Atjaunināt sīkdatņu piekrišanu

E-grāmata: Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering

Edited by , Edited by
  • Formāts: PDF+DRM
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 06-Dec-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Valoda: eng
  • ISBN-13: 9783642579639
  • Formāts - PDF+DRM
  • Cena: 106,47 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: PDF+DRM
  • Sērija : Focus on Computer Graphics
  • Izdošanas datums: 06-Dec-2012
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • Valoda: eng
  • ISBN-13: 9783642579639

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.

Papildus informācija

Springer Book Archives
The State of the Art in Physically-based Rendering and its Impact on
Future Applications.- Adaptive Shadow Testing for Ray Tracing.- An Adaptive
Sampling Technique for Multidimensional Integration by Ray-Tracing.- The
Simulation of Radiant Light Transfer with Stochastic Ray-Tracing.- Unbiased
Variance Reduction for Global Illumination.- Direct Lighting Calculation by
Monte Carlo Integration.- Structure-Directed Sampling, Reconstruction and
Data Representation for Global Illumination.- Source Selection for the Direct
Lighting Computation in Global Illumination.- The Constant Radiosity
Assumption Syndrome.- Some Experiments on Adaptive Subdivision in Progressive
Radiosity.- Radiosity in Computer Graphics: A Proposed Alternative to the
Hemi-cube Algorithm.- Physics-Based Lighting Models: Implementation Issues.-
Shaft Culling for Efficient Ray-Cast Radiosity.- Progressive Refinement
Radiosity on a Transputer Network.- Parallel Processing of Progressive
Refinement Radiosity Methods.- Two Parallel Approaches for a Progressive
Radiosity.- An Extended Radiosity Using Parallel Ray-Traced Specular
Transfers.- Subdivision of 3D Space Based on the Graph Partitioning for
Parallel Ray Tracing.- Divide and Conquer Radiosity.- On the Division of
Environments by Virtual Walls for Radiosity Computation.- Texture Shaping: A
Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space.-
Color Spaces and Human Color Perception.- Visulux: A Radiosity Based Lighting
Design Tool.- Synthesis of Multispectral Images of Natural Landscape.- A
Rendering Pipeline for Street Lighting Simulation.- Color Plates.- List of
Contributors.- Authors Index.