Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be es...Lasīt vairāk
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be es...Lasīt vairāk
Widely regarded by critics and fans as one of the best games ever produced for the Sony Playstation, The Last of Us is remarkable for offering players a narratively rich experience within the parameters of cultural and gaming genr...Lasīt vairāk
Widely regarded by critics and fans as one of the best games ever produced for the Sony Playstation, The Last of Us is remarkable for offering players a narratively rich experience within the parameters of cultural and gaming genr...Lasīt vairāk
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. T...Lasīt vairāk
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. T...Lasīt vairāk
(Izdošanas datums: 26-Oct-2021, PDF+DRM, Izdevniecība: MIT Press Ltd, ISBN-13: 9780262366229)
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used in settings that range from K-12 education to advanc...Lasīt vairāk
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Des...Lasīt vairāk
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Des...Lasīt vairāk
(Izdošanas datums: 24-Jan-2020, PDF+DRM, Izdevniecība: MIT Press Ltd, ISBN-13: 9780262357043)
How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing...Lasīt vairāk
(Izdošanas datums: 04-Jul-2019, EPUB+DRM, Izdevniecība: Little, Brown Book Group, ISBN-13: 9781472141583)
Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who dont worry about the long-term effects of a medium often portrayed as dangerou...Lasīt vairāk
Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange
Sērija : Routledge Advances in Game Studies
(Izdošanas datums: 09-Oct-2018, PDF+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781351663571)
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories a...Lasīt vairāk
Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange
Sērija : Routledge Advances in Game Studies
(Izdošanas datums: 09-Oct-2018, EPUB+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781351663564)
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories a...Lasīt vairāk
(Izdošanas datums: 31-Oct-2017, PDF+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781315398013)
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a...Lasīt vairāk
(Izdošanas datums: 31-Oct-2017, EPUB+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781315398006)
Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a...Lasīt vairāk
(Izdošanas datums: 10-Aug-2017, EPUB+DRM, Izdevniecība: Taylor & Francis Inc, ISBN-13: 9781351650762)
Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. Thats why makers of successful video games like For...Lasīt vairāk
(Izdošanas datums: 10-Aug-2017, PDF+DRM, Izdevniecība: Taylor & Francis Inc, ISBN-13: 9781498775526)
Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. Thats why makers of successful video games like For...Lasīt vairāk
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that ref...Lasīt vairāk
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designin...Lasīt vairāk
(Izdošanas datums: 07-Jun-2016, PDF+DRM, Izdevniecība: Palgrave USA, ISBN-13: 9780230601765)
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the...Lasīt vairāk
(Izdošanas datums: 05-May-2016, EPUB+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781317553854)
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through t...Lasīt vairāk
(Izdošanas datums: 05-May-2016, PDF+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781317553861)
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through t...Lasīt vairāk
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you disti...Lasīt vairāk
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you disti...Lasīt vairāk
(Izdošanas datums: 11-Aug-2015, EPUB+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781317931423)
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a s...Lasīt vairāk
(Izdošanas datums: 11-Aug-2015, PDF+DRM, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781317931430)
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a s...Lasīt vairāk
In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, specu...Lasīt vairāk
In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, specu...Lasīt vairāk
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or dont know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make...Lasīt vairāk