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Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering 1994 ed. [Hardback]

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  • Formāts: Hardback, 282 pages, height x width: 235x155 mm, weight: 666 g, X, 282 p., 1 Hardback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 26-Apr-1994
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540564497
  • ISBN-13: 9783540564492
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  • Hardback
  • Cena: 115,04 €
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  • Formāts: Hardback, 282 pages, height x width: 235x155 mm, weight: 666 g, X, 282 p., 1 Hardback
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 26-Apr-1994
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540564497
  • ISBN-13: 9783540564492
Citas grāmatas par šo tēmu:
Photorealistic rendering strives to generate images fromcomputer modeled scenes with an image quality as close toreal life as possible. A major issue in rendering issimulation of local and global light reflection in a scene.Both ray tracing and radiosity algorithms capture only someof the possible light reflection phenomena. Recentlydeveloped two-pass algorithms combine the ray tracing andradiosity approaches and are able to capture the whole rangeof light reflection.This book is a collection of papers discussing the latestdevelopments, including a new range of improvements, instochastic sampling strategies, radiosity form factorcalculation, and parallel processing for ray tracing andradiosity. A number of papers on rendering applications ininterior design, lighting design, and remote sensingconclude the volume.The contributions are revised versions of papers originallypresented at the Second Eurographics Workshop on Rendering,held in Barcelona, Spain, in May 1991. The book fullyreflects the state of the art in rendering and presentsawide variety of novel techniques. It will interestresearchers and students in computer graphics, as well asdesigners who want to apply rendering techniques forrealistic simulation in lighting design, interior design,and architecture.

This book contains a selection of papers presenting the state of the art in photorealistic rendering and covering the following topics: radiosity algorithms, ray tracing algorithms, hybrid algorithms, reflection models and reflection properties, light source characteristics, and parallel processing.

Papildus informācija

Springer Book Archives
The State of the Art in Physically-based Rendering and its Impact on
Future Applications.- Adaptive Shadow Testing for Ray Tracing.- An Adaptive
Sampling Technique for Multidimensional Integration by Ray-Tracing.- The
Simulation of Radiant Light Transfer with Stochastic Ray-Tracing.- Unbiased
Variance Reduction for Global Illumination.- Direct Lighting Calculation by
Monte Carlo Integration.- Structure-Directed Sampling, Reconstruction and
Data Representation for Global Illumination.- Source Selection for the Direct
Lighting Computation in Global Illumination.- The Constant Radiosity
Assumption Syndrome.- Some Experiments on Adaptive Subdivision in Progressive
Radiosity.- Radiosity in Computer Graphics: A Proposed Alternative to the
Hemi-cube Algorithm.- Physics-Based Lighting Models: Implementation Issues.-
Shaft Culling for Efficient Ray-Cast Radiosity.- Progressive Refinement
Radiosity on a Transputer Network.- Parallel Processing of Progressive
Refinement Radiosity Methods.- Two Parallel Approaches for a Progressive
Radiosity.- An Extended Radiosity Using Parallel Ray-Traced Specular
Transfers.- Subdivision of 3D Space Based on the Graph Partitioning for
Parallel Ray Tracing.- Divide and Conquer Radiosity.- On the Division of
Environments by Virtual Walls for Radiosity Computation.- Texture Shaping: A
Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space.-
Color Spaces and Human Color Perception.- Visulux: A Radiosity Based Lighting
Design Tool.- Synthesis of Multispectral Images of Natural Landscape.- A
Rendering Pipeline for Street Lighting Simulation.- Color Plates.- List of
Contributors.- Authors Index.