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Game Design for Free-to-Play Live Service [Mīkstie vāki]

  • Formāts: Paperback / softback, 270 pages, height x width: 240x168 mm, 109 Illustrations, color; 8 Illustrations, black and white; XIII, 270 p. 117 illus., 109 illus. in color., 1 Paperback / softback
  • Sērija : Synthesis Lectures on Image, Video, and Multimedia Processing
  • Izdošanas datums: 11-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031561589
  • ISBN-13: 9783031561580
  • Mīkstie vāki
  • Cena: 51,37 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Standarta cena: 60,44 €
  • Ietaupiet 15%
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  • Formāts: Paperback / softback, 270 pages, height x width: 240x168 mm, 109 Illustrations, color; 8 Illustrations, black and white; XIII, 270 p. 117 illus., 109 illus. in color., 1 Paperback / softback
  • Sērija : Synthesis Lectures on Image, Video, and Multimedia Processing
  • Izdošanas datums: 11-May-2025
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031561589
  • ISBN-13: 9783031561580

"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.

Introduction.- Business Model of Free To Play.- Player psychology.-
Modeling player audience.- Understanding time.- Mathematics of game design.-
Social features.- Game design methods.- Live service.- Practical design
examples.
Stanislav Stankovi is originally from Ni, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Ni. He obtained his PhD from Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution.

After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.