Preface |
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xxix | |
Acknowledgments |
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xxxvii | |
Editors |
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xxxix | |
Contributors |
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xi | |
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1 Innovating Higher Education 4.0 in the Era of Industry 4.0 |
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1 | (10) |
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1 | (1) |
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1.2 Higher Education in Tamil Nadu, India |
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2 | (1) |
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1.2.1 State Universities in Tamil Nadu, India |
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2 | (1) |
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1.3 Education in the Era of Industry 4.0 |
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3 | (4) |
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1.3.1 Skill Set Development |
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7 | (1) |
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1.3.2 Digital Support Systems |
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7 | (1) |
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7 | (2) |
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1.4.1 Framework for Bharathiar University Education |
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8 | (1) |
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8 | (1) |
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1.4.3 Faculty Development |
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8 | (1) |
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1.4.4 Importance of Industrial Collaboration |
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9 | (1) |
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9 | (2) |
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10 | (1) |
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2 Student Talent Management in the Era of Industry 4.0 |
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11 | (12) |
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12 | (1) |
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2.2 The need for Student Talent Management in the Era of Industry 4.0 |
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12 | (2) |
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2.3 Talent Management Strategies for Students |
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14 | (3) |
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2.3.1 Talent Identification among Students |
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14 | (1) |
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2.3.1.1 Performance Management and Potential Identification |
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14 | (1) |
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2.3.2 Talent Deployment Strategies |
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15 | (1) |
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2.3.3 Talent Development Strategies |
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15 | (1) |
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2.3.3.1 Developmental Relationships |
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15 | (1) |
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2.3.3.2 Developmental Assignments |
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15 | (1) |
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16 | (1) |
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16 | (1) |
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2.3.3.5 Self-Development Activities |
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16 | (1) |
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2.4 Addressing the Challenges of Talent Management in Industry 4.0 |
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17 | (1) |
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2.4.1 Critical Skill Shortages |
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17 | (1) |
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2.4.2 Identi fication of Critical Talent for Industry 4.0 |
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17 | (1) |
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2.4.3 New Core Competencies |
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17 | (1) |
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2.4.4 Pivotal Talent Management--The Neglected Medium Students |
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17 | (1) |
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2.4.5 Transforming Talent Management |
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18 | (1) |
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2.5 Emerging Technologies for Classroom Talent Management Activities |
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18 | (1) |
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2.5.1 Audiovisual Interfaces |
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18 | (1) |
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2.5.2 PaaS (Platform-as-a-Service) for Talent Management |
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18 | (1) |
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2.5.3 Artificial Intelligence-Powered On-Demand Talent Platforms |
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18 | (1) |
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2.5.4 Gaming among Students |
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18 | (1) |
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2.5.5 Talent Management Software and Applications |
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19 | (1) |
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19 | (4) |
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2.6.1 Bharat Heavy Electrical Limited (BHEL) |
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19 | (1) |
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19 | (1) |
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20 | (3) |
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3 Latest Technological Innovations for the Virtual Classroom: Empowering the Learners |
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23 | (16) |
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24 | (1) |
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3.2 Virtual Reality in Education |
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24 | (2) |
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24 | (1) |
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3.2.2 Training in Different Skills |
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25 | (1) |
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25 | (1) |
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3.2.4 Design and Architecture |
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25 | (1) |
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25 | (1) |
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3.2.6 Improved Student-Teacher Collaboration |
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25 | (1) |
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3.2.7 Learning through Games |
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25 | (1) |
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3.3 Artificial Intelligence and Machine Learning |
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26 | (2) |
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3.3.1 Implications of Artificial Intelligence in Education |
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26 | (1) |
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26 | (2) |
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3.3.2.1 Supervised Learning |
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28 | (1) |
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3.3.2.2 Unsupervised Learning |
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28 | (1) |
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3.3.3.3 Reinforcement Learning |
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28 | (1) |
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3.3.3.4 Impact of Machine Learning in Education |
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28 | (1) |
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3.4 Social Media in Education |
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28 | (2) |
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3.4.1 Role of Social Media in Education |
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28 | (1) |
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3.4.2 Technological Support |
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29 | (1) |
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3.4.3 Popular Web-Based Platforms |
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29 | (1) |
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29 | (1) |
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29 | (1) |
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30 | (1) |
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30 | (1) |
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3.4.4 Positive and Negative Impacts |
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30 | (1) |
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30 | (1) |
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30 | (1) |
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30 | (3) |
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3.5.1 Blending Augmented Reality with Traditional Education |
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31 | (1) |
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3.5.2 Design Principles of AR |
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31 | (2) |
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3.6 Multi-Touch LCD Screens |
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33 | (1) |
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3.6.1 Effectiveness of Multi-Touch LCD Screens |
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33 | (1) |
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3.6.2 Role of Multi-Touch Technology in Education |
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33 | (1) |
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3.6.3 Single Touch vs. Multi-Touch |
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33 | (1) |
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3.6.4 Advantages and Disadvantages of Multi-Touch Screens |
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34 | (1) |
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34 | (2) |
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3.7.1 Categorization of Games |
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35 | (1) |
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3.7.2 Game-Based Learning vs. Textbook Learning |
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35 | (1) |
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3.7.3 Advantages of Game-Based Learning |
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36 | (1) |
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36 | (3) |
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36 | (3) |
