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E-grāmata: Advances in Object-Oriented Graphics I

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  • Formāts: PDF+DRM
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 06-Dec-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Valoda: eng
  • ISBN-13: 9783642763038
  • Formāts - PDF+DRM
  • Cena: 106,47 €*
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  • Formāts: PDF+DRM
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 06-Dec-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Valoda: eng
  • ISBN-13: 9783642763038

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A collection of essays on object-oriented graphics, which aims to demonstrate their capabilities, to examine areas of research and development, and to investigate extensions and shortcomings in the methodology when applied to computer graphics.

Object-oriented systems have gained a great deal of popularity recently and their application to graphics has been very successful. This book documents a number of recent advances and indicates numerous areas of current research. The purpose of the book is: - to demonstrate the extraordinary practical utility of object-oriented methods in computer graphics (including user interfaces, image synthesis, CAD), - to examine outstanding research issues in the field of object-oriented graphics, and in particular to investi- gate extensions and shortcomings of the methodology when applied to computer graphics. Papers included in the book extend existing object-oriented graphical techniques, such as Smalltalk's "model view controller" or "constraints", introduce the use of complex and persistent objects in graphics, and give approaches to direct manipulation interfaces. The reader is presented with an in-depth treatment of a number of significant existing graphics systems, both for user interfaces and for image synthesis. There are theoretical surveys and chapters pointing to new directions in the broad field of computer graphics. Computer language scientists will find a useful critique of object-oriented language constructs and suggested ways to extend object-oriented theory.
I. Interaction Theory and Practice.-
1. An Object-Oriented Framework for
Direct-Manipulation User Interfaces.-
2. Snap Together Mathematics.-
3.
Building User Interfaces with the LOOKS Hyper-Object System.-
4. A Layered
Object-Oriented Model for Interaction.-
5. A 2-D Graphics System for
Multi-User Interactive Graphics Based on Objects and Constraints.- II.
Modelling and Design.-
6. Persistent Graphical Objects.-
7. Retrospective
Creation of Virtual Alternative Hierarchies.-
8. Coordinate Frames and
Geometric Approximation in Graphics Object Oriented Programming.-
9. A Direct
Manipulation Environment for Conceptual Design of Three-Dimensional Objects.-
III. Graphics Systems.-
10. The Design of the Dore Graphics System.-
11. The
New Graphics Standard - Object-Oriented!.- Authors' Addresses.