Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be es...Lasīt vairāk
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be es...Lasīt vairāk
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. T...Lasīt vairāk
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. T...Lasīt vairāk
(Izdošanas datums: 26-Oct-2021, PDF+DRM, Izdevniecība: MIT Press Ltd, ISBN-13: 9780262366229)
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used in settings that range from K-12 education to advanc...Lasīt vairāk
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Des...Lasīt vairāk
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Des...Lasīt vairāk
(Izdošanas datums: 24-Jan-2020, PDF+DRM, Izdevniecība: MIT Press Ltd, ISBN-13: 9780262357043)
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing...Lasīt vairāk
(Izdošanas datums: 31-Oct-2017, PDF+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781315398013)
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a...Lasīt vairāk
(Izdošanas datums: 31-Oct-2017, EPUB+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781315398006)
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a...Lasīt vairāk
(Izdošanas datums: 10-Aug-2017, EPUB+DRM, Izdevniecība: Taylor & Francis Inc, ISBN-13: 9781351650762)
Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. Thats why makers of successful video games like For...Lasīt vairāk
(Izdošanas datums: 10-Aug-2017, PDF+DRM, Izdevniecība: Taylor & Francis Inc, ISBN-13: 9781498775526)
Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. Thats why makers of successful video games like For...Lasīt vairāk
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designin...Lasīt vairāk
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you disti...Lasīt vairāk
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you disti...Lasīt vairāk
(Izdošanas datums: 11-Aug-2015, EPUB+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781317931423)
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a s...Lasīt vairāk
(Izdošanas datums: 11-Aug-2015, PDF+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781317931430)
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a s...Lasīt vairāk
In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, specu...Lasīt vairāk
In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, specu...Lasīt vairāk