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4 Industry 4.0: The Need of Industry 4.0 and the Technologies Revolutionizing It |
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39 | (28) |
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4.1 The Need of Industry 4.0 |
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40 | (3) |
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4.1.1 Industry 4.0--The Need to Adopt |
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41 | (1) |
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4.1.2 Industry 4.0 Drivers |
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42 | (1) |
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4.2 The Roadmap to Industry 4.0 |
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43 | (2) |
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4.2.1 Goals and Design Paradigms |
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44 | (1) |
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4.3 Technologies Involved in Industry 4.0 |
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45 | (19) |
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4.3.1 Big Data and Its Analytics |
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45 | (1) |
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46 | (1) |
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4.3.3 Simulations and Virtualizations |
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47 | (4) |
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51 | (1) |
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4.3.4.1 Challenges Faced by Integration |
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51 | (1) |
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4.3.5 The Industrial Internet of Thi ngs (IIoT) |
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52 | (1) |
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4.3.5.1 IIoT and the Manufacturing Industry |
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52 | (1) |
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4.3.5.2 Present IIoT Challenges |
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53 | (1) |
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54 | (1) |
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54 | (1) |
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4.3.6.1 Vulnerabilities and Security Threats |
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55 | (1) |
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4.3.6.2 Strategic Principles of Cybersecurity |
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55 | (1) |
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4.3.6.3 Cybersecurity Measures |
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56 | (1) |
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57 | (3) |
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60 | (3) |
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4.3.9 Artificial Intelligence (AI) |
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63 | (1) |
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4.3.10 AI's Impact on Healthcare |
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64 | (1) |
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64 | (3) |
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64 | (3) |
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67 | (14) |
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68 | (1) |
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5.2 Why a Digital Information Revolution Is Needed |
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68 | (1) |
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5.3 Digital Transformation Definitions |
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69 | (1) |
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5.4 How Digital Transformation Is Done |
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69 | (2) |
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5.4.1 Lead from the Front |
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69 | (1) |
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5.4.2 Set Strategy Ahead of Technology |
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70 | (1) |
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5.4.3 Promote New Cultural Norms |
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70 | (1) |
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5.4.4 Rethink the Customer Journey |
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70 | (1) |
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5.4.5 Interrupt Your Own Business |
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71 | (1) |
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5.4.6 Proceed with New Technology |
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71 | (1) |
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5.5 Where Digital Transformation is Applied |
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71 | (2) |
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5.5.1 Applications for Supplier Collaboration and Business Networks |
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72 | (1) |
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5.5.2 Applications for Workforce Management |
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72 | (1) |
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5.5.3 Applications for IoT |
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72 | (1) |
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5.6 Vital Trends in Digital Transformation |
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73 | (2) |
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73 | (1) |
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73 | (1) |
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74 | (1) |
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5.6.4 Machine Learning and Artificial Intelligence |
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74 | (1) |
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74 | (1) |
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5.6.6 Robotic Process Automation |
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74 | (1) |
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5.6.7 Conversational Artificial Intelligence |
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74 | (1) |
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5.6.8 User and Customer Experience, XaaS (Everything-as-a-Service) and Digital Privacy |
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74 | (1) |
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5.6.8.1 User and Customer Experience |
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75 | (1) |
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75 | (1) |
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75 | (1) |
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5.7 What Are the Tools Available tor Digital Transformation? |
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75 | (3) |
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75 | (1) |
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76 | (1) |
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76 | (1) |
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76 | (1) |
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77 | (1) |
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77 | (1) |
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77 | (1) |
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77 | (1) |
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77 | (1) |
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78 | (1) |
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78 | (3) |
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78 | (3) |
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6 Emerging Technological Advancements for Educational Institutions |
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81 | (20) |
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6.1 Introduction to Emerging Imperatives for Educational Institutions |
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82 | (3) |
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6.1.1 Global Citizenship Skills |
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83 | (1) |
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6.1.2 Innovation and Creativity Skills |
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83 | (1) |
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83 | (1) |
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6.1.4 Interpersonal Skills |
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84 | (1) |
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6.1.5 Personalized and Self-Paced Learning |
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84 | (1) |
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6.1.6 Accessible and Inclusive Learning |
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84 | (1) |
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6.1.7 Problem-Based and Collaborative Learning |
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84 | (1) |
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6.1.8 Lifelong and Student-Driven Learning |
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85 | (1) |
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6.2 Impact of Technology on Educational Institution Value Chains |
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85 | (2) |
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6.3 Key Components of Education Delivery, Their Evolution, and Emerging Technology Applications |
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87 | (11) |
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88 | (1) |
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6.3.1.1 Applications of Artificial Intelligence for Educational Content |
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89 | (1) |
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6.3.1.2 Applications of Augmented Reality to Enhance Content |
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90 | (1) |
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6.3.1.3 Application of the Cloud and Wikis for Content Creation and Management |
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91 | (1) |
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6.3.2 Learning Environment |
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92 | (2) |
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6.3.2.1 Cloud-Based New Age Learning Platforms |
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94 | (1) |
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6.3.2.2 Applications of AI Techniques to Improve the Learning Environment |
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94 | (1) |
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95 | (1) |
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6.3.3.1 Applications of Artificial Intelligence in Educational Assessment |
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96 | (1) |
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6.3.3.2 Gamification and Scenario Environments for Assessment |
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96 | (1) |
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97 | (1) |
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6.3.4.1 Blockchain and Cloud-Enabled Digital Degrees |
