Acknowledgments. Introduction. PART I BASIC CONCEPTS. Chapter 1 Props, Pivot Points, and Hierarchies.
Chapter 2 Deformers.
Chapter 3 User Controllers.
Chapter 4 Utility Nodes and Custom Attributes. Chapter 5 Joints.
Chapter 6 Blendshapes and Set Driven Key. PART II THE BIPED. Chapter 7 The Biped.
Chapter 8 Skinning.
Chapter 9 Upper Body, Lower Body, and Root: Always Have a Cha-Cha.
Chapter 10 Feet and Knees: Simple, Group-Based, and Joint-Based Feet.
Chapter 11 Spines: FK, Spline and SDK (Set Driven Key).
Chapter 12 Arms, Elbows, and Clavicles: Single Chain, Triple Chain with Wrist Twist (SDK or Cluster).
Chapter 13 Hands: SDK, SDK and Keyable CNTRLs.
Chapter 14 Eyes, Blinks, and Smiles. Chapter 15 Master CNTRL and Scalable Rigs. PART III ADVANCED TOPICS. Chapter 16 OMG-Gimbal Lock.
Chapter 17 Advanced Controls.
Chapter 18 Stretchy.
Chapter 19 Broken Rigs and Dangly Bits.
Chapter 20 Rigging for a Parallel World. Epilogue. Index.