Preface |
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xi | |
Acknowledgments |
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xiii | |
About the Companion Website |
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xv | |
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1 Differential Game Theory and Applications to Missile Guidance |
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1 | (15) |
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1 | (1) |
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2 | (1) |
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2 | (1) |
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1.1.1 Need for Missile Guidance---Past, Present, and Future |
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2 | (1) |
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1.2 Game Theoretic Concepts and Definitions |
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3 | (1) |
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1.3 Game Theory Problem Examples |
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4 | (4) |
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4 | (2) |
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1.3.2 The Game of Tic-Tac-Toe |
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6 | (2) |
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1.4 Game Theory Concepts Generalized |
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8 | (2) |
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8 | (1) |
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1.4.2 Continuous-Time Differential Game |
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9 | (1) |
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1.5 Differential Game Theory Application to Missile Guidance |
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10 | (1) |
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1.6 Two-Party and Three-Party Pursuit-Evasion Game |
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11 | (1) |
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1.7 Book Chapter Summaries |
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11 | (5) |
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1.7.1 A Note on the Terminology Used In the Book |
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13 | (1) |
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14 | (2) |
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2 Optimum Control and Differential Game Theory |
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16 | (47) |
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16 | (1) |
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17 | (1) |
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17 | (1) |
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2.2 Calculus of Optima (Minimum or Maximum) for a Function |
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18 | (5) |
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2.2.1 On the Existence of the Necessary and Sufficient Conditions for an Optima |
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18 | (1) |
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2.2.2 Steady State Optimum Control Problem with Equality Constraints Utilizing Lagrange Multipliers |
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19 | (3) |
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2.2.3 Steady State Optimum Control Problem for a Linear System with Quadratic Cost Function |
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22 | (1) |
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2.3 Dynamic Optimum Control Problem |
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23 | (15) |
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2.3.1 Optimal Control with Initial and Terminal Conditions Specified |
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23 | (2) |
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2.3.2 Boundary (Transversality) Conditions |
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25 | (4) |
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2.3.3 Sufficient Conditions for Optimality |
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29 | (1) |
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2.3.4 Continuous Optimal Control with Fixed Initial Condition and Unspecified Final Time |
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30 | (5) |
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2.3.5 A Further Property of the Hamiltonian |
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35 | (1) |
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2.3.6 Continuous Optimal Control with Inequality Control Constraints---the Pontryagin's Minimum (Maximum) Principle |
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36 | (2) |
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2.4 Optimal Control for a Linear Dynamical System |
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38 | (2) |
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2.4.1 The LQPI Problem-Fixed Final Time |
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38 | (2) |
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2.5 Optimal Control Applications in Differential Game Theory |
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40 | (10) |
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2.5.1 Two-Party Game Theoretic Guidance for Linear Dynamical Systems |
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41 | (3) |
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2.5.2 Three-Party Game Theoretic Guidance for Linear Dynamical Systems |
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44 | (6) |
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2.6 Extension of the Differential Game Theory to Multi-Party Engagement |
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50 | (1) |
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2.7 Summary and Conclusions |
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50 | (13) |
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51 | (2) |
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53 | (10) |
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3 Differential Game Theory Applied to Two-Party Missile Guidance Problem |
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63 | (39) |
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63 | (1) |
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64 | (1) |
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64 | (3) |
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3.2 Development of the Engagement Kinematics Model |
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67 | (3) |
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3.2.1 Relative Engage Kinematics of n Versus m Vehicles |
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68 | (1) |
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3.2.2 Vector/Matrix Representation |
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69 | (1) |
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3.3 Optimum Interceptor/Target Guidance for a Two-Party Game |
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70 | (5) |
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3.3.1 Construction of the Differential Game Performance Index |
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70 | (2) |
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3.3.2 Weighting Matrices S, RP, Re |
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72 | (1) |
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3.3.3 Solution of the Differential Game Guidance Problem |
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73 | (2) |
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3.4 Solution of the Riccati Differential Equations |
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75 | (4) |
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3.4.1 Solution of the Matrix Riccati Differential Equations (MRDE) |
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75 | (1) |
