Ricardo Marques, Christian Bouville, Luķs Paulo Santos, Kadi Bouatouch
Sērija : Synthesis Lectures on Computer Graphics and Animation
(Izdošanas datums: 01-Jun-2015, Paperback / softback, Izdevniecība: Morgan and Claypool Life Sciences, ISBN-13: 9781627057691)
Rendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an i...Lasīt vairāk
Sērija : Synthesis Lectures on Computer Graphics and Animation
(Izdošanas datums: 01-Jan-2015, Paperback / softback, Izdevniecība: Morgan and Claypool Life Sciences, ISBN-13: 9781627053716)
Linear complementarity problems (LCPs) have for many years been used in physics-based animation to model contact forces between rigid bodies in contact. More recently, LCPs have found their way into the realm of fluid dynamics. Here, LCPs are used to...Lasīt vairāk
Sērija : Synthesis Lectures on Computer Graphics and Animation
(Izdošanas datums: 01-Oct-2014, Paperback / softback, Izdevniecība: Morgan and Claypool Life Sciences, ISBN-13: 9781627054447)
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate tha...Lasīt vairāk
This book is a guide for researchers and practitioners to the new frontiers of 3D shape analysis and the complex mathematical tools most methods rely on. The target reader includes students, researchers and professionals with an undergraduate mathema...Lasīt vairāk
Sērija : Synthesis Lectures on Computer Graphics and Animation
(Izdošanas datums: 01-Sep-2014, Paperback / softback, Izdevniecība: Morgan and Claypool Life Sciences, ISBN-13: 9781627053631)
This book is a guide for researchers and practitioners to the new frontiers of 3D shape analysis and the complex mathematical tools most methods rely on. The target reader includes students, researchers and professionals with an undergraduate mathema...Lasīt vairāk
Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and h...Lasīt vairāk
Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu
Sērija : Synthesis Lectures on Computer Graphics and Animation
(Izdošanas datums: 01-Mar-2014, Paperback / softback, Izdevniecība: Morgan and Claypool Life Sciences, ISBN-13: 9781627053617)
Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and h...Lasīt vairāk
Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game ind...Lasīt vairāk
Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortio...Lasīt vairāk
Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortio...Lasīt vairāk
Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of...Lasīt vairāk
Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of...Lasīt vairāk
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. This volume introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily...Lasīt vairāk
Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, r...Lasīt vairāk
Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. This book is for anyone inte...Lasīt vairāk
Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of sy...Lasīt vairāk
Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of syn...Lasīt vairāk
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for...Lasīt vairāk
Discusses various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management. The combinations of these techniques can mak...Lasīt vairāk
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design....Lasīt vairāk