This is the first book to focus on sports betting from a sociological perspective. Drawing on multi-stage sociological research, it deepens our understanding of an increasingly significant aspect of the contemporary sport industry....Lasīt vairāk
Sērija : AK Peters/CRC Recreational Mathematics Series
(Izdošanas datums: 19-Mar-2025, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781003433538)
Written in a clear, easy-to-understand, and conversational style; and enhanced with challenges and tips to broaden your flexagon skills and spark creativity, this book is a must for flexagon enthusiasts, teachers, students, libraries, mathematicians...Lasīt vairāk
With a sense of humor, plenty of examples, and simple tips, this book covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rul...Lasīt vairāk
This book looks at a range of topics and design issues pertinent to the history, current state of design, and to developing trends within the hobby, industry, and the adjacent field of game scholarship....Lasīt vairāk
Samuel Dittmer, Hiram Golze, Grant Molnar, Caleb Stanford
Sērija : AK Peters/CRC Recreational Mathematics Series
(Izdošanas datums: 13-Aug-2024, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781003477761)
This book is a compilation of the problems and solutions for the first ten years of the Utah Math Olympiad. The problems are challenging but should be understandable at a high school level. The book will be a fantastic resource for anyone who enjoys...Lasīt vairāk
Sērija : AK Peters/CRC Recreational Mathematics Series
(Izdošanas datums: 24-Jul-2024, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781003383529)
This book provides a bridge between mathematics and hobby tabletop gaming. Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics....Lasīt vairāk
(Izdošanas datums: 20-Jun-2024, Izdevniecība: Routledge India, ISBN-13: 9781003270188)
The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century....Lasīt vairāk
Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as deve...Lasīt vairāk
This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growin...Lasīt vairāk
In this book, youll discover roles in the industry you didnt even know existed. Not only that, but youll also learn what skills, experience, and education are necessary to land these jobs and start working in the board game industry....Lasīt vairāk
Making a great board game and pitching it to publishers are 2 completely different things. If youve got a game that you want to share with the world but dont know what to do next, this book will help you navigate through exactly what steps to take....Lasīt vairāk
Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for todays youth....Lasīt vairāk
This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interacti...Lasīt vairāk
This book develops the concept of gamble-play media, describing how some gambling and gambling-like practices are increasingly mediated by digital technologies....Lasīt vairāk
This book discusses the history, methods, and variations of the piano-hinged dissections and is rich with illustrations that clearly depict the cuts of the dissections and three-dimensional simulations of the dissections in the process of being fold...Lasīt vairāk
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. The essays in this volume explore how The Legend of Zelda series puts players in touch with vide...Lasīt vairāk
This book draws on the many excellent presentations at the meeting, G4G5, held in Atlanta on April 57, 2004. It commemorates the memory of two great puzzlers, Edward Hordern, a master puzzle solver and a great puzzle collector, and Nobuyuki Yoshigah...Lasīt vairāk
This book is an outcome of the Gatherings for Gardner (G4G) and provides new challenges to the mathemagicians, as a playful provocation. It is a tribute to Martin Gardner, who has provided original puzzles and puzzling stories ever since he produced...Lasīt vairāk
This book presents a collection of problems and puzzles, and provides the tools and projects to furnish all-too-sluggish minds with an athletic workout and which foster an agility of the mind as they entertain. It is dedicated to all the underpaid t...Lasīt vairāk