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3.4.2 State Feedback Guidance Gains |
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76 | (1) |
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3.4.3 Solution of the Vector Riccati Differential Equations (VRDE) |
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77 | (1) |
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3.4.4 Analytical Solution of the VRDE for the Special Case |
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78 | (1) |
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3.4.5 Mechanization of the Game Theoretic Guidance |
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79 | (1) |
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3.5 Extension of the Game Theory to Optimum Guidance |
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79 | (2) |
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3.6 Relationship with the Proportional Navigation (PN) and the Augmented PN Guidance |
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81 | (1) |
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82 | (20) |
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82 | (2) |
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84 | (18) |
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4 Three-Party Differential Game Theory Applied to Missile Guidance Problem |
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102 | (23) |
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102 | (1) |
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103 | (1) |
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103 | (1) |
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4.2 Engagement Kinematics Model |
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104 | (1) |
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4.2.1 Three-Party Engagement Scenario |
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105 | (1) |
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4.3 Three-Party Differential Game Problem and Solution |
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105 | (2) |
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4.4 Solution of the Riccati Differential Equations |
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107 | (9) |
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4.4.1 Solution of the Matrix Riccati Differential Equation (MRDE) |
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111 | (1) |
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4.4.2 Solution of the Vector Riccati Differential Equation (VRDE) |
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112 | (3) |
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4.4.3 Further Consideration of Performance Index (PI) Weightings |
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115 | (1) |
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4.4.4 Game Termination Criteria and Outcomes |
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116 | (1) |
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4.5 Discussion and Conclusions |
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116 | (9) |
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117 | (1) |
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118 | (7) |
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5 Four Degrees-of-Freedom (DOF) Simulation Model for Missile Guidance and Control Systems |
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125 | (125) |
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125 | (1) |
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126 | (1) |
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126 | (1) |
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5.2 Development of the Engagement Kinematics Model |
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126 | (4) |
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5.2.1 Translational Kinematics for Multi-Vehicle Engagement |
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126 | (2) |
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5.2.2 Vector/Matrix Representation |
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128 | (1) |
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5.2.3 Rotational Kinematics: Relative Range, Range Rates, Sightline Angles, and Rates |
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128 | (2) |
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5.3 Vehicle Navigation Model |
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130 | (3) |
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5.3.1 Application of Quaternion to Navigation |
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131 | (2) |
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5.4 Vehicle Body Angles and Flight Path Angles |
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133 | (2) |
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5.4.1 Computing Body Rates (pi, qi, ri) |
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134 | (1) |
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5.5 Vehicle Autopilot Dynamics |
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135 | (1) |
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5.6 Aerodynamic Considerations |
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135 | (1) |
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5.7 Conventional Guidance Laws |
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136 | (2) |
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5.7.1 Proportional Navigation (PN) Guidance |
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136 | (1) |
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5.7.2 Augmented Proportional Navigation (APN) Guidance |
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137 | (1) |
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5.7.3 Optimum Guidance and Game Theory--Based Guidance |
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137 | (1) |
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5.8 Overall State Space Model |
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138 | (1) |
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138 | (112) |
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139 | (1) |
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140 | (10) |
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6 Three-Party Differential Game Missile Guidance Simulation Study |
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150 | (1) |
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150 | (1) |
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150 | (1) |
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151 | (1) |
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6.2 Engagement Kinematics Model |
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151 | (3) |
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6.3 Game Theory Problem and the Solution |
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154 | (3) |
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6.4 Discussion of the Simulation Results |
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157 | (1) |
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6.4.1 Game Theory Guidance Demonstrator Simulation |
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157 | (3) |
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6.4.2 Game Theory Guidance Simulation Including Disturbance Inputs |
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160 | (2) |
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162 | (1) |
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6.5.1 Useful Future Studies |
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162 | (1) |
References |
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163 | (1) |
Appendix |
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164 | (1) |
Addendum |
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165 | (24) |
Index |
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189 | |