This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences an...Lasīt vairāk
This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included...Lasīt vairāk
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) S...Lasīt vairāk
By simulating novel and commonplace situations, augmented reality (AR) is stimulating innovation in a broad range of sectors. This book presents innovative AR applications in education and industry. Filled with case studies of applications, the book...Lasīt vairāk
Augmented and virtual reality (AR/VR) are technologies of increasing importance in our society. In the field of mathematics education, these innovative technologies may offer a wide range of opportunities to support immersive, individual, and acti...Lasīt vairāk
Discover the groundbreaking potential of augmented reality in special education with this comprehensive book, which fills a significant research gap and explores the transformative impact of AR/VR on teaching and learning experiences for indivi...Lasīt vairāk
This book investigates the transformative power of technology in education. It investigates the various ways in which these technologies are employed in education today, as well as the difficulties and opportunities they provide--...Lasīt vairāk
In the field of education, the quick progression of technologies poses both unprecedented challenges and unparalleled opportunities. As our classrooms undergo a large shift, traditional practices are being questioned, demanding a reevaluation of how...Lasīt vairāk
In the field of education, the quick progression of technologies poses both unprecedented challenges and unparalleled opportunities. As our classrooms undergo a large shift, traditional practices are being questioned, demanding a reevaluation of how...Lasīt vairāk
This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included...Lasīt vairāk
An exploration of perspectives of the virtual world in the sphere of cultural heritage presentations in the museum environment. Virtual reality can be used in museums to not only present and educate but also help to protect cultural heritage assets...Lasīt vairāk
Presents multiple innovative literacy approaches that promote self-leadership and agency for individuals and communities. The work included showcases practical field experiences supported by a theoretical framework. Topics covered include spatial li...Lasīt vairāk
This book presents multiple innovative literacy approaches promoting self-leadership and agency, aspiring to transformation and hope for individuals and communitiesby showcasing practical field experiences (qualitative research, quantitative researc...Lasīt vairāk
The global pandemic has caused devastating social and economic disruptions worldwide. These circumstances have widened and deepened the inequalities of access to socio-economic and academic achievement for diverse groups. This new reality compels us...Lasīt vairāk
This book presents research and developments in the virtual, augmented technology and mixed-reality used in language learning and teaching. It provides the readers with a comprehensive overview of contextual language learning with the support of imme...Lasīt vairāk
This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences an...Lasīt vairāk
By simulating novel and commonplace situations, augmented reality (AR) is stimulating innovation in a broad range of sectors. This book presents innovative AR applications in education and industry. Filled with case studies of applications, the book...Lasīt vairāk
Luis Pinto Coelho, Ricardo Queirós, Sara Seabra Reis
Sērija : Advances in Medical Technologies and Clinical Practice
(Izdošanas datums: 10-Dec-2021, Multiple-component retail product, Izdevniecība: Medical Information Science Reference, ISBN-13: 9781668441060)
Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector,...Lasīt vairāk
This book presents research and developments in the virtual, augmented technology and mixed-reality used in language learning and teaching. It provides the readers with a comprehensive overview of contextual language learning with the support of imme...Lasīt vairāk
This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences an...Lasīt vairāk
(Izdošanas datums: 18-Dec-2020, Hardback, Izdevniecība: Business Science Reference, ISBN-13: 9781799842224)
This book provides a comprehensive review of educational programs that are integrating augmented reality into immersive virtual learning environments--...Lasīt vairāk
The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learn...Lasīt vairāk
Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, an...Lasīt vairāk
Presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on A...Lasīt vairāk
Examines 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a wide range of topics in the areas of science, technology, engineering, arts, and math to ensure...Lasīt vairāk
This book explores new interactive platforms that contain elements related to these senses so that learning is more complete and dynamic between teacher and student. It shows new learning platforms, through the augmented reality, that serve to stren...Lasīt vairāk
In an environment where some countries are coming out of the recession at different speeds and others remain in a gloomy economic environment, education plays a vital role in reducing the negative impact of the global economic problems. In this sens...Lasīt vairāk