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Digital Gambling: Theorizing Gamble-Play Media [Hardback]

(Swinburne University of Technology, Australia)
  • Formāts: Hardback, 244 pages, height x width: 229x152 mm, weight: 521 g, 1 Tables, black and white; 32 Halftones, black and white; 32 Illustrations, black and white
  • Sērija : Routledge Studies in New Media and Cyberculture
  • Izdošanas datums: 06-Apr-2018
  • Izdevniecība: Routledge
  • ISBN-10: 1138303852
  • ISBN-13: 9781138303850
Citas grāmatas par šo tēmu:
  • Hardback
  • Cena: 191,26 €
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  • Formāts: Hardback, 244 pages, height x width: 229x152 mm, weight: 521 g, 1 Tables, black and white; 32 Halftones, black and white; 32 Illustrations, black and white
  • Sērija : Routledge Studies in New Media and Cyberculture
  • Izdošanas datums: 06-Apr-2018
  • Izdevniecība: Routledge
  • ISBN-10: 1138303852
  • ISBN-13: 9781138303850
Citas grāmatas par šo tēmu:

This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users’ experiences. By studying digital gambling from media studies, videogame and cultural studies approaches, this book offers a new critical perspective on the issues raised by computer-mediated gambling, while expanding our perspective on what media and gambling are. In particular, it critically analyses terrestrial, mobile and online slot machines, online poker and stock trading apps through a selection of case studies.

Recenzijas

"I am thrilled to recommend a book that is essential reading for students and scholars working across gambling and gaming studies. At last, we have a rigorous, creative and thought-provoking study to help us make sense of proliferating platforms and products that are blurring the lines between entertainment and investment in everyday life. Albarrįn-Torres concept of digital gamble-play is quite literally a game-changer." --Fiona Nicoll , Research Chair in Gambling Policy with the Alberta Gambling Research Institute and the Department of Political Science at University of Alberta, Canada

List of Figures and Table
ix
Preface: The VIP Lounge xiii
Acknowledgements xix
Introduction: Digital Gambling as Media 1(36)
PART I Gamble-Play Theory
37(86)
1 Towards a Theory of Gamble-Play
39(24)
2 Smoke and Mirrors: Procedural Rhetoric in Gamble-Play
63(23)
3 Gamble-Play Media and Practices of Consumption
86(37)
PART II Gamble-Play Platforms
123(112)
4 Gamble-Play and Popular Culture: When Slots Meet Hollywood
125(39)
5 Gamble-Play as Second Life: The Case of PKR
164(29)
6 Mobile Gamble-Play Apps: A Casino in Your Pocket
193(29)
7 Gambling with Markets: Stock Trading Apps and the Logic of Gamble-Play
222(13)
Postface: Gamble-Play in the Societies of Control 235(6)
Index 241
César Albarrįn-Torres is Lecturer in Media and Communications at Swinburne University of Technology, Australia.