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98 | (1) |
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98 | (3) |
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98 | (3) |
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7 Industry 4.0: Application Areas, Impacts, and the Utilities for Creating Applications |
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101 | (28) |
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103 | (10) |
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7.1.1 Manufacturing Sector |
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103 | (1) |
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7.1.1.1 Digital Performance Management |
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103 | (1) |
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7.1.1.2 Automatic Maintenance Scheduling |
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104 | (1) |
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7.1.1.3 Optimization of Processes |
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104 | (1) |
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7.1.1.4 Extended Automation |
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104 | (1) |
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7.1.1.5 Impact of 14.0 in Manufacturing |
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104 | (1) |
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7.1.1.6 Use Case in Manufacturing Sector |
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105 | (1) |
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7.1.1.7 BJC HealthCare Has Adopted IoT for Inventory and Supply Chain Management |
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105 | (1) |
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105 | (1) |
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7.1.2.1 Use Case in Healthcare Sector |
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106 | (1) |
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106 | (1) |
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7.1.3.1 Use Case in Education Sector |
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107 | (1) |
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7.1.4 Aerospace and Defense Sector |
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107 | (2) |
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109 | (1) |
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7.1.6 Transportation and Logistics Sector |
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110 | (2) |
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7.1.6.1 Internet of Things (IoT) |
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112 | (1) |
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7.1.6.2 Data-Dri ven Technologies |
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112 | (1) |
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112 | (1) |
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7.2 How Is 14.0 Beneficial to Society?--Impacts and Benefits |
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113 | (4) |
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113 | (2) |
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115 | (1) |
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7.2.3 Identity, Voice, and Community |
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115 | (1) |
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7.2.3.1 The Impact on Business |
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115 | (1) |
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7.2.3.2 The Impact on Government |
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116 | (1) |
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7.2.3.3 The Impact on People |
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116 | (1) |
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7.3 Utilities for Creating 14.0 Applications |
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117 | (10) |
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7.3.1 Artificial Intelligence |
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117 | (1) |
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7.3.1.1 Amazon Web Services (AWS) |
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117 | (1) |
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117 | (1) |
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117 | (1) |
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117 | (1) |
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7.3.2 Big Data and Data Analytics |
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117 | (1) |
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117 | (1) |
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118 | (1) |
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118 | (1) |
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118 | (1) |
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7.3.2.5 Google Fusion Tables |
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118 | (1) |
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118 | (1) |
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7.3.2.7 Microsoft HDInsight |
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118 | (1) |
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118 | (1) |
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118 | (1) |
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119 | (1) |
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119 | (1) |
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7.3.3.4 Unreal Engine 4 (UE4) |
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119 | (1) |
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119 | (1) |
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119 | (1) |
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119 | (1) |
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120 | (1) |
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120 | (1) |
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120 | (1) |
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121 | (1) |
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7.3.5 Internet of Things (IoT) |
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121 | (1) |
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121 | (1) |
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121 | (1) |
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121 | (1) |
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122 | (1) |
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122 | (1) |
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122 | (1) |
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7.3.6.1 Amazon Cloudwatch |
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122 | (1) |
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123 | (1) |
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123 | (1) |
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7.3.6.4 Informatica Cloud |
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123 | (1) |
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123 | (1) |
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124 | (1) |
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7.3.7.1 SolarWinds Security Event Manager |
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124 | (1) |
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124 | (1) |
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124 | (1) |
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125 | (1) |
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125 | (1) |
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125 | (1) |
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125 | (1) |
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125 | (1) |
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126 | (1) |
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126 | (1) |
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126 | (1) |
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126 | (1) |
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126 | (1) |
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126 | (1) |
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127 | (1) |
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127 | (1) |
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127 | (2) |
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127 | (2) |
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8 Technologies, Challenges, and Tools for Education 4.0 |
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129 | (16) |
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130 | (2) |
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8.1.1 Digital Learning and Education 4.0 |
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131 | (1) |
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8.1.1.1 Making Students Smarter |
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131 | (1) |
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8.1.1.2 Equity and Inclusion |
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131 | (1) |
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132 | (1) |
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8.1.1.4 Digital Tides Everywhere |
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132 | (1) |
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8.1.1.5 Availability of New Digital Resources |
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132 | (1) |
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8.2 Technological Advancements in Education 4.0 |
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132 | (3) |
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8.2.1 3D Printing Technologies |
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132 | (1) |
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132 | (1) |
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133 | (1) |
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133 | (1) |
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133 | (1) |
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133 | (1) |
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8.2.7 Paper-Thin Smartphones |
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133 | (1) |
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8.2.8 Interactive LCD Screen |
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134 | (1) |
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134 | (1) |
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8.2.10 Artificial Intelligence |
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134 | (1) |
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134 | (1) |
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134 | (1) |
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8.3 Profile of a Student in Education 4.0 |
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135 | (1) |
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135 | (1) |
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135 | (1) |
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8.3.3 Knowledge Constructor |
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135 | (1) |
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8.3.4 Innovative Designer |
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136 | (1) |
