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Childrens Virtual Play Worlds: Culture, Learning, and Participation New edition [Mīkstie vāki]

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  • Formāts: Paperback / softback, 228 pages, height x width: 225x150 mm, weight: 340 g
  • Sērija : New Literacies and Digital Epistemologies 58
  • Izdošanas datums: 31-Jul-2013
  • Izdevniecība: Peter Lang Publishing Inc
  • ISBN-10: 1433118262
  • ISBN-13: 9781433118265
  • Mīkstie vāki
  • Cena: 42,37 €
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  • Formāts: Paperback / softback, 228 pages, height x width: 225x150 mm, weight: 340 g
  • Sērija : New Literacies and Digital Epistemologies 58
  • Izdošanas datums: 31-Jul-2013
  • Izdevniecība: Peter Lang Publishing Inc
  • ISBN-10: 1433118262
  • ISBN-13: 9781433118265
As childrens digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Childrens Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of childrens play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to contract law showing how childrens play and learning in virtual spaces has great potential and possibilities.
Acknowledgments vii
1 Introduction: The changing landscapes of children's play worlds
1(9)
Anne Burke
Jackie Marsh
2 Post-industrial play: Understanding the relationship between traditional and converged forms of play in the early years
10(16)
Susan Edwards
3 Developmental implications for children's virtual worlds
26(12)
Kaveri Subrahmanyam
4 Stardolls and the virtual playground: How identity construction works in the new digital frontier
38(21)
Anne Burke
5 Breaking the ice: Play, friendships and online identities in young children's use of virtual worlds
59(20)
Jackie Marsh
6 "Cause I know how to get friends---plus they like my dancing": (L)earning the Nexus of Practice in Club Penguin
79(20)
Karen E. Wohlwend
Tolga Kargin
7 Virtual day or virtual play: Identity shaping, consumer building and corporate affiliation versus literacies affordance inside barbiegirls.com
99(20)
Jan Connelly
8 May the force be with you: Harnessing the power of brain-computer games
119(14)
Isabel Pederson
Jennifer Rowsell
9 "Hey! Can you show me how to do this?" Digital games as a mediator of family time
133(18)
Stephanie M. Reich
Ksenia A. Korobkova
Rebecca W. Black
Mariya Sumaroka
10 Digital play structures: Examining the terms of use (and play) found in children's commercial virtual worlds
151(22)
Sara M. Grimes
11 Green pixels to green behaviours: Sustainability literacy in virtual worlds for children
173(27)
Eric Meyers
Robert Bittner
12 An argument for assemblage theory: Integrated spaces, mobility, and polycentricity
200(17)
Victoria Carrington
13 Afterword
217(4)
Jackie Marsh
Anne Burke
Contributors 221
Anne Burke is an Associate Professor in Literacy Education and Early Learning at Memorial University. She has a PhD from the University of Toronto. She is a multiple Canadian SSHRC grant scholar and maintains a strong research presence in Canadian schools researching new literacies and the role of social media in childrens lives. She has authored and co-edited a number of books in the areas of childrens literate play lives, new literacies studies, and popular culture. Recent book titles include Play to Learn (2010) and Assessing New Literacies: Perspectives from the Classroom (2009). Jackie Marsh (BA, PGCE, MEd, PhD) is Professor of Education at the University of Sheffield, UK. Recent publications include Changing Play: Play, Media and Commercial Culture from the 1950s to the Present Day (with Bishop, in press), Handbook of Early Childhood Literacy, 2nd edition (co-edited with Larson, 2012), and Virtual Literacies: Interactive Spaces for Children and Young People (co-edited with Merchant, Gillen and Davies, 2012). She is an editor of the Journal of Early Childhood Literacy.