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Articulated Motion and Deformable Objects: 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings 1st ed. 2016 [Mīkstie vāki]

  • Formāts: Paperback / softback, 219 pages, height x width: 235x155 mm, weight: 3577 g, 91 Illustrations, black and white; XII, 219 p. 91 illus., 1 Paperback / softback
  • Sērija : Image Processing, Computer Vision, Pattern Recognition, and Graphics 9756
  • Izdošanas datums: 02-Jul-2016
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319417770
  • ISBN-13: 9783319417776
  • Mīkstie vāki
  • Cena: 91,53 €*
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  • Formāts: Paperback / softback, 219 pages, height x width: 235x155 mm, weight: 3577 g, 91 Illustrations, black and white; XII, 219 p. 91 illus., 1 Paperback / softback
  • Sērija : Image Processing, Computer Vision, Pattern Recognition, and Graphics 9756
  • Izdošanas datums: 02-Jul-2016
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3319417770
  • ISBN-13: 9783319417776
This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.

Advanced computer graphics and immersive videogames.- Human modeling and animation.- Human motion analysis and tracking.- 3D human reconstruction and recognition.- Multimodal user interaction and applications.- Ubiquitous and social computing.- Design tools.- Input technology.- Programming user interfaces.- 3D medical deformable models and visualization.- Deep learning methods for computer vision and graphics.- Multibiometric.
Advanced computer graphics and immersive videogames.- Human modeling and
animation.- Human motion analysis and tracking.- 3D human reconstruction and
recognition.- Multimodal user interaction and applications.- Ubiquitous and
social computing.- Design tools.- Input technology.- Programming user
interfaces.- 3D medical deformable models and visualization.- Deep learning
methods for computer vision and graphics.- Multibiometric.