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8.3.5 Computational Thinker |
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136 | (1) |
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8.3.6 Creative Communicator |
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136 | (1) |
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8.3.7 Global Collaborator |
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136 | (1) |
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8.4 Profile of a Faculty Member in Education 4.0 |
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136 | (1) |
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8.4.1 Proficiency in Digital Tools |
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136 | (1) |
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8.4.2 Familiarity with Free and Open Digital Content |
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136 | (1) |
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8.4.3 Appropriate Content Management and Delivery |
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137 | (1) |
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8.4.4 Ability to Enhance Collaborative Learning |
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137 | (1) |
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8.4.5 Value-Added Use of Tools |
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137 | (1) |
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8.5 The Teaching Mode in Education 4.0 |
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137 | (3) |
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138 | (1) |
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138 | (1) |
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8.5.3 Personalized Learning |
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138 | (1) |
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139 | (1) |
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140 | (1) |
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8.5.6 Innovative Learning |
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140 | (1) |
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8.6 Technologies for the Reformation |
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140 | (1) |
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8.6.1 MOOCs (Massive Open Online Courses) |
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140 | (1) |
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8.6.2 SWA YAM (Study Webs of Active Learning for Young Aspiring Minds) |
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140 | (1) |
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8.6.3 National Digital Library (NDL) |
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141 | (1) |
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8.6.4 Free and Open-Source Software for Education (FOSSEE) |
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141 | (1) |
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8.6.5 Learning Management Systems (LMSs) |
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141 | (1) |
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141 | (1) |
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8.7.1 Lack of State-of-the-Art Infrastructure |
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142 | (1) |
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8.7.2 Poor Exposure to the Effective Use of IT among Students and Teachers |
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142 | (1) |
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8.7.3 Chance for Content Misuse |
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142 | (1) |
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8.7.4 Screen Distractions of Students |
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142 | (1) |
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8.7.5 Students with Disabilities |
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142 | (1) |
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8.7.6 Lack of Quality and Practical Learning through MOOCs |
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142 | (1) |
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142 | (3) |
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143 | (2) |
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145 | (14) |
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145 | (1) |
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9.2 Different Types of Homework |
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146 | (1) |
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9.3 Advantages of Homework |
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146 | (1) |
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9.3.1 Children Can Develop Time Management Skills |
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146 | (1) |
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9.3.2 Students Can Be Busy with Their Studies |
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146 | (1) |
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9.3.3 Teachers Can Track the Progress of Students |
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146 | (1) |
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9.4 Disadvantages of Homework |
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147 | (1) |
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9.4.1 Homework Eats Up Free Ti me |
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147 | (1) |
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9.4.2 Excess Homework Causes Children to Feel "Burnt Out" |
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147 | (1) |
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9.4.3 Homework Is Rarely Valuable |
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147 | (1) |
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9.5 Effects of Technology in Homework |
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147 | (1) |
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9.5.1 Research Has Become Easier |
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147 | (1) |
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9.5.2 Scheduling and Planning is Efficient and Fast |
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147 | (1) |
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9.5.3 Encourages Active Participation |
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147 | (1) |
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9.5.4 Study Groups Connectedness |
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148 | (1) |
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9.6 Transition to Online Homework |
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148 | (11) |
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148 | (1) |
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148 | (3) |
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151 | (3) |
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9.6.2.1 How to Create a Class |
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154 | (1) |
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155 | (2) |
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157 | (2) |
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10 Online Content Creation Tools |
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159 | (18) |
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160 | (1) |
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10.1.1 Relevance of Online Content Creation |
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160 | (1) |
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10.1.1.1 Expanding the Reach of Information |
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160 | (1) |
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160 | (1) |
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160 | (1) |
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10.3 Collaborative Learning |
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160 | (1) |
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10.3.1 Computer-Supported Collaborative Learning |
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161 | (1) |
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161 | (1) |
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10.5 Tools for Online Education |
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161 | (12) |
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161 | (1) |
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161 | (1) |
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161 | (1) |
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162 | (1) |
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163 | (1) |
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164 | (1) |
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165 | (1) |
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165 | (1) |
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166 | (1) |
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167 | (1) |
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168 | (1) |
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168 | (1) |
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169 | (1) |
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169 | (1) |
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10.5.2.2 Record Video Using Loom Desktop Client |
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169 | (1) |
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170 | (1) |
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10.5.3.1 Install Screencastify |
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170 | (1) |
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10.5.3.2 Create and Start a Recording |
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171 | (1) |
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10.5.3.3 Desktop Recording |
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172 | (1) |
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10.5.4 Record a Browser Tab |
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172 | (1) |
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10.5.4.1 Start a Tab Recording |
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172 | (1) |
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10.5.4.2 Steps to Record Webcam |
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173 | (1) |
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10.5.4.3 Toggle the Annotation Tools |
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173 | (1) |
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173 | (4) |
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173 | (4) |
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11 Moodle: Teaching, Learning, and Evaluation Tool |
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177 | (14) |
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177 | (1) |
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11.2 Learning Management System |
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178 | (1) |
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11.3 Uploading and Sharing of Materials |
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178 | (1) |
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11.4 Discussion Forums and Chats |
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179 | (1) |
