)
      The Page and Panels
      120(3)
      Be Kind to Your Artist
      123(1)
      Panels and Gutters
      124(1)
      Panels and Text
      125(4)
      Comic Book Script Sample
      129(6)
      7 Breaking and Entering
      135(18)
      Conventions
      138(1)
      Social Media
      139(1)
      Workshops, Seminars
      139(1)
      Clubs or Associations
      140(1)
      Email Contact
      140(1)
      Personal Appointment
      140(1)
      What If You're Invited to Pitch?
      141(1)
      Create Your Own Comic
      142(3)
      Web Comics
      145(1)
      Finding an Artist
      145(1)
      If You Absolutely Cannot Find an Artist
      146(1)
      Copyright and Ownership
      147(3)
      The Trade-Off: Ownership versus Making a Deal
      148(2)
      Getting Paid
      150(1)
      Location, Location, Location
      151(1)
      Agents
      151(1)
      Unions and Organizations
      152(1)
      COMICS RESOURCES
      153(10)
      Books
      153(1)
      Talent Searches and Submission Guidelines
      154(1)
      Legal Help
      154(1)
      On-line Courses
      155(1)
      Websites about Comics
      156(1)
      Digital Publishing
      157(1)
      Organizations
      157(1)
      Conventions (A Short List)
      158(1)
      Copyright and Trademark
      159(1)
      Literary Agents that Represent Graphic Novels
      159(4)
      VIDEOGAMES
      8 History/Evolution of Videogames
      163(16)
      The Boundaries of Interactive Entertainment
      163(1)
      The Evolution of the Videogame
      164(5)
      Story-Driven versus Gameplay-Driven
      169(1)
      Game Genres
      169(1)
      Game Categories
      170(7)
      Adventure
      170(1)
      Action/Adventure
      171(1)
      Arcade Games
      171(1)
      ARG: Alternate Reality Games
      171(1)
      AR: Augmented Reality
      172(1)
      Battle Royale
      172(1)
      Casual
      173(1)
      Educational
      173(1)
      First-Person Puzzlers
      173(1)
      FPS: First-Person Shootets
      173(1)
      Hypercasual
      173(1)
      MMOG: Massively Multiplayer Online Games
      174(1)
      MOBA: Multiplayer Online Battle Arena
      174(1)
      RPG: Role-Playing Games
      174(1)
      RTS: Real-Time Strategy
      174(1)
      Sandbox
      175(1)
      Serious Games
      175(1)
      Sims: Simulators
      175(1)
      Sports (also eSports)
      175(1)
      Strategy
      176(1)
      "Third-Person Shooters
      176(1)
      Virtual Worlds
      176(1)
      Need for Story Summary
      177(2)
      9 Design Roles and Terminology
      179(1)
      Game Designers
      179(3)
      Narrative Designer
      182(1)
      Game Writer
      182(1)
      "We Can Do Anything..."
      183(1)
      Videogames and Hollywood
      184(1)
      Terminology
      184(11)
      Terminology for Writers
      185(1)
      Game Development and Game Playing Terms
      185(6)
      F2P (Free-to-Play) Terms
      191(4)
      10 Deeper Dive into Narrative Design
      195(34)
      The Pizza Box Metaphor
      195(1)
      Linear versus Non-linear
      195(3)
      Choice
      198(1)
      What If...
      199(1)
      Variables and Flexibility
      200(2)
      Easy to Learn, Difficult to Master
      202(1)
      The Interface
      202(4)
      Game Verbs
      206(1)
      Narrative Tools
      206(1)
      Localization
      207(1)
      Three-Act Structure in Games
      208(3)
      ACT 1
      209(1)
      ACT 2
      210(1)
      ACT 3
      210(1)
      Game Parameters
      211(5)
      Zone
      212(1)
      Time or Phase
      213(1)
      Player Level
      214(1)
      Player Race, Faction, or Class
      214(1)
      Acquisition of Game Objects
      215(1)
      Acquisition of a Quest
      215(1)
      Predetermined Events
      215(1)
      Quests
      216(7)
      Quest Givers
      218(1)
      Quest Logs
      218(1)
      Quest Stages
      219(3)
      Repetition
      222(1)
      Visual Storytelling
      223(2)
      Immersion
      225(1)
      Virtual Reality Storytelling
      225(2)
      The Player's Mindset
      227(2)
      11 Story-Driven Games and Branching Dialogue
      229(10)
      Branching Dialogue
      232(7)
      Pruning Branches
      234(1)
      Weighted Dialogues
      235(2)
      Faction Systems
      237(1)
      Timed Dialogues
      237(2)
      12 Game Writing
      239(16)
      Game Writing as Haiku
      239(1)
      The Script Format
      240(1)
      Game Writing Jobs
      240(11)
      FMV/Game Intro
      240(1)
      Game Bible
      241(4)
      Quests
      245(1)
      Cutscenes and Cinematics
      245(1)
      Dialogue
      246(4)
      In-Game Text
      250(1)
      Naming NPCs and Game Objects
      250(1)
      Story or Script Editing
      250(1)
      Technical or Game Manual
      250(1)
      Website and Promotional Materials
      251(1)
      Beyond the Basics (Advice, Tips, and Tricks)
      251(3)
      Version Control
      251(1)
      Recording Dialogue
      252(2)
      Game Bible, Game Story, and Cinematic Samples
      254(1)
      13 Breaking and Entering
      255(18)
      The Million Dollar Question
      255(1)
      Publishers and Developers
      256(2)
      Looking for Work: Freelance or Employee
      258(5)
      The Employee Track
      258(2)
      The Freelance Track
      260(3)
      Where to Network
      263(1)
      Timing
      264(1)
      How to Find the Who
      264(2)
      The Employee Track
      264(1)
      The Freelance Track
      265(1)
      Quality of Life
      266(1)
      Getting Paid
      267(3)
      The Employee Track
      267(1)
      The Freelance Track
      267(3)
      Location, Location, Location
      270(1)
      Agents
      270(1)
      Unions and Organizations
      271(2)
      GAMES RESOURCES
      273(8)
      Books
      273(1)
      Trade Shows and Conferences
      274(1)
      Networking
      274(1)
      Websites about Games
      275(1)
      Game Writers
      276(1)
      Unions and Organizations
      276(1)
      Tools
      277(1)
      Looking for Jobs
      278(1)
      Schools
      279(2)
      Index 281
      Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.