Atjaunināt sīkdatņu piekrišanu

Zombies, Consumption, and Satire in Capcoms Dead Rising [Hardback]

  • Formāts: Hardback, 120 pages, height x width: 216x138 mm, weight: 400 g, 10 Halftones, black and white; 10 Illustrations, black and white
  • Sērija : Routledge Advances in Game Studies
  • Izdošanas datums: 14-Nov-2024
  • Izdevniecība: Routledge
  • ISBN-10: 1032740027
  • ISBN-13: 9781032740027
  • Hardback
  • Cena: 67,71 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Bibliotēkām
  • Formāts: Hardback, 120 pages, height x width: 216x138 mm, weight: 400 g, 10 Halftones, black and white; 10 Illustrations, black and white
  • Sērija : Routledge Advances in Game Studies
  • Izdošanas datums: 14-Nov-2024
  • Izdevniecība: Routledge
  • ISBN-10: 1032740027
  • ISBN-13: 9781032740027

This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead.



This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead.

Proposing a taxonomy of videoludic satire, the book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.

This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture and zombie studies.

Introduction

1. Satire, Zombies, Video Games

2. Contextualising Videoludic Satire

3. Spatial Satire

4. Shared Satire

5. Auditory Satire

6. Temporal Satire

7. Consequential Satire

Conclusion

Connor Jackson (PhD, Edge Hill University) is a Student Learning Administrator at Liverpool Hope University, UK. His research focuses on how video games reinforce and challenge ideas about the world and human behaviour. He is also interested in horror in relation to and beyond video games.