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11.5 Moodle as a Learning Management System |
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180 | (1) |
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180 | (2) |
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11.7 Advantages of Moodle |
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182 | (1) |
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11.8 Popularity of Moodle |
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183 | (1) |
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11.9 Advantages of the Latest Release of Moodle |
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184 | (2) |
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11.10 Activities in Moodle |
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186 | (1) |
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11.11 Resources in Moodle |
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187 | (1) |
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188 | (3) |
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188 | (3) |
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12 Learning Management Tools |
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191 | (20) |
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192 | (1) |
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12.2 Usageof Learning Management Tools |
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192 | (16) |
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192 | (1) |
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12.2.1.1 Step 1: Create an Account and Get Started |
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193 | (1) |
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12.2.1.2 Step 2: Create an Event (Create Our Own Presentation/Quiz) |
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193 | (1) |
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12.2.1.3 Step 3: Running the Presentation/Poll |
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194 | (1) |
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195 | (1) |
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195 | (1) |
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12.2.2.1 Step 1: App Downloading |
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195 | (1) |
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12.2.2.2 Step 2: Account Creation |
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195 | (1) |
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12.2.2.3 Step 3: Print Cards |
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196 | (1) |
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12.2.2.4 Step 4: Adding Classes and Students |
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196 | (1) |
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12.2.2.5 Step 5: Add Questions |
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196 | (1) |
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12.2.2.6 Step 6: Stay Organized |
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197 | (2) |
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12.2.2.7 Step 7: Implementing Real-Time Assessment |
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199 | (1) |
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12.2.2.8 Step 8: View Results |
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199 | (2) |
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201 | (1) |
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12.2.3.1 Distributing Homework to Students Using uReply |
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201 | (1) |
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12.2.3.2 uReply Interface |
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201 | (3) |
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12.2.3.3 Taking Students' Attendance Using uReply |
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204 | (4) |
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12.3 Psychological Impact and Learning Experience Using Online Learning Management Tools |
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208 | (1) |
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208 | (3) |
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208 | (3) |
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13 Industry 4.0 and Jobs 2030 |
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211 | (12) |
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211 | (3) |
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212 | (1) |
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13.1.1.1 The Nine Technologies Driving Industry 4.0 |
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212 | (1) |
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213 | (1) |
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214 | (1) |
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214 | (1) |
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215 | (1) |
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13.5 Skills Required in the Future |
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216 | (1) |
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13.6 Contributions of Retired Teachers |
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216 | (1) |
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13.7 Challenges of Mission 2030 |
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|
216 | (1) |
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217 | (3) |
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13.8.1 Artificial Intelligence Jobs in 2030 |
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217 | (1) |
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218 | (2) |
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220 | (3) |
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221 | (2) |
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14 Gamification: A Boon for Higher Education |
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223 | (10) |
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224 | (1) |
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14.2 Concept of Garni fication |
|
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224 | (1) |
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14.3 Purpose or Uamincauon |
|
|
224 | (1) |
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14.4 Gamification Theory and Learning |
|
|
225 | (1) |
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14.5 Gamification Eliminates Hurdles in Learning |
|
|
225 | (1) |
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14.6 Benefits of Gamification |
|
|
225 | (2) |
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14.6.1 Gamification in Higher Education |
|
|
226 | (1) |
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14.6.2 Importance of Gamified Curriculum |
|
|
226 | (1) |
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14.7 Impact of Gamification in Higher Education |
|
|
227 | (1) |
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14.8 Gamification in the Classroom |
|
|
227 | (1) |
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14.8.1 Gamification in MOOCs |
|
|
228 | (1) |
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14.9 Gamification Software and Apps |
|
|
228 | (1) |
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14.10 Implementing Gamification in Online Learning |
|
|
229 | (1) |
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14.10.1 Inducing Out-of-the-Box Thinking |
|
|
229 | (1) |
|
14.10.2 Elaborating Span of Attention |
|
|
229 | (1) |
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14.10.3 Encouraging Accomplishment |
|
|
229 | (1) |
|
14.10.4 Creating a Healthy Competition |
|
|
230 | (1) |
|
14.11 Gamification Blogs for Teaching and Learning |
|
|
230 | (1) |
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14.11.1 Games and Learning |
|
|
230 | (1) |
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230 | (1) |
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|
231 | (1) |
|
14.12 McDonald's Gamification Features |
|
|
231 | (2) |
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|
231 | (2) |
|
15 Curriculum 4.0 for Incorporating Industry 4.0 Tools in Higher Education |
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|
233 | (24) |
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235 | (1) |
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15.2 Tools of Industry 4.0 |
|
|
235 | (2) |
|
15.2.1 Big Data and Data Analytics |
|
|
236 | (1) |
|
15.2.2 Artificial Intelligence (AI) |
|
|
236 | (1) |
|
|
237 | (1) |
|
15.2.4 Robotic Process Automation |
|
|
237 | (1) |
|
15.2.5 Internet of Things (IoT) |
|
|
237 | (1) |
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|
237 | (3) |
|
|
238 | (1) |
|
15.3.2 Demonstration Learning |
|
|
238 | (1) |
|
15.3.3 Heuristic Learning |
|
|
238 | (1) |
|
|
238 | (1) |
|
15.3.5 Kinaesthetic Learning |
|
|
238 | (1) |
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|
238 | (1) |
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|
239 | (1) |
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|
239 | (1) |
|
15.3.9 Project/Activity-Based Learning |
|
|
239 | (1) |
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|
239 | (1) |
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|
239 | (1) |
|
15.3.12 Programmed Instruction |
|
|
239 | (1) |
|
|
239 | (1) |
|
|
239 | (1) |
|
15.3.15 Computer-Assisted Learning |
|
|
239 | (1) |
|
15.3.16 Game-Based Learning |
|
|
240 | (1) |
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|
240 | (1) |
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|
240 | (1) |
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|
240 | (1) |
|
|
240 | (1) |
|
15.4 Digital Classroom and E-Learning Tools |
|
|
240 | (3) |
|
|
240 | (1) |
|
|
240 | (1) |
|
|
241 | (1) |
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|
241 | (1) |
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|
241 | (1) |
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|
241 | (1) |
|
|
241 | (1) |
|
|
241 | (1) |
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|
241 | (1) |
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|
241 | (1) |
|
|
242 | (1) |
|
|
242 | (1) |
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|
242 | (1) |
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|
242 | (1) |
|
|
242 | (1) |
|
|
242 | (1) |
|
|
242 | (1) |
|
15.4.18 Audio-Visual Aids |
|
|
242 | (1) |
|
15.5 New Degree Programmes and Courses |
|
|
243 | (2) |
|
|
243 | (1) |
|
15.5.1.1 General Courses on Industry 4.0 |
|
|
243 | (1) |
|
15.5.1.2 Big Data and Data Analytics Courses |
|
|
244 | (1) |
|
15.5.1.3 Artificial Intelligence Courses |
|
|
244 | (1) |
|
15.5.1.4 Robotic Process Automation (RPA) Courses |
|
|
245 | (1) |
|
15.5.1.5 Internet of Things (IoT) Courses |
|
|
245 | (1) |
|
15.5.1.6 Creativity, Design Thinking, and Problem Solving Courses |
|
|
245 | (1) |
|
15.6 Learning Path--Industry 4.0 Skill Sets--Scheme |
|
|
245 | (4) |
|
15.6.1 UG--Commerce and Management |
|
|
246 | (1) |
|
15.6.2 PG--Commerce and Management |
|
|
246 | (1) |
|
15.6.3 PG--Social Science, Sociology, Social Work, Psychology, Women's Studies |
|
|
246 | (1) |
|
15.6.4 Linguistics, English |
|
|
247 | (1) |
|
15.6.5 Physics, Chemistry |
|
|
247 | (1) |
|
15.6.6 Life Sciences: Botany, Zoology, Textiles |
|
|
248 | (1) |
