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E-grāmata: Music, Sound and Multimedia: From the Live to the Virtual

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  • Formāts: PDF+DRM
  • Sērija : Music and the Moving Image
  • Izdošanas datums: 14-Nov-2007
  • Izdevniecība: Edinburgh University Press
  • Valoda: eng
  • ISBN-13: 9780748630905
  • Formāts - PDF+DRM
  • Cena: 34,49 €*
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  • Formāts: PDF+DRM
  • Sērija : Music and the Moving Image
  • Izdošanas datums: 14-Nov-2007
  • Izdevniecība: Edinburgh University Press
  • Valoda: eng
  • ISBN-13: 9780748630905

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A study of the increasingly overlapping area of music and media, brought about by digitisation.

This new series aims to explore the area of "screen music". Volume topics will include multimedia music, music and television, Hollywood film music, and the music of Bollywood cinema.Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms - music videos, video game music, performance and presentation, and production and consumption - and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.Key features* Charts a number of key developments in music and multimedia interactions* Provides both historical overviews and theoretical analyses* Features a number of in-depth case studies of important issues.
Acknowledgements vii
List of Illustrations
viii
Notes on Contributors ix
Introduction 1(16)
SECTION ONE: FANDOM AND MUSIC VIDEOS
Reframing Fan Videos
17(12)
Angelina I. Karpovich
Case Study: Anime Music Videos
29(22)
Dana Milstein
SECTION TWO: VIDEO-GAME MUSIC
Music in Video games
51(17)
Rod Munday
Case Study: Film Music vs. Video-Game Music: The Case of Silent Hill
68(17)
Zach Whalen
SECTION THREE: PERFORMANCE AND PRESENTATION
Reflections on Sound Art
85(20)
Jamie Sexton
Pop Music, Multimedia and Live Performance
105(16)
Jem Kelly
Case Study: Film Sound, Acoustic Ecology and Performance in Electroacoustic Music
121(24)
Randolph Jordan
SECTION FOUR: PRODUCTION AND CONSUMPTION
Sound and Music in Website Design
145(27)
Lee Tsang
Music Media in Young People's Everyday Lives
172(16)
Dan Laughey
Case Study: The Development of the Apple iPod
188(13)
Kieran Kelly
Index 201
Jamie Sexton is a lecturer at the Department of Theatre, Film and Television, University of Wales, Aberystwyth. He has published in the areas of film and sound, alternative British film culture, and television experimentation.