Atjaunināt sīkdatņu piekrišanu

E-grāmata: Board Game Designer's Guide to Getting Published: How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed [Taylor & Francis e-book]

  • Formāts: 238 pages, 4 Halftones, black and white; 4 Illustrations, black and white
  • Izdošanas datums: 22-Feb-2023
  • Izdevniecība: CRC Press
  • ISBN-13: 9781003334828
  • Taylor & Francis e-book
  • Cena: 128,96 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 184,22 €
  • Ietaupiet 30%
  • Formāts: 238 pages, 4 Halftones, black and white; 4 Illustrations, black and white
  • Izdošanas datums: 22-Feb-2023
  • Izdevniecība: CRC Press
  • ISBN-13: 9781003334828
Making a great board game and pitching it to publishers are two completely different things.

If youve got a game that you want to share with the world but dont know what to do next, this book will help you navigate through exactly what steps to take.

Youll discover:











How to find the right publisher





Exactly what publishers are looking for





How to create a sell sheet that will actually sell your game





How to negotiate the best deal and get paid more for your game





What to look out for in contracts to make sure you dont get exploited

Youll learn from Joes experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
Acknowledgments xi
About the Author xiii
Introduction 1(6)
Section I What You Need to Do before You Even Think of Pitching Your Game
1 Making a Great Game
7(4)
2 Understanding What Makes Your Game Unique (and the Hook)
11(6)
3 Thinking about Your Game as a Product
17(8)
4 The Importance of Playtesting
25(6)
5 How to Write Your Rule Book Without Getting a Headache
31(6)
6 How and Why You Need to Blind Playtest Your Game
37(4)
7 Should You Pitch to Publishers or Self-Publish?
41(6)
Section II Everything You Need before You Fitch to Publishers
8 First, What You Don't Need
47(4)
9 Become Pitch-Perfect (or at Least Pitch-Great)
51(6)
10 How to Create a Sell Sheet That Will Actually Sell Your Game
57(6)
11 How to Avoid Overdoing Your Overview Video
63(4)
12 Putting Together Everything Else You'll Need
67(6)
Section III How to Find the Right Publisher
13 First, Figure Out Who Is Going to Want Your Game
73(4)
14 How to Get Meetings at Conventions (Cons)
77(4)
15 How to Wow Publishers at a Speed Dating Event
81(4)
16 Going to Cons Without Going Broke
85(6)
17 Reaching Out to Publishers
91(4)
18 Why You Need to Enter Game Design Contests
95(6)
19 Other Effective Approaches
101(6)
Section IV What Publishers Want
20 Questions Publishers Ask (and the Answers They Are Looking for)
107(8)
21 Advice from Real Publishers
115(10)
22 Publisher-Specific Wants and Needs
125(44)
Section V Getting Your Foot in the Door with a Publisher So You Can Get Your First Game Signed
23 How to Prove to a Publisher That You're Worthy
169(4)
24 When to Send a Prototype and When You Should Never Send One
173(4)
25 Setting Expectations
177(4)
26 What Do You Do If a Publisher Says No?
181(4)
27 Peanuts and Promises--How Board Game Designers Get Paid
185(6)
Section VI Contracts--Understanding What's Important to You
28 Knowing If This Is Really the Right Publisher for You
191(4)
29 What to Look for in Your Contract
195(6)
30 How to Avoid Getting Trapped in an Exploitative Contract
201(6)
31 Negotiating for the Best Deal
207(4)
32 Congratulations! You ve Got Your Game Signed. Now What?
211(6)
Section VII Stories from the Battlefield
Appendix 217(18)
References and Suggested Resources 235(2)
Thank You! 237
Joe Slack is a healthcare data guru turned full-time board game designer and game design instructor. He has now combined his passions for board game design and helping others into one. That means he works with other board game designers to help them get unstuck and create amazing games they cant wait to share with the world.

Joe is the #1 best-selling author of The Board Game Designers Guide and 2 other books on game design. Joe has 4 games published (Zoo Years Eve, Kingdom's Candy: Monsters, Four Word Thinking, and King of Indecision) and another game he is self-publishing (Relics of Rajavihara).

Joe has also taught game design and development at Wilfrid Laurier University (near Toronto, Canada), and currently runs two online game design courses (the Board Game Design Course and the Creation to Publication Program) that he developed himself, along with a membership site for game designers.

Go to www.boardgamedesigncourse.com to check out his blog, resources, books, and courses for game designers. You can also see what games hes currently working on at www.crazylikeabox.com.