|
15.6.7 Biotechnology, Environmental Sciences, Human Genetics, Bio-Informatics |
|
|
248 | (1) |
|
15.6.8 Physical Education |
|
|
248 | (1) |
|
15.6.9 Mathematics, Applied Mathematics, Statistics |
|
|
249 | (1) |
|
15.7 Syllabi for New Courses--Syllabi 4.0 |
|
|
249 | (4) |
|
15.7.1 Introduction to Industry 4.0 |
|
|
249 | (1) |
|
|
249 | (1) |
|
|
249 | (1) |
|
15.7.2 Advancements in Industry 4.0 |
|
|
250 | (1) |
|
15.7.2.1 Unit I: Machine Learning |
|
|
250 | (1) |
|
15.7.2.2 Unit II: Robotic Process Automation (RPA) |
|
|
250 | (1) |
|
15.7.2.3 Unit III: Cloud Computing |
|
|
250 | (1) |
|
15.7.2.4 Unit IV: Cybersecurity |
|
|
250 | (1) |
|
15.7.2.5 Unit V: Virtual Reality |
|
|
251 | (1) |
|
15.7.2.6 Unit VI: Augmented Reality |
|
|
251 | (1) |
|
15.7.3 R Programming for Social Science |
|
|
251 | (1) |
|
15.7.3.1 Unit I: Introduction to R Language |
|
|
251 | (1) |
|
15.7.3.2 Unit II: Data Wrangling |
|
|
251 | (1) |
|
15.7.3.3 Unit III: Data Manipulation |
|
|
251 | (1) |
|
15.7.3.4 Unit IV: Data Visualization |
|
|
251 | (1) |
|
15.7.3.5 Unit V: Reporting Tool |
|
|
251 | (1) |
|
15.7.4 Artificial Intelligence and Robotic Process Automation for Biological Sciences |
|
|
252 | (1) |
|
|
252 | (1) |
|
|
252 | (1) |
|
15.8 Guidelines for Framing New Courses in Industry 4.0 |
|
|
253 | (1) |
|
|
253 | (2) |
|
|
254 | (1) |
|
15.9.1.1 Course Objectives |
|
|
254 | (1) |
|
15.9.1.2 Unit 1: Definition and the Perspective on Design Thinking Process |
|
|
254 | (1) |
|
15.9.1.3 Unit 2: Formation of Complexities and Building Strategy for Organizations |
|
|
254 | (1) |
|
15.9.1.4 Unit 3: Problem Solving by Exploring Tools |
|
|
254 | (1) |
|
15.9.1.5 Unit 4: Idea Generation and Development of Concepts |
|
|
254 | (1) |
|
15.9.1.6 Unit 5: Design Thinking Setup within Firm and Development Service |
|
|
254 | (1) |
|
|
255 | (2) |
|
|
255 | (2) |
|
16 Curriculum for Education 4.0: A Design Thinking Approach |
|
|
257 | (18) |
|
|
|
|
|
257 | (1) |
|
|
258 | (1) |
|
|
258 | (1) |
|
|
258 | (1) |
|
|
258 | (1) |
|
|
258 | (1) |
|
|
258 | (1) |
|
16.3 An Institution Moving toward World-Class Curriculum under Education 4.0 |
|
|
259 | (2) |
|
16.3.1 Overall Structure of the Curriculum |
|
|
259 | (1) |
|
16.3.2 Discipline-Based Core Curriculum |
|
|
260 | (1) |
|
16.4 Outcome-Based Curriculum |
|
|
261 | (2) |
|
16.4.1 Graduate Attributes (GAs) |
|
|
261 | (1) |
|
16.4.2 Program Educational Objectives (PEOs) |
|
|
262 | (1) |
|
16.4.3 Program Outcomes (POs) |
|
|
262 | (1) |
|
16.4.4 Program-Specific Outcomes (PSOs) |
|
|
262 | (1) |
|
16.5 Course Outcomes and Attainment |
|
|
263 | (1) |
|
16.6 Designing Curriculum Based on Design Thinking Approach for the Core and Elective Domains |
|
|
264 | (1) |
|
16.7 Scope of the Programs |
|
|
265 | (1) |
|
16.8 Distribution of Courses and Credits across Breadths |
|
|
266 | (1) |
|
16.9 Distribution of Tracks under Breadths |
|
|
267 | (1) |
|
16.10 Selections of Types of Courses under Core and Elective to Fit in Tracks |
|
|
268 | (1) |
|
16.11 Distribution of Courses with Knowledge, Skills, and Professionalism |
|
|
269 | (1) |
|
16.12 Distribution of Courses with Opportunities in Employment, Entrepreneurship, and Higher Studies |
|
|
270 | (2) |
|
16.13 Distribution of Teaching Pedagogies and Learning Pattern for the Topics in Courses |
|
|
272 | (1) |
|
|
273 | (1) |
|
|
273 | (2) |
|
|
274 | (1) |
|
17 Education 4.0: Curriculum Development for the Educational Framework |
|
|
275 | (18) |
|
|
|
|
276 | (1) |
|
17.2 The Effect on Education |
|
|
276 | (3) |
|
17.2.1 Industry 4.0 and Its Burden on Education |
|
|
276 | (1) |
|
17.2.2 Education 4.0 Requires a Move to Industry 4.0 |
|
|
277 | (1) |
|
17.2.3 Education 4.0: The Sunrise of Digital Technology |
|
|
278 | (1) |
|
17.2.4 Education 4.0 amid Industry 4.0 |
|
|
279 | (1) |
|
17.3 The Divergence in Education 1.0, 2.0, and 3.0 |
|
|
279 | (3) |
|
|
279 | (1) |
|
|
279 | (1) |
|
|
280 | (2) |
|
17.4 Is Education 4.0 the Ultimate Vista of Learning? |
|
|
282 | (3) |
|
17.4.1 How Do We Adapt to The Fourth Industrial Revolution? |
|
|
282 | (1) |
|
17.4.2 Embedding Industry 4.0 in Higher Education Institutions |
|
|
282 | (1) |
|
17.4.3 Education 4.0 for Teachers |
|
|
282 | (1) |
|
17.4.4 Education 4.0 for Students |
|
|
283 | (1) |
|
17.4.5 The Role of Qualitative Research in Education 4.0 |
|
|
284 | (1) |
|
17.4.6 The Effects of Education 4.0 in Industry 4.0 |
|
|
284 | (1) |
|
17.5 Education 4.0: Is India Ready? |
|
|
285 | (5) |
|
17.5.1 Education 4.0: A New Paradigm in Changing the Prospect of Education in India |
|
|
285 | (1) |
|
17.5.1.1 Augmented Reality (AR) |
|
|
285 | (1) |
|
|
286 | (1) |
|
17.5.1.3 Virtual Reality (VR) |
|
|
286 | (1) |
|
|
286 | (1) |
|
|
286 | (1) |
|
17.5.1.6 Internet of Things (IoT) |
|
|
286 | (1) |
|
17.5.1.7 Artificial Intelligence (AI) |
|
|
287 | (1) |
|
|
287 | (1) |
|
|
287 | (1) |
|
17.5.2 University: The Prospect of an Open System |
|
|
287 | (1) |
|
17.5.3 Application Intensification of Learning Analytics at the University Level |
|
|
288 | (1) |
|
17.5.4 Strategy for Curriculum Development: A Simplified Framework |
|
|
288 | (2) |
|
|
290 | (1) |
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|
290 | (3) |
|
|
290 | (3) |
|
18 Industry 4.0 for Service 4.0 through Research 4.0: A Framework for Higher Education Institutions |
|
|
293 | (10) |
|
|
|
|
293 | (1) |
|
18.2 Industry 1.0 to Industry 4.0 |
|
|
294 | (1) |
|
18.3 The Core of Industry 4.0 |
|
|
295 | (1) |
|
18.4 Education 4.0 Using Curriculum 4.0 |
|
|
295 | (1) |
|
18.4.1 What is Curriculum 4.0? |
|
|
295 | (1) |
|
18.5 Faculty 4.0 for Student 4.0 |
|
|
296 | (2) |
|
18.5.1 Faculty 4.0 Profile |
|
|
297 | (1) |
|
18.5.2 Student 4.0 Profile |
|
|
298 | (1) |
|
18.6 Research 4.0: To Take Education 4.0 to the Forefront |
|
|
298 | (1) |
|
18.7 The Big Question: Jobs 4.0 |
|
|
299 | (1) |
|
|
299 | (1) |
|
18.7.2 Prominent Job Sectors |
|
|
299 | (1) |
|
18.8 Service 4.0: The Framework for HEIs |
|
|
300 | (1) |
|
|
301 | (2) |
|
|
301 | (2) |
|
|
303 | (22) |
|
|
|
|
304 | (1) |
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|
304 | (5) |
|
|
306 | (1) |
|
19.2.2 Light-Emitting Diodes (LEDs) |
|
|
306 | (1) |
|
|
307 | (1) |
|
19.2.4 Integrated Circuits |
|
|
308 | (1) |
|
19.2.4.1 Disruptive Technologies in ICs |
|
|
309 | (1) |
|
|
309 | (4) |
|
19.3.1 Microcontroller Generation |
|
|
309 | (1) |
|
19.3.2 Open-Source Hardware and Software |
|
|
310 | (1) |
|
19.3.3 Internet of Things |
|
|
310 | (1) |
|
|
311 | (1) |
|
19.3.5 Wireless Sensor Network |
|
|
312 | (1) |
|
19.4 Artificial Intelligence |
|
|
313 | (4) |
|
19.4.1 Web Technology 2030 |
|
|
315 | (2) |
|
|
317 | (7) |
|
|
317 | (1) |
|
19.5.2 Optical Fiber for Future Data Centers |
|
|
318 | (1) |
|
19.5.3 Wireless Power Transfer |
|
|
318 | (1) |
|
19.5.3.1 Induction Method |
|
|
319 | (1) |
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19.5.3.2 Microwave Power Transmission |
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319 | (1) |
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19.5.3.3 Laser Beam Power Transmission |
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320 | (1) |
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19.5.4 Seventh Sense in Communication |
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320 | (1) |
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19.5.5 Flying Electric Taxis |
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321 | (1) |
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19.5.6 Implantable and Edible Electronics |
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322 | (1) |
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322 | (2) |
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324 | (1) |
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324 | (1) |
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20 Framework for Academic Writing and Product Naming through Software Assistance |
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325 | (16) |
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326 | (1) |
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20.2 Writing and Emotional Instinct |
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327 | (1) |
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20.3 Aspects and Mechanics of Writing Skills |
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328 | (3) |
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329 | (1) |
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329 | (1) |
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329 | (1) |
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329 | (1) |
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329 | (1) |
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329 | (1) |
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329 | (1) |
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330 | (1) |
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330 | (1) |
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330 | (1) |
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330 | (1) |
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330 | (1) |
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330 | (1) |
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330 | (1) |
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331 | (1) |
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331 | (1) |
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331 | (1) |
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331 | (1) |
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331 | (1) |
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331 | (2) |
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332 | (1) |
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332 | (1) |
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333 | (1) |
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333 | (1) |
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333 | (1) |
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333 | (1) |
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20.5 Research in Social Sciences and Science |
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|
333 | (2) |
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|
333 | (1) |
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20.5.2 Revisiting of Earlier Literature and Material Collections |
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|
334 | (1) |
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20.5.3 Framing Hypothesis |
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|
334 | (1) |
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334 | (1) |
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334 | (1) |
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|
334 | (1) |
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20.5.7 Writing and Publication |
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|
334 | (1) |
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20.6 The Framework of Writing Research Papers through Software Support |
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|
335 | (1) |
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20.7 Writing Style of the Research Paper |
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335 | (2) |
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336 | (1) |
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20.7.2 Name and Address Details |
