This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI...Lasīt vairāk
General purpose graphics processing units (GPGPUs) enable researchers in a variety of fields to benefit from the computational power of all the cores available inside graphics cards. This book shows you how to use GPUs for applications in diverse...Lasīt vairāk
Harness the power of Midjourney to create impactful and memorable artistic outputs and gain a distinctive edge in your professional endeavors Key Features Master Midjourney prompting with the help of practical examples from an...Lasīt vairāk
(Izdošanas datums: 19-Apr-2024, Paperback / softback, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781032607009)
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including desi...Lasīt vairāk
(Izdošanas datums: 19-Apr-2024, Hardback, Izdevniecība: Taylor & Francis Ltd, ISBN-13: 9781032607016)
Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, p...Lasīt vairāk
Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creative...Lasīt vairāk
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character mo...Lasīt vairāk
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character...Lasīt vairāk
This book constitutes the refereed proceedings of the 13th International Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2024, held as part of EvoStar 2024, in Aberystwyth, UK, April 35, 2024.The 17 full pa...Lasīt vairāk
Mastering Graphics Programming with Vulkan starts by familiarizing you with the foundations of a modern rendering engine. This book will guide you through GPU-driven rendering and show you how to drive culling and rendering from the GPU to minimize...Lasīt vairāk
This book combines theoretical explanations and practical examples to explore the fundamental concepts surrounding mathematics in game programming and computer graphics. This book will help you to uncover the secrets behind todays top graphics and...Lasīt vairāk
Understand what shaders are and what theyre used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by buil...Lasīt vairāk
(Izdošanas datums: 08-Aug-2022, Paperback / softback, Izdevniecība: Morgan Kaufmann Publishers In, ISBN-13: 9780128141205)
Multicore and GPU Programming: An Integrated Approach offers broad coverage of the key parallel computing skillsets: multicore CPU programming and manycore massively parallel computing. Using threads, OpenMP, MPI, CUDA, and other current too...Lasīt vairāk
Learn to program with visual examples, programs that increase in complexity as you progressfrom drawing a circle to 3D graphics, animations, and simulations. Original. Illustrations. Teaches programming concepts by visual example, providing...Lasīt vairāk
This book constitutes the refereed proceedings of the 12th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2023, held as part of Evo* 2023, in April 2023, co-located with the Evo* 2023 events, EvoCOP, EvoAppl...Lasīt vairāk
Generative adversarial networks (GANs) were introduced by Ian Goodfellow and his co-authors including Yoshua Bengio in 2014, and were to referred by Yann Lecun (Facebooks AI research director) as the most interesting idea in the last 10...Lasīt vairāk
Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the gam...Lasīt vairāk
Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry. Collected from the authors archives, Game...Lasīt vairāk