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E-grāmata: Board Game Designer's Guide to Getting Published: How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed

  • Formāts: 252 pages
  • Izdošanas datums: 22-Feb-2023
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9781000783407
  • Formāts - PDF+DRM
  • Cena: 43,82 €*
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  • Formāts: 252 pages
  • Izdošanas datums: 22-Feb-2023
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9781000783407

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Making a great board game and pitching it to publishers are two completely different things.

If youve got a game that you want to share with the world but dont know what to do next, this book will help you navigate through exactly what steps to take.

Youll discover:











How to find the right publisher





Exactly what publishers are looking for





How to create a sell sheet that will actually sell your game





How to negotiate the best deal and get paid more for your game





What to look out for in contracts to make sure you dont get exploited

Youll learn from Joes experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
Acknowledgments. About the Author. Introduction. Section I What You Need
to Do before You Even Think of Pitching Your Game. 1 Making a Great Game. 2
Understanding What Makes Your Game Unique (and the Hook). 3 Thinking about
Your Game as a Product. 4 The Importance of Playtesting. 5 How to Write Your
Rule Book Without Getting a Headache. 6 How and Why You Need to Blind
Playtest Your Game. 7 Should You Pitch to Publishers or Self-Publish? Section
II Everything You Need before You Pitch to Publishers. 8 First, What You
Dont Need. 9 Become Pitch-Perfect (or at Least Pitch-Great). 10 How to
Create a Sell Sheet That Will Actually Sell Your Game. 11 How to Avoid
Overdoing Your Overview Video. 12 Putting Together Everything Else Youll
Need. Section III How to Find the Right Publisher. 13 First, Figure Out Who
Is Going to Want Your Game. 14 How to Get Meetings at Conventions (Cons). 15
How to Wow Publishers at a Speed Dating Event. 16 Going to Cons Without Going
Broke. 17 Reaching Out to Publishers. 18 Why You Need to Enter Game Design
Contests. 19 Other Effective Approaches. Section IV What Publishers Want. 20
Questions Publishers Ask (and the Answers They Are Looking for). 21 Advice
from Real Publishers. 22 Publisher-Specific Wants and Needs. Section V
Getting Your Foot in the Door with a Publisher So You Can Get Your First Game
Signed. 23 How to Prove to a Publisher That Youre Worthy. 24 When to Send a
Prototype and When You Should Never Send One. 25 Setting Expectations. 26
What Do You Do If a Publisher Says No? 27 Peanuts and PromisesHow Board Game
Designers Get Paid. Section VI ContractsUnderstanding Whats Important to
You. 28 Knowing If This Is Really the Right Publisher for You. 29 What to
Look for in Your Contract. 30 How to Avoid Getting Trapped in an Exploitative
Contract. 31 Negotiating for the Best Deal. 32 Congratulations! Youve Got
Your Game Signed. Now What? Section VII Stories from the Battlefield.
Appendix. References and Suggested Resources. Thank You!
Joe Slack is a healthcare data guru turned full-time board game designer and game design instructor. He has now combined his passions for board game design and helping others into one. That means he works with other board game designers to help them get unstuck and create amazing games they cant wait to share with the world.

Joe is the #1 best-selling author of The Board Game Designers Guide and 2 other books on game design. Joe has 4 games published (Zoo Years Eve, Kingdom's Candy: Monsters, Four Word Thinking, and King of Indecision) and another game he is self-publishing (Relics of Rajavihara).

Joe has also taught game design and development at Wilfrid Laurier University (near Toronto, Canada), and currently runs two online game design courses (the Board Game Design Course and the Creation to Publication Program) that he developed himself, along with a membership site for game designers.

Go to www.boardgamedesigncourse.com to check out his blog, resources, books, and courses for game designers. You can also see what games hes currently working on at www.crazylikeabox.com.