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Video Games: A Medium That Demands Our Attention [Mīkstie vāki]

  • Formāts: Paperback / softback, 276 pages, height x width: 229x152 mm, weight: 376 g
  • Sērija : Electronic Media Research Series
  • Izdošanas datums: 18-Dec-2020
  • Izdevniecība: Routledge
  • ISBN-10: 0367733994
  • ISBN-13: 9780367733995
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  • Bibliotēkām
  • Formāts: Paperback / softback, 276 pages, height x width: 229x152 mm, weight: 376 g
  • Sērija : Electronic Media Research Series
  • Izdošanas datums: 18-Dec-2020
  • Izdevniecība: Routledge
  • ISBN-10: 0367733994
  • ISBN-13: 9780367733995
Citas grāmatas par šo tēmu:

This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.

Table of Contents



Introduction










The Demanding Nature of Video Game Play by Nicholas D. Bowman









Video Games and Cognitive Skills by C. Shawn Green









The Role of Engagement in Facilitating Game-Based Persuasion by Brett
Sherrick









Research on the Emotions Caused by Video Games Demands Integration by Matthew
Grizzard and C. Joseph Francemone









Gaming Is Awesome! A Theoretical Model on Cognitive Demands and the
Elicitation of Awe during Video Game Play by Danile Possler, Christoph Klimmt
and Arthur A. Raney









Behavioral Demands as Behavioral Affordances in Video Games by Allison Eden,
David R. Ewoldsen, Joomi Lee, and David Beyea









Applying Psychological Theory to In-Game Moral Behaviors Through the
Development of a Purpose-Made Game by Sarah E. Hodge, John McAlaney, Christos
Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui Taylor









A Communication Model of Social Demands in Video Games by Jorge Peńa









Tandem Play: Theorizing Sociality in Single Player Gameplay by Mia Consalvo,
Jason Begy, Sarah Christina Ganzon, and Rainforest Scully-Blaker









Social Demand in Video Games and the Synchronization Theory of Flow by Kevin
Kryston, Eric Novotny, Ralf Schmälzle, and Ron Tamborini









Explicating the Electricity of eSports: Motivations for Play and Consumption
by Kenon A. Brown, Andrew C. Billings, Melvin Lewis, and Kimberly Bissell









Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture by John
A. Velez, Melissa R. Gotlieb, Geoffrey Graybeal, Alan Abitbol, and Jonathan
A. Villarreal



Development of the Video Game Demand Scale by Nicholas David Bowman, Joseph
Wasserman, and Jaime Banks
Nicholas David Bowman (Ph.D., Michigan State University) is an Associate Professor in the Department of Communication Studies at West Virginia University, where he founded and directs the Interaction Lab (#ixlab). His work considers the intersection of communication technology and human interaction, and the manner in which mediated communication places a variety of different demands on users. He has authored or co-authored over 120 peer-reviewed manuscripts and book chapters related to these issues, and his work has been recognized by regional, national, and international associations. He is the current editor of Communication Research Reports and is an associate editor of Journal of Media Psychology, and he serves on a number of editorial boards, external review panels, and grant committees.