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336 | (1) |
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336 | (1) |
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336 | (1) |
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336 | (1) |
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336 | (1) |
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336 | (1) |
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336 | (1) |
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337 | (1) |
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337 | (1) |
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337 | (1) |
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20.7.12 Tables and Figures |
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|
337 | (1) |
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20.8 Naming the New Products |
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|
337 | (2) |
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20.8.1 Descriptive Method |
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338 | (1) |
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338 | (1) |
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20.8.3 Irregular Selection |
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338 | (1) |
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338 | (1) |
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338 | (1) |
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338 | (1) |
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20.8.7 Metaphorical Forms |
|
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338 | (1) |
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338 | (1) |
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|
338 | (1) |
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20.8.10 Name of the Inventor |
|
|
338 | (1) |
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20.9 The Framework for Developing `Product Name Generator' through Software Support |
|
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339 | (1) |
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|
340 | (1) |
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340 | (1) |
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21 Perception of Industry 4.0 and Education in Teaching and Learning |
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341 | (18) |
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342 | (1) |
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342 | (1) |
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21.3 Artificial Intelligence |
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343 | (1) |
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21.4 Arti ficial Intel ligence in Education |
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|
344 | (1) |
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21.5 Application of AI in Higher Education |
|
|
344 | (1) |
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21.5.1 Deep Learning Applications in AI |
|
|
344 | (1) |
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21.6 Merits of AI in Education |
|
|
344 | (1) |
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|
345 | (1) |
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21.8 Augmented Reality in Education |
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|
346 | (1) |
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21.8.1 Merits of Augmented Reality in Education |
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346 | (1) |
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|
347 | (4) |
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21.9.1 Cloud Computing in Education |
|
|
348 | (1) |
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21.9.1.1 Cloud Computing Applications in the Education Sector |
|
|
348 | (1) |
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21.9.1.2 Merits of Cloud Computing in Education |
|
|
349 | (1) |
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|
350 | (1) |
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21.9.2.1 Cyber security in Education |
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|
350 | (1) |
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21.9.2.2 Cybersecurity in the Education Sector |
|
|
350 | (1) |
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21.9.2.3 Cyber security Tips for Students and Teachers |
|
|
351 | (1) |
|
21.9.2.4 Some Cyber security Apps in Education |
|
|
351 | (1) |
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351 | (1) |
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21.11 Data Science i n Education |
|
|
352 | (1) |
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21.12 Big Data Analysis in the Education Sector |
|
|
353 | (1) |
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21.12.1 Studying and Research |
|
|
353 | (1) |
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|
353 | (1) |
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21.12.3 Advantages of Big Data in Education |
|
|
353 | (1) |
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|
353 | (3) |
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21.13.1 Importance of M-Learning in Education |
|
|
354 | (1) |
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21.13.2 Mobile Learning in Education |
|
|
354 | (1) |
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21.13.2.1 Mobile Learning Apps for Education |
|
|
355 | (1) |
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21.13.3 Benefits of M-Learn i ng i n Education |
|
|
355 | (1) |
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21.14 Internet of Things (IoT) |
|
|
356 | (3) |
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|
356 | (1) |
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21.14.2 IoT Applications in Education |
|
|
356 | (1) |
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21.14.2.1 Interactive Learning |
|
|
357 | (1) |
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|
357 | (1) |
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21.14.2.3 Increasing Efficiency |
|
|
357 | (1) |
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|
357 | (1) |
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21.14.3 Merits of IoT in Education |
|
|
357 | (1) |
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|
358 | (1) |
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22 Education 4.0: Revisiting Contemporary Paradigms in Social Work Education |
|
|
359 | (10) |
|
F.X. Lovelina Little Flower |
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|
|
|
359 | (1) |
|
22.2 Correlation between the Industry 4.0 Technological Revolution and Education 4.0 |
|
|
359 | (1) |
|
22.3 Recent Trends in Social Work |
|
|
360 | (1) |
|
22.4 Technology in Social Work Education |
|
|
360 | (1) |
|
22.5 Technological Advancements and Their Application in Social Work |
|
|
361 | (3) |
|
22.5.1 Big Data and Data Analytics |
|
|
361 | (2) |
|
22.5.2 Internet of Things (IoT) |
|
|
363 | (1) |
|
|
363 | (1) |
|
22.6 Revisiting Social Work Education |
|
|
364 | (1) |
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|
365 | (1) |
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|
366 | (3) |
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|
366 | (3) |
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23 Fintech Application in Commerce |
|
|
369 | (12) |
|
|
|
370 | (1) |
|
23.2 Definition of Fintech |
|
|
370 | (1) |
|
23.3 Motives of Fintech Innovation |
|
|
371 | (1) |
|
23.4 Digitization of Finance |
|
|
371 | (1) |
|
23.4.1 High Standardization |
|
|
371 | (1) |
|
23.4.2 Highly Automated Functions |
|
|
371 | (1) |
|
23.4.3 Insight-Driven Functions |
|
|
372 | (1) |
|
23.4.4 Improved Customer Experience |
|
|
372 | (1) |
|
23.4.5 Better Service Delivery |
|
|
372 | (1) |
|
23.5 Innovations in Financial Service Space |
|
|
372 | (1) |
|
23.6 What Is Industry 4.0? |
|
|
372 | (2) |
|
|
373 | (1) |
|
23.6.2 Transparency of Information |
|
|
373 | (1) |
|
23.6.3 Assistance with Technical Matters |
|
|
373 | (1) |
|
23.6.4 Decentralized Alternatives |
|
|
374 | (1) |
|
23.7 Innovative Breakthroughs |
|
|
374 | (3) |
|
23.7.1 Computer-Aided Intelligence |
|
|
374 | (1) |
|
23.7.2 Blockchain Technology |
|
|
374 | (1) |
|
23.7.3 Information Security |
|
|
375 | (1) |
|
|
376 | (1) |
|
23.7.5 Big Data Analytics and Data Mining |
|
|
376 | (1) |
|
23.7.6 Internet of Things |
|
|
376 | (1) |
|
23.7.7 Automation of Robotic Processes |
|
|
376 | (1) |
|
23.8 Pragmatic Evaluation of the Potential for Disruption in the Financial Services Sector |
|
|
377 | (1) |
|
23.8.1 The Rise of Platforms |
|
|
377 | (1) |
|
23.8.2 Financial Regionalization |
|
|
377 | (1) |
|
23.8.3 Critical Technologies for the System |
|
|
377 | (1) |
|
23.9 Disruptive Forces That May Alter the Competitive Environment of the Financial Ecosystem |
|
|
377 | (1) |
|
23.9.1 Commoditization of Costs |
|
|
377 | (1) |
|
23.9.2 Redistribution of Profits |
|
|
377 | (1) |
|
23.9.3 Possess Ownership Experience |
|
|
377 | (1) |
|
23.9.4 The Rise of Platforms |
|
|
378 | (1) |
|
23.9.5 Monetization of Data |
|
|
378 | (1) |
|
23.9.6 A Workforce That Is Bionic |
|
|
378 | (1) |
|
23.9.7 Critical Technologies for the System |
|
|
378 | (1) |
|
23.9.8 Financial Regionalization |
|
|
378 | (1) |
|
23.10 Why Fintech in Commerce? |
|
|
378 | (1) |
|
23.11 Fintech Course Description |
|
|
378 | (1) |
|
23.12 Opportunities for Students |
|
|
379 | (1) |
|
23.13 Teaching Methodology |
|
|
379 | (1) |
|
23.14 Learning Objectives and Outcomes |
|
|
379 | (1) |
|
|
380 | (1) |
|
|
380 | (1) |
|
|
380 | (1) |
|
24 Mobile Cloud Computing in Healthcare |
|
|
381 | (12) |
|
|
|
|
381 | (1) |
|
24.2 The History of Cloud Computing |
|
|
382 | (1) |
|
24.3 Mobile Cloud Computing |
|
|
382 | (1) |
|
24.4 Applications of Mobile Cloud Computing in Healthcare |
|
|
383 | (3) |
|
24.4.1 Bio-Signal Monitoring |
|
|
383 | (1) |
|
|
384 | (1) |
|
24.4.3 Electronic Health Records |
|
|
385 | (1) |
|
|
386 | (1) |
|
24.5 Case Study--The STEMI India Model |
|
|
386 | (2) |
|
24.5.1 Measurement of ECG and Vitals |
|
|
387 | (1) |
|
24.5.2 Tele-ECG and Tele-CCU |
|
|
387 | (1) |
|
24.5.3 STEMI Patient Records |
|
|
388 | (1) |
|
24.5.4 Analytics and Audit for the System of Care |
|
|
388 | (1) |
|
|
388 | (2) |
|
24.6.1 Data Interoperability |
|
|
389 | (1) |
|
24.6.2 Privacy and Authentication |
|
|
389 | (1) |
|
|
389 | (1) |
|
|
390 | (3) |
|
|
390 | (3) |
|
25 Eye-Tracking Technology for Education 4.0 |
|
|
393 | (26) |
|
|
|
|
394 | (1) |
|
25.2 Denning Eye-Tracking |
|
|
394 | (1) |
|
25.3 History of Eye-Tracking |
|
|
395 | (1) |
|
|
396 | (1) |
|
25.5 Eye-Tracking in Educational Research |
|
|
397 | (1) |
|
25.6 Cognitive Load in Learning |
|
|
398 | (1) |
|
25.7 Eye-Based Techniques for Education 4.0 |
|
|
399 | (2) |
|
25.7.1 Videooculography (VOG) |
|
|
399 | (1) |
|
25.7.2 Video-Based Infrared Pupil-Corneal Reflection (IR-PCR) |
|
|
400 | (1) |
|
25.7.3 Electrooculography (EOG) |
|
|
400 | (1) |
|
25.8 Types of Eye-Trackers |
|
|
401 | (3) |
|
25.8.1 Screen-Based Eye-Trackers |
|
|
401 | (1) |
|
25.8.2 Wearable Eye-Trackers |
|
|
401 | (2) |
|
25.8.3 Webcam Eye-Trackers |
|
|
403 | (1) |
|
25.9 Eye-Tracking Metrics and Indicators |
|
|
404 | (6) |
|
25.9.1 Eye-Tracking Visualization |
|
|
404 | (2) |
|
|
406 | (1) |
|
|
406 | (1) |
|
|
407 | (1) |
|
|
408 | (1) |
|
|
409 | (1) |
|
25.10 Eye-Tracking for Industry 4.0 |
|
|
410 | (1) |
|
25.11 Application of Eye-Tracking in Education 4.0 |
|
|
411 | (1) |
|
|
412 | (1) |
|
|
413 | (6) |
|
|
413 | (6) |
|
26 Mobile Applications for Industrial Use |
|
|
419 | (10) |
|
|
|
26.1 Mobile Communication in Industry 4.0 |
|
|
419 | (2) |
|
26.2 Mobile Communication Technology |
|
|
421 | (2) |
|
|
421 | (1) |
|
|
421 | (1) |
|
26.2.2.1 Enhanced Mobile Broadband |
|
|
421 | (1) |
|
26.2.2.2 Massive Machine-Type Communications |
|
|
422 | (1) |
|
26.2.2.3 Ultra-Reliable and Low-Latency Communications (URLLC) |
|
|
422 | (1) |
|
26.2.2.4 Private LTE/5G Deployments |
|
|
422 | (1) |
|
26.3 Mobi le Application Development Platform |
|
|
423 | (1) |
|
|
423 | (1) |
|
|
423 | (1) |
|
26.4 Mobile Application for Industrial Use Cases |
|
|
424 | (2) |
|
26.4.1 Electronic Documentation/Paperwork Elimination |
|
|
424 | (1) |
|
|
424 | (1) |
|
26.4.3 Inventory/Asset and Supply Chain Management |
|
|
424 | (1) |
|
26.4.4 Mobi le Work Order Management |
|
|
425 | (1) |
|
26.4.5 Quality Assurance and Quality Control |
|
|
425 | (1) |
|
26.4.6 Remote Monitoring and Diagnosis |
|
|
425 | (1) |
|
26.4.7 Employee Health and Workplace Safety |
|
|
425 | (1) |
|
26.4.8 Automation of Company Processes |
|
|
426 | (1) |
|
26.5 Advantages of Mobile Applications in Industry 4.0 |
|
|
426 | (1) |
|
|
426 | (1) |
|
26.5.2 Instantaneous Access to Information and Processes |
|
|
426 | (1) |
|
26.5.3 Workforce Productivity |
|
|
426 | (1) |
|
26.5.4 Precision Monitoring |
|
|
426 | (1) |
|
26.5.5 Operational Benefits |
|
|
427 | (1) |
|
|
427 | (2) |
|
|
427 | (2) |
|
27 Cognitive Flexibility: Know-How |
|
|
429 | (10) |
|
|
27.1 Definition and Overview of Cognitive Flexibility |
|
|
429 | (1) |
|
27.2 Cognitive Flexibility Theory |
|
|
430 | (1) |
|
27.2.1 Cognitive Flexibility Theory--Application and Case Study |
|
|
431 | (1) |
|
27.3 Factors Influencing Cognitive Flexibility |
|
|
431 | (2) |
|
27.3.1 Stream of Consciousness and Multi-Perspective Analysis |
|
|
431 | (1) |
|
27.3.2 Rigid Thinking and Deconstruction |
|
|
431 | (1) |
|
|
432 | (1) |
|
27.3.4 Genetic Basis of Cognitive Flexibility |
|
|
432 | (1) |
|
|
432 | (1) |
|
27.4 Neural Mechanism of Cognitive Flexibility |
|
|
433 | (1) |
|
27.5 Improving Cognitive Flexibility--Implications and Suggestions |
|
|
434 | (1) |
|
27.5.1 Revise or Alter Your Day-to-Day Routine |
|
|
434 | (1) |
|
27.5.2 Do Things Innovatively and Practice Knowledge Transfer |
|
|
434 | (1) |
|
27.5.3 Engage in New Activities and Socialize More |
|
|
434 | (1) |
|
|
434 | (1) |
|
|
435 | (1) |
|
27.6 Significance of Cognitive Flexibility in Academia |
|
|
435 | (1) |
|
|
436 | (3) |
|
|
436 | (3) |
|
28 Education 4.0: Cognitive Flexibility |
|
|
439 | (12) |
|
|
|
|
439 | (1) |
|
28.2 What Does "Cognitive Flexibility" Mean? |
|
|
440 | (1) |
|
|
440 | (1) |
|
28.4 What Is Cognitive Flexibility? |
|
|
440 | (1) |
|
28.5 Neural Mechanisms of Cognitive Flexibility |
|
|
440 | (1) |
|
28.6 Cognitive Flexibility Theory |
|
|
441 | (1) |
|
28.7 Aspects of Cognitive Flexibility (List of Possibilities) |
|
|
441 | (1) |
|
28.7.1 Switch/Shift Attention/Transition "Stream-of-Thoughts" |
|
|
442 | (1) |
|
28.7.2 Reprogramming/Updating Beliefs and Cognition |
|
|
442 | (1) |
|
28.7.3 Divergent Thinking/Observation in Multiple Facets |
|
|
442 | (1) |
|
28.7.4 Deconstruction of Thoughts |
|
|
442 | (1) |
|
28.7.5 Extension or Expansion in Awareness |
|
|
442 | (1) |
|
28.8 A Few Available Testing Tools to Measure and Monitor Flexibility in Cognition |
|
|
442 | (3) |
|
28.8.1 Piaget's A-Not-B Task |
|
|
442 | (1) |
|
28.8.2 Dimensional Change Card Sorting Task |
|
|
443 | (1) |
|
28.8.3 Multiple Classification Card Sorting Task |
|
|
443 | (1) |
|
28.8.4 Wisconsin Card Sorting Task |
|
|
443 | (1) |
|
28.8.5 Stroop Color-Word Test |
|
|
443 | (1) |
|
28.8.6 Age and Cognitive Flexibility |
|
|
444 | (1) |
|
28.8.7 Cognitive Flexibility Blocks |
|
|
444 | (1) |
|
28.8.7.1 Biased Conformity |
|
|
444 | (1) |
|
28.8.7.2 Flooded Information/Bottleneck |
|
|
445 | (1) |
|
28.8.7.3 Stay in Comfort Zone/Reinforcement |
|
|
445 | (1) |
|
28.9 Why Is Cognitive Flexibility Important for Everyone? |
|
|
445 | (3) |
|
28.10 The Various Approaches and Methods of Developing Cognitive Flexibility |
|
|
448 | (2) |
|
|
450 | (1) |
|
|
450 | (1) |
|
|
450 | (1) |
|
29 Tone of Cognition and Metacognition in Digital Learning Environments |
|
|
451 | (24) |
|
|
|
452 | (1) |
|
29.2 Digital Learning Environment |
|
|
452 | (1) |
|
29.2.1 Metacognitive Knowledge in E-Learning Environments |
|
|
453 | (1) |
|
|
453 | (1) |
|
|
453 | (1) |
|
29.5 Cognition and Metacognition in Comprehension |
|
|
454 | (1) |
|
29.6 Strategic Knowledge Metacognition for Teachers |
|
|
454 | (1) |
|
29.7 Metateaching for Teachers |
|
|
455 | (1) |
|
29.8 Cognitive Presence in Online Communities |
|
|
455 | (1) |
|
29.9 Metaliteracy, Multiliteracies, and Digital Metaliteracies |
|
|
455 | (2) |
|
29.9.1 Metacognition and Information Literacy |
|
|
456 | (1) |
|
29.9.2 Metacognition and Metaliteracy |
|
|
456 | (1) |
|
29.9.3 Metacognition and Metaliteracy in Social Learning Environments |
|
|
457 | (1) |
|
29.10 Self-Directed Learning |
|
|
457 | (2) |
|
29.10.1 Self-Regulation and Metacognition |
|
|
457 | (1) |
|
29.10.2 Challenge with Social Models of Self-Regulated Learning |
|
|
458 | (1) |
|
29.10.3 Development of Shared Metacognition Construct |
|
|
458 | (1) |
|
29.11 Shared Metacognition |
|
|
459 | (1) |
|
29.12 Digital Learning Technologies |
|
|
459 | (1) |
|
29.12.1 Cognitive and Metacognitive Processes in Digital Content |
|
|
460 | (1) |
|
29.13 Web-Based Learning Environments (WBLE) |
|
|
460 | (3) |
|
29.13.1 WBLE and Self-Regulated Learning |
|
|
461 | (1) |
|
29.13.2 Metacognition in Online Learning Experiences |
|
|
462 | (1) |
|
|
463 | (1) |
|
29.14.1 Cognitive Presence in Blended Learning |
|
|
463 | (1) |
|
29.15 Massive Open Online Courses (MOOCs) |
|
|
464 | (1) |
|
29.15.1 Metacognition in MOOC |
|
|
464 | (1) |
|
|
464 | (2) |
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29.16.1 Cognitive Engagement and Metacognition in Gamification |
|
|
465 | (1) |
|
|
466 | (1) |
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29.17.1 Metacognition in Mobile Learning |
|
|
467 | (1) |
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29.18 Personalized E-Learning Environment (PELE) |
|
|
467 | (1) |
|
29.18.1 Metacognition in PELE |
|
|
468 | (1) |
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29.19 Augmented Reality (AR) |
|
|
468 | (2) |
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29.19.1 Metacognition in Augmented Reality |
|
|
469 | (1) |
|
29.20 Artificial Intelligence (AI) |
|
|
470 | (1) |
|
29.20.1 Human Cognition in AI |
|
|
470 | (1) |
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29.20.2 Metacognition in AI |
|
|
471 | (1) |
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|
471 | (4) |
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|
472 | (3) |
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30 The Role of the IoT in Teaching and Learning: Challenges and Issues |
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|
475 | (12) |
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|
|
|
475 | (1) |
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30.2 Internet of Things (IoT) Layered Architecture |
|
|
476 | (1) |
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30.3 Characteristics of IoT |
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|
477 | (2) |
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30.4 Impact and Role of IoT in Education |
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|
479 | (2) |
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|
480 | (1) |
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|
480 | (1) |
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|
481 | (1) |
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30.5 IoT-Based Applications for Education |
|
|
481 | (1) |
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30.6 Challenges in the Deployment of IoT in Education |
|
|
481 | (2) |
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|
483 | (4) |
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484 | (3) |
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31 Integrative Analysis of Host-Microbiota-Based Multi-Omics Data: A Novel Path toward Precision Medicine |
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|
487 | (12) |
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|
|
487 | (1) |
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31.2 Human Biology Can No Longer Concern Itself Only with Human Cells |
|
|
487 | (1) |
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31.3 Host-Microbiota-Based Multi-Omics Data |
|
|
488 | (2) |
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31.4 Integrated Multi-Omics Analysis |
|
|
490 | (3) |
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31.5 Challenges and Limitations |
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|
493 | (2) |
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|
495 | (1) |
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|
495 | (4) |
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|
495 | (4) |
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32 Emotional Intelligence: The Complex Innate Traits of Humankind |
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|
499 | (12) |
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|
499 | (1) |
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32.2 Origin and Developments of Emotional Intelligence |
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|
500 | (1) |
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32.3 Emotional Intelligence Framework |
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|
500 | (2) |
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32.3.1 The Mayer-Salovey Model |
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|
500 | (1) |
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32.3.2 Attributes of EI: Daniel Goleman |
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|
500 | (2) |
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|
502 | (1) |
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32.4.1 Mayer-Salovey-Caruso Emotional Intelligence Test (MSCEIT) |
|
|
503 | (1) |
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32.4.2 Bar-On's Emotional Quotient Inventory (EQ-i) |
|
|
503 | (1) |
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32.4.3 Emotional and Social Competency Inventory (ESCI) and Test of Emotional Intelligence (TIE) |
|
|
503 | (1) |
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32.5 Personality Traits in Low EQ vs. High EQ |
|
|
503 | (1) |
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|
504 | (1) |
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32.7 EI: An Innate and Learned Skill |
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|
505 | (1) |
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32.7.1 Improving EI in the Classroom |
|
|
505 | (1) |
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|
506 | (1) |
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32.9 Limitations of Implementing EI |
|
|
506 | (1) |
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|
506 | (5) |
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|
507 | (4) |
Appendix A |
|
511 | (14) |
Index |